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TUKE

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Everything posted by TUKE

  1. It's planned, but i don't want to upset Azimech, as he wants to do something i think.
  2. Hum, i'll have a fiddle, but either way it's not a really high priority.
  3. I find the AI flies well with very little elevator control. As it can't stall the plane.
  4. But unfortunately i don't know how that works. And as it is i'm learning everything as i go, so maybe in the future i will bug Baha about it, who knows.
  5. Was that, dopler effect in KSP? GIMME!!! Is there going to be different modes of wingman? So like a bomber one as well as the fighter?
  6. I need to do some fiddling to make unguided, aim able rockets. As for textures and models i know they need some work, but this is my first attempt, but believe me I am at least thinking about it.
  7. Ok so i got the hole thing sorted, so im doing a rework of the M1919 and the M2. Then next will be either some German guns or the Cant's upper turret.
  8. Which weapon should i make now? As i can't decide and need some motivation.
  9. He does some serious editing, i know i've done it myself. You speed up the playback speed for the laggy bit and it normally comes good.
  10. Pretty much my dev plan. Just keep in mind this is my first mod, and my first attempt at modeling. Currently i'm doing a rework for the M1919 so it follows the same principle as the Hispanio, i.e i make the whole gun.
  11. Well even though this has been in planning for a while, i may end up upsetting Azimech if i do the German guns. So yeah . Right now i need to figure out how to easily make some of the more complex parts, as the evil is in the detail Look at the Hispanio to see what i mean, not only does recoil compress the return spring, but a round magically jumps out of the drum into the receiver. - - - Updated - - - Just looked it up, the MG 131 uses a 13mm cartrige, as opposed to the 7.7mm 303. Should i add another ammo type? Also remember that those ammo values are only projected , so are defiantly subject to change. So for example the Vickers S might be changed to use custom cannon ammo, so that the ammo weighs 3 pounds per shell.
  12. Actaully once i got used to the way the required engines, well, don't use fuel, i have a half decent jet. Of course me being me the air-frames made from stock parts
  13. Maybe at a later stage, as right now i'm battling with making slotted cooling jackets. I try
  14. Yes, but i have found that the AI cannot shoot a target flying straight and level, as it aims for a point about 2m above.
  15. Looks pretty cool. I find it funny how all but but fighter bombers have equal votes
  16. AI won't use it, is impossible to aim, weirdness. This is because BDA doesn't really support part based dumbfire missiles. I might fiddle a bit later, but for now i have a more than extensive ToDo list, and believe me as soon as i get one thing crossed off i'll end up deciding to make another 2+ things.
  17. Perhaps, just, i was planning to do this before BAD-T even existed, just that have been working towards it slowly. As what i gave to tetryds i had already done but not released/released through my planes pack. However this will not be balanced for a challenge or anything, instead it will be based directly off of historical statistics. I have a link to the progress album underneath the download link, as for in game pic's, their yet to come I suppose, however i have tried making a HVAR but it didn't really work and the Tiny Tim, while awesome, im afraid would be subject to similar issues:(. At some point i may do bombs, but making some of the guns on the list is my main priority.
  18. TUKE Attack Systems(WIP) TAS is an expansion pack for the BD Armory mod that adds WW2 aircraft weapons. Curse Page + Download Here . Current: Wing Mounted British .303 MG (Will be subject to changes in model) Custom .303 Ammo Hispanio Suiza .404 + Faired Version (20mm Ammo) Vickers S Cannon (Cannon Shells) Finished: MG 131 (.303 Ammo(Only because it's a bit pointless to have a custom resource for one gun) Planned: Weapons: M1919 machine gun + Miscellaneous Versions (.303 Ammo) MG 131 (.303 Ammo) MG 151/20 (20mm Ammo) MK 108 (30mm Ammo) Frazer Nash FN20 Power turret (.303 Ammo) Cant Z.1007 Upper Turret SM.79 Dorsal Hump Combos(Not Yet Implemented): MG 131 + MK 108 Hispanio Suiza .404 + M1919 A note on combos: The way combos work is that they are still separate parts but will share the same title, with the name of that specific gun in the description, so say if you were putting 4mgs and 2 cannons on a spitfire, you would place 2 of the M1919+HS.404 (M1919 version) on each wing, then one M1919+HS.404 (Hispanio version) on each wing. This way it tricks BDA to using two different guns at the same time, it's currently the work around until we get proper support for multiple weapons. License CC-BY-SA
  19. Hey Fengist, whats happening man? Been a bit quiet here of late, so it would be nice to hear from you
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