TheBricktop
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Bring Back the Barn!
TheBricktop replied to pallyme's topic in KSP1 Suggestions & Development Discussion
Bring back The Barn. It was very coherent with the jokes in the descriptions of parts. -
The video is kinda self explanatory. http://www.kickstarter.com/projects/michaellaine/space-elevator-science-climb-to-the-sky-a-tethered?ref=discover_pop
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How to create hatches in blender?
TheBricktop replied to Themohawkninja's topic in KSP1 Modelling and Texturing Discussion
thanks for pointing out. -
How to create hatches in blender?
TheBricktop replied to Themohawkninja's topic in KSP1 Modelling and Texturing Discussion
So now with the 0.16 part tools released could someone explain how to make hatches and ladders ("for dummies" way)? -
And dont forget praying to ancient gods. Glad that it worked for You
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Sorry, i misread Your post. But on the funny side, i\'ve managed to import my blendfiles correctly without any problems. Maybe that newest unity client is borked or sth.
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Shouldn\'t You export from blender using built in FBX exporter and then import to unity?
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OOHSHEYT normal maps! aaanyways, great work!
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Sorry guy for keeping You waiting, got some new part in stash but since new part format has been released ive decided to remake all of them to match new KSP style. Hello fellow Kerbanauts! I hereby annouce development of Wacky Wood Wares mod! Found vanilla parts looking to serious? Craving for some cartoony, irrational things orbiting around Kerbin? Well wait no more - the WWW will fulfill Your needs! Part list: - Custom decoupler - Tricoupler - Wooden plank (as a strut) - Autogyro ( Adv S.A.S) - Landing Foot - Oven Engine - Clothing Iron ( RCS block) - old Whiskey Barrel - Ridiculously Big Firework rocket - Wooden Winglet - Wooden radial decoupler - Gas Container (rcs fuel) - Wooden Command Pod - Custom Parachute - Huge Fuel Silo that comes in 3 parts -'The Roaster' engine that kicks like mule on steroids. Here\'s what it looks like. Changelog: 1.1- added big fuel silo and huge engine (also fixed looks for crew pod) 1.0 - initial release DOWNLOAD: Wacky Wood Wares 1.1
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Node placement in Blender
TheBricktop replied to TheBricktop's topic in KSP1 Modelling and Texturing Discussion
Thanks for reply, i actually managed to do it by myself, only thing that confused me was some part in the modelling wiki that said I should define nodes in blender. ( It might be the old way i dont know) -
Hi, this is quick question about node placement which i believe is not covered in wiki nor the blender modelling tutorial- does the nodes need to be actual objetcs in blender with material, texture and UV map? Or they are created via cfg file? Thats very confusing to me now, and I would be very thankfull for anyone explaining this to me.