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Tantalus

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Everything posted by Tantalus

  1. Hi @RoverDude, really a great rover (once again). Only two small questions: is it intended that the malemuthe is behind the karibou in tech tree? And do you plan to list it on ckan? Regards Tantalus Oh, and by the way, imho the movie wasnt that bad. Ive seen much worse
  2. Sounds good. I'll do some numbercrunching over the next weekend, maybe then you can tanke a look at my values and tell me if they seem right. My goal is to have a range spectrum of antennas starting with the stock commutron 16 as shortest, stock 88-88 as highest, and all the other somewhere in between them, with the DTS-M1 somewhrere in the midfield.
  3. Did you restart CKAN after deleting the mods? I've done the same, and CKAN recognized the absence of the mod after a full restart, then i was able to add it via CKAN.
  4. Thanks a lot @toadicus, thats a bunch of info i can work with. I'll upload my config as soon as i think its polished enough.
  5. Just one little warning: be careful when "staging away" the focused part when throtteled up and the next stage has a high twr. It may boost out of focusing range very fast, and if so you are stuck on your spent stage and unable to control your craft. So either throttle down or reset focus to default before staging. Regards Tantalus
  6. Hey ho @toadicus, i've tried to make a module manager config to use the Contrares antennas with your mod, but i'm not sure what the values of MaxPowerFactor and MaxDataFactor refer to. Also, I see differences in what is displayed for range in editor and in flight (flight values are much higher than editor values). How can i correct this? Thanks a lot, i really like your mod. Regards Tantalus
  7. I've used your RT2-values, but RT2 seems to use a different reference frame for calculating the effective range than AR. I've made a quick-n-dirty module manager config, most values (MaxPowerFactor, MaxDataFactor) still need to be tweaked: @PART[FFDM]:FOR[AntennaRange] { @MODULE[ModuleDataTransmitter] { @name = ModuleLimitedDataTransmitter nominalRange = 55000000 simpleRange = 55000000 maxPowerFactor = 8 maxDataFactor = 4 } MODULE { name = ModuleScienceContainer dataIsCollectable = true dataIsStorable = false storageRange = 2 } } @PART[HG_spiral]:FOR[AntennaRange] { @MODULE[ModuleDataTransmitter] { @name = ModuleLimitedDataTransmitter nominalRange = 55000000 simpleRange = 55000000 maxPowerFactor = 8 maxDataFactor = 4 } MODULE { name = ModuleScienceContainer dataIsCollectable = true dataIsStorable = false storageRange = 2 } } @PART[IS18D]:FOR[AntennaRange] { @MODULE[ModuleDataTransmitter] { @name = ModuleLimitedDataTransmitter nominalRange = 30000000 simpleRange = 30000000 maxPowerFactor = 8 maxDataFactor = 4 } MODULE { name = ModuleScienceContainer dataIsCollectable = true dataIsStorable = false storageRange = 2 } } @PART[K-Sensor]:FOR[AntennaRange] { @MODULE[ModuleDataTransmitter] { @name = ModuleLimitedDataTransmitter nominalRange = 30000000 simpleRange = 30000000 maxPowerFactor = 8 maxDataFactor = 4 } MODULE { name = ModuleScienceContainer dataIsCollectable = true dataIsStorable = false storageRange = 2 } } @PART[MABA20m]:FOR[AntennaRange] { @MODULE[ModuleDataTransmitter] { @name = ModuleLimitedDataTransmitter nominalRange = 30000000 simpleRange = 30000000 maxPowerFactor = 8 maxDataFactor = 4 } MODULE { name = ModuleScienceContainer dataIsCollectable = true dataIsStorable = false storageRange = 2 } } @PART[PAFF1]:FOR[AntennaRange] { @MODULE[ModuleDataTransmitter] { @name = ModuleLimitedDataTransmitter nominalRange = 10000000000 simpleRange = 10000000000 maxPowerFactor = 8 maxDataFactor = 4 } MODULE { name = ModuleScienceContainer dataIsCollectable = true dataIsStorable = false storageRange = 2 } } @PART[QuadDish]:FOR[AntennaRange] { @MODULE[ModuleDataTransmitter] { @name = ModuleLimitedDataTransmitter nominalRange = 60000000000 simpleRange = 60000000000 maxPowerFactor = 20 maxDataFactor = 4 } MODULE { name = ModuleScienceContainer dataIsCollectable = true dataIsStorable = false storageRange = 2 } } @PART[RadAlt]:FOR[AntennaRange] { @MODULE[ModuleDataTransmitter] { @name = ModuleLimitedDataTransmitter nominalRange = 15000000 simpleRange = 15000000 maxPowerFactor = 8 maxDataFactor = 4 } MODULE { name = ModuleScienceContainer dataIsCollectable = true dataIsStorable = false storageRange = 2 } } @PART[S_C_Dish]:FOR[AntennaRange] { @MODULE[ModuleDataTransmitter] { @name = ModuleLimitedDataTransmitter nominalRange = 10000000000 simpleRange = 10000000000 maxPowerFactor = 8 maxDataFactor = 4 } MODULE { name = ModuleScienceContainer dataIsCollectable = true dataIsStorable = false storageRange = 2 } } @PART[S_GPS_Dish]:FOR[AntennaRange] { @MODULE[ModuleDataTransmitter] { @name = ModuleLimitedDataTransmitter nominalRange = 30000000 