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TheBricktop

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Everything posted by TheBricktop

  1. Bring back The Barn. It was very coherent with the jokes in the descriptions of parts.
  2. Hey devogen! I've been testing Yours round spacestation parts in 19.1 and noticed that they are producing significent lag(the ambient sound clicks and everything stutters). When thay arent loaded everything is okay.
  3. The video is kinda self explanatory. http://www.kickstarter.com/projects/michaellaine/space-elevator-science-climb-to-the-sky-a-tethered?ref=discover_pop
  4. So now with the 0.16 part tools released could someone explain how to make hatches and ladders ("for dummies" way)?
  5. Soooo... I could make models in blender one by one (eg. wheels in different file than the body), import all of them into Unity part tools and then assemble them into one .mu model ?
  6. OH SNAP. Thanks, thats great place to start indeed. (actually i think it should be stickied somewhere)
  7. Still I would like to see some dummy plugin file, or a cheat sheet with some basic functions. Just to get a grip of it.
  8. Hey all, i\'ve just uploaded some new parts, the 'biggy' set. It can help you venture to the new Minimus moon. Or blow your Kerbies into space dust. But it looks cool so take a bite.
  9. And dont forget praying to ancient gods. Glad that it worked for You
  10. Sorry, i misread Your post. But on the funny side, i\'ve managed to import my blendfiles correctly without any problems. Maybe that newest unity client is borked or sth.
  11. Shouldn\'t You export from blender using built in FBX exporter and then import to unity?
  12. OOHSHEYT normal maps! aaanyways, great work!
  13. Sorry guy for keeping You waiting, got some new part in stash but since new part format has been released ive decided to remake all of them to match new KSP style. Hello fellow Kerbanauts! I hereby annouce development of Wacky Wood Wares mod! Found vanilla parts looking to serious? Craving for some cartoony, irrational things orbiting around Kerbin? Well wait no more - the WWW will fulfill Your needs! Part list: - Custom decoupler - Tricoupler - Wooden plank (as a strut) - Autogyro ( Adv S.A.S) - Landing Foot - Oven Engine - Clothing Iron ( RCS block) - old Whiskey Barrel - Ridiculously Big Firework rocket - Wooden Winglet - Wooden radial decoupler - Gas Container (rcs fuel) - Wooden Command Pod - Custom Parachute - Huge Fuel Silo that comes in 3 parts -'The Roaster' engine that kicks like mule on steroids. Here\'s what it looks like. Changelog: 1.1- added big fuel silo and huge engine (also fixed looks for crew pod) 1.0 - initial release DOWNLOAD: Wacky Wood Wares 1.1
  14. Thanks for reply, i actually managed to do it by myself, only thing that confused me was some part in the modelling wiki that said I should define nodes in blender. ( It might be the old way i dont know)
  15. Hi, this is quick question about node placement which i believe is not covered in wiki nor the blender modelling tutorial- does the nodes need to be actual objetcs in blender with material, texture and UV map? Or they are created via cfg file? Thats very confusing to me now, and I would be very thankfull for anyone explaining this to me.
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