• Content Count

  • Joined

  • Last visited

Community Reputation

204 Excellent

About Leszek

  • Rank
    Sr. Spacecraft Engineer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. In addition to the above. There is a bug that I don't know how to trigger yet where in if you have two engines for your first stage (Actually any stage but for your case the first one in particular) and use a thrust limiter in the VAB, sometimes it only sets the thrust on one engine. This can cause asymmetric thrust at launch. Just another possibility.
  2. The problem is that even ignoring atmosphere the final altitude of your vehicle doesn't depend only on DV. The initial TWR matters. Looking over the complicated formulas provided earlier, I think they account for this. But I personally don't want to do a page of math every launch. So you have two options, make a spreadsheet to do the math for you, or you can think of it by rules of thumb. For the same DV, the rocket with the higher TWR will go higher. For the same TWR, the rocket with the higher DV will go higher. For best height, maximize both. In atmospheres, maximize both until .9 Mach. Then throttle down to 1.25 or so TWR until 1.25 Mach. Then give'r. I know there isn't any math in this post but it once you distill down to HG = v^2/2 I think you are loosing enough accuracy to not really matter.
  3. Yep for me too. I see you are a bug exterminator. Are you submitting the bug report?
  4. Yep I can confirm that is what I have, but setting to 140% fixes the issue. I guess that makes it a bug.
  5. I have lots of mods but I can't think of one that would do that. Definitely not switching modes, all markers disappear when centered and they do that in both surface and orbital. For the mods, I have a mod less version in the steam folder, I will run that and see what happens. Update: Nope the clean steam install behaves the same way. Update again: I wonder if it is a bug and related to having a 4k monitor with GUI and Navball expanded to max?
  6. Hello There seems to be something wrong with the Acamar_SolarLab_1 solar panels. It seems that the point that is used to detect whether the solar panel has power or not is very close to the mounting point of the part. So close that if just a tiny portion of the very bottom of the array is covered, the whole thing is useless. I tried to change the cfg to fix this but it looks like that setting is not in the cfg. It seems like I only come here now and then to talk about what I find wrong with this mod. That is only because it is so awesome that I use it just about all the time for everything. Here is a picture of it.
  7. Hello It seems that in the current version of KSP the Navball markers like to disappear when you are almost pointed at them. This causes me all sorts of headache but I can't find the option to turn this "feature" off. Anyone know how to do that?
  8. Floor it! <- Before there was a full throttle key you had to manually hold the throttle up button. All the way. Up Hill. In 3 feet of snow. With no shoes. And no..... ahem.... anyway the floor it button made the 'Z' key = full throttle instantly. One of the first mods I ever got.
  9. I don't know. The wheels and the options for them are really quite poorly explained in the game. If I increase the spring strength does that increase the load it can carry or how much it squats? I don't seem to have a problem with squatting so what does it matter what I set them to? AFAIK there is no in game way to see what the part can do without stress testing it.
  10. Thanks for that update. Just two for the main touchdown. And I am still on 1.3 pending some mods and the completion of my current career. Thanks though for the tip though. If I double the landing gear so the pair both touch down at the same time I should be able to land heavier then. Thanks.
  11. The toilet is actually an alien artifact from places unknown to Kerbal Kind. The Kerbals use the three seashells.
  12. I know that landing gear have a set limit for which is the max they can hold and land. I think that it also matters if you land on the runway or out in the field somewhere. I understand that for the basic fixed land gear the max tonnage was something like 5 tons. (At least it was a few game version ago.) Hence I never use them because all of my basic science planes are heavier. But recently I overloaded the LY-10 gear and so now I was looking for a chart. Imagine my surprise when I see that the Kerbal Wiki says the max limit is 7 tons. I just landed my 17 ton plane just fine with them! So the question is, does anyone know what the max weight is for these gear and for a bonus the practical effect of spring and damper strength?
  13. That earth looks like it is getting bigger again. I wonder if they are going to boost and perigee or apogee. To bad I don't know what the orbital period is.
  14. Confirmed by musk. The center core only lit the middle engine and crashed.