simpleRange = 30000000 maxPowerFactor = 8 maxDataFactor = 4 } MODULE { name = ModuleScienceContainer dataIsCollectable = true dataIsStorable = false storageRange = 2 } } @PART[S_HAHM_P]:FOR[AntennaRange] { @MODULE[ModuleDataTransmitter] { @name = ModuleLimitedDataTransmitter nominalRange = 60000000 simpleRange = 60000000 maxPowerFactor = 8 maxDataFactor = 4 } MODULE { name = ModuleScienceContainer dataIsCollectable = true dataIsStorable = false storageRange = 2 } } @PART[S_YAGI_TV]:FOR[AntennaRange] { @MODULE[ModuleDataTransmitter] { @name = ModuleLimitedDataTransmitter nominalRange = 15000000 simpleRange = 15000000 maxPowerFactor = 8 maxDataFactor = 4 } MODULE { name = ModuleScienceContainer dataIsCollectable = true dataIsStorable = false storageRange = 2 } } @PART[SARL]:FOR[AntennaRange] { @MODULE[ModuleDataTransmitter] { @name = ModuleLimitedDataTransmitter nominalRange = 20000000 simpleRange = 20000000 maxPowerFactor = 8 maxDataFactor = 4 } MODULE { name = ModuleScienceContainer dataIsCollectable = true dataIsStorable = false storageRange = 2 } } @PART[U_DRR_F1]:FOR[AntennaRange] { @MODULE[ModuleDataTransmitter] { @name = ModuleLimitedDataTransmitter nominalRange = 15000000 simpleRange = 15000000 maxPowerFactor = 8 maxDataFactor = 4 } MODULE { name = ModuleScienceContainer dataIsCollectable = true dataIsStorable = false storageRange = 2 } }
  8. Yes thats the mod i meant. I'll try to create a module manager script if i find the time. Can you give me some rough information about what range each antenna is designed for?
  9. Hi @hraban, i really like the look of your antennas. Do you have plans about support for antenna range?
  10. Make it an Android/iOS App so one can view/check craft on the mobile.
  11. Hi @Claw, thanks for that info, if attaching a subassemly gets easier it is worth a lot already.
  12. Something like this. I thought of building a payload in VAB, then open the launcher-subassembly, make the launcher active and attach your payload. Especially when using cargo bays attatching a launcher subassembly to an active payload is a pain in the ass. Regards Tantalus
  13. @ClawClaw: sorry for going off topic, but will it be possible to make a subassemly the active craft by using the re-root gizmo in 1.1? I mean, without attaching it first? Regards Tantalus
  14. Just an idea: make wages depend on kerbals experience. So the early-game low levels and untrained rescued "volunteers" are dirt cheap, whereas the later high skilled experts are significant more expensive. A zero-star kerbal could cost 10 or 20 funds a week, a five-star more in the region of 500. Regards Tantalus
  15. Hitting M doesnt help much if you have several hitchickers or copulas at your base. It just tells you that the desired kerbal is in a hitchhicker, but not which one. Besides that, i'm looking forward to this new feature, although i'm not sure i'll use it a lot. Regards Tantalus
  16. I dont know about the background why squad implemented time warp this way, but you can always time warp as fast as you want from space centre and tracking station.
  17. You hope it has got boring? Really? BTT, great news again, sounds as 1.1 will get close to being perfect (in terms of how perfect a computer game can actually be).
  18. Do you get your nose up while on the runway? If not, its propably your aft landing gear too far behind your COM. A picture might help to find out.
  19. I'm sure it is running its own instance of KSP Ok to be serious, it does what any other program does, goin to idle state and leave system resources free for other tasks.
  20. Thanks a lot for explaining all this. Please make this sticky.
  21. Oh, these are called airstairs? Ok, seems i was on the wrong way then.
  22. I'm not sure what you want to say with "airstairs"? Do you mean a crew hatch? So your kerbals can enter and leave the cabin from the side? This has been suggested i think a dozen times. If you mean something different, you should give a bit more information. Oh and the mk1 cabin has crew hatches, but they are at the front and aft end, so mostly obstructed by other parts. Regards Tantalus
  23. Well i think you could make something like this yourself using structural parts. If you use the welding mod to melt each of them into a single part you won't even get lag. That way you could make them as high as you like. Regards Tantalus
  24. Hey there, just an idea: give drogue chutes and main chutes slightly diffent icons in staging list. I dont think it would be a lot of work, but would make sorting the staging list a lot easier. Regards Tantalus
  25. I'd also suggest to make the heatshield stageable. Give it a unique icon in staging list and a uniqe texture (both not really whichcraft) and let the players deal with their mishaps as they have to do in 95% of all other cases too. Regards Tantalus
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