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jros83

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Everything posted by jros83

  1. I would like to suggest that Squad take a genuine look at the efficacy and practicality, both on their end as programmers and our end as users, of integrating voice activation in the future. I know that's by no means easy. Limitations are obvious, not the least of which being how many languages are enough. Thoughts?
  2. Keep in mind there's already a lot of movement the program has to constantly calculate and update at any given time, and the more you add, inevitably performance will degrade. I'll take stable but sometimes stale over slow but sometimes breathtaking any day. It will be hard to enjoy an ice geyser at 7fps.
  3. Actually today was the "next day." It was meant to launch yesterday
  4. It's perplexing that it's back in 1.05. LOOONG time ago, antena had no function at all, then an early update gave them function, then an update after that introduced this issue. THEN later still it was fixed. And it was fine forever until, recently it is back.
  5. LOL Op 80, term count recycle. Again. This is why I don't like mods. This "realistic wind" mod they are using is screwing it up.
  6. There's presently a 10 minute hold, get in here people! You're not too late!
  7. This is a business decision. They will not listen to any petition about it. You have to be realistic. Don't flame me for speaking reality please...
  8. I understand that part. I'm asking concerning physics going out of whack because KSP has certain quirks...
  9. For aesthetics and because why not many of my sats and probes have multiple antennae. I have noticed that if one extends and transmits by using the "transmit data" science function, the antenna that transmitted is considered "clamped" and you lose the button to extend it by itself. Is there a way around this? I read an action group will still cause it to extend, but right now I have not been using action groups.
  10. In my present career, I have a small unmanned probe that has recently escaped Kerbin and has entered stellar orbit. It's a dinky little thing, all it is carrying on it is some thermometers and 2 goo canisters. The probe's intent was just to farm the near 40,000 cash for intiating a flyby of the sun, and another near 40,000 for enter its orbit, as well as roleplaying a "can we do this?" personal mission. The minimal science was placed as an afterthought. It has the ability to transmit, has the circular battery and solar panels. So with that said. It had more fuel left than I had expected, with an LV-909 as an engine, being the most efficient so far in this career. So I was tinkering with its orbit, and by pure chance got a node that, in 4 years and about 100some oddays, will send it to be captured by Jool (I have never sent anything, manned or otherwise, anywhere but Mun and Minmus, so this will be a first for me). It will be captured by Jool for a number of days before escaping. I plan on gathering science from Jool. I currently have only one open contract which has no expiration (explore Duna). So that is no concern. The only active vehicles I have right now besides STARHAMMER (the probe in question) is a SATCOM (lol that's what I call it; it does nothing in actuality, it's for fun) in stable equatorial Kerbin orbit, and another derelict failed probe orbiting the sun but relatively within the same sphere as Kerbin. The failed probe I don't care about. In fact I might as well go destroy it. Can I safely time warp 4 years (so max warp I would assume) without risk? I know the contracts not taken yet will expire and repopulate a few times, but that's no big deal. My concern is whether warping that much time is safe as far as the program's quirks are concerned. My projection shows my probe's periapsis to Jool will be at 1,118,113,458m, so that's... 1,118,113.458 kilometers?! Holy cow. That thing must be MASSIVE to capture me at that distance.
  11. That's a good idea. Simple readings that are, like you said, mostly numerical (temp, barometrics, gravity) should come back with near perfect integrity through a transmission. Though the more complicated things like materials and Goo, I am ok with them losing integrity considering there's more to send.
  12. LOL! Naming a tourist orbital vehicle the Lawsuit. Love it. Nice touch!
  13. I have enough fun vanilla that I feel no compulsion for any mods. To be frank, I feel mods have been overhyped and are forced on people by an alarmingly high number of the playerbase. It's to the point where you can't get advice on how to solve a problem in a vanilla game because everyone who answers is talking about how they solve it with a mod they are using, or what mod to get to solve your issue. I don't like that. I enjoy the game Squad built. Mods are nice and there's nothing wrong with them in principle or practice, what I feel is wrong is the fact that a large chunk of the community acts as if you NEED mods....
  14. Truth is less people want it forced on us than those who do, but those who do are forming a tyranny of the minority elite. Opposition to LS being made standard is met with derisiveness and a haughty air of "well I'm just better than you because I want more of a "challange" than you do" and it rather gets on my nerves. Mods or an option that can be turned off is fine. Anything more than that would be wrong and only cause a rift in the playerbase.
  15. Interesting. If true, then one could assume all launch pad vehicles are coded to conform to one version (L3) of the launch pad, regardless of what state the pad is in in your game? I could see that as being a cheap shortcut. Sorry Squad. No offense.
  16. Not the Goo one, which is the one that is reduced drastically. 11.5 to 0.4 seems extreme.
  17. Check again. I goofed on editing! lol I've had a bit of rum this eveninig.
  18. Career mode, relatively early on. First, allow me to list every part of my science probe, minus the lifting stage: 4x DTS-M1 symmetrically around an aerodynamic nosecone (useless in near vacuum but facilitated lift off). 4x illuminator Mk1's symmetrically in the gaps of the DTS's (aesthetics only, I'm that guy) The Octagon probe, 2 Goo containers, solar panels, and circular power cell sheathed in Service Bay (currently open to allow sunlight). Small Inline Reaction Wheel (I probably didn't need this but that's a different topic...) FLT-200 tank (empty of LFO) FLT-400 tank (63.12 LF, 77.15 O) LV-909 Much of that is not necessary information but just in case. So, I have some thermometers plus the Goo containers that I mentioned. The decrease in science gain from transmitting science rather than physically collecting (I have no plans on ever recovering this probe) are extreme, ESPECIALLY with the Goo (11.5 recovery, 0.4 transmit, "in space high above Kerbin), though temp (in same location) is not as bad (12 recovery, 6 transmit). My questions is, is there anything I can do to get more from transmissions? Stock only please.
  19. That's cute. That comment right there shows you are lying through your teeth. I am done with you. But feel free to keep making snarky comments after I finish responding, because everyone knows that is what mature adults do and it totally proves you could "type well before I was born."
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