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Zach9236

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    Bottle Rocketeer
  1. Ok, this is with just these mods installed: Contract Configurator Scansat Scansat Lite (contract pack) Modulemanager https://www.dropbox.com/s/al2z9y3mwqlm4y3/output_log.txt?dl=0 I played the game long enough to get the low-res scan of kerbin contract, took that, and went to the tracking station and got a similar null-ref error as my first post.
  2. I'm getting this now with Contract Configurator 1.1.1: Exception occured while loading contract contract 'LoRes': System.NullReferenceException: Object reference not set to an instance of an object at ContractConfigurator.ConfiguredContract.OnLoad (.ConfigNode node) [0x00000] in <filename unknown>:0
  3. Yeah I see.. it sometimes works and sometimes not -- but now there's no pattern to the hangs. Before it would work every time if I took out the 4 hover-fan engines. I do not use KSPI-E, but perhaps I have too many other mods (1725meg memory usage when it starts up though). Maybe module manager is getting confused, I have better success loading up KSP if I delete the cache every time.
  4. I'm sure you've already discovered and it will be fixed in the next version, but just in case ... I can't get any of the parts in ExpPack and FTT that require FireSpitter to load* up -- the version packaged with your mod or the updated one. * I mean it hangs on start up for each part that tries to load a Firespitter module and I have to disable those parts for the game to start.
  5. I've noticed that with 0.7.1 and 0.7.2 the kerbal will freeze [*] when planting a flag. The dialog to name the flag doesn't show up and any contracts that require a flag planted do not update. If I revert back to 0.7.0, flag planting works normally. [*] The right-click menu shows up and can be used, but the kerbal is paralyzed. The debug log is spammed with this message: [Exception]: NullReferenceException: Object reference not set to an instance of an object
  6. A suggestion for another part that would work great is a small RTG that fits in the racks. With remote tech 2, it's difficult to get enough batteries to last through the dark side of a lot of orbits.
  7. I've just noticed a bug in the cost calculation for 1.0.8.1. Take a single part: a resource tank. Use tweakscale to increase the size, and reduce the resource in the tank. Then compare the price given by Kerbal Engineer and the price given by the game.
  8. I see your SAS is toggled on. To complete "put ... over at ... " style contracts I've had to toggle it off for a fair amount of time.
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