

Lilienthal
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[1.7.3-1.8.1] Realism Overhaul v12.8.1 [17 April 2020]
Lilienthal replied to Theysen's topic in Add-on Releases
When I use MJ ascent manager, and disengage the auto pilot all engines stop. Is there a way to avoid that? (I mostly use MJ Ascent to determine the point when I am in the orbital plane of the moon.) Thank you!- 1,898 replies
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Hey all, I believe this thread is missing the big news (or did I miss something?): RP-One 1.2 is out!! Works for 1.6.1 and 1.7.3. RP-1 has not been this recent for a long time. https://github.com/KSP-RO/RP-0/releases Congrats and thanks to the great people contributing to this. BTW: Shouldn't the OP be updated? @rsparkyc - Or do we need a new threat?
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[1.7.3-1.8.1] Realism Overhaul v12.8.1 [17 April 2020]
Lilienthal replied to Theysen's topic in Add-on Releases
Oops. I confused RP-1 and RO. - So I am very happy that RO has been out for months and look forward to RP-1 in 1.6.1 soon.- 1,898 replies
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[1.7.3-1.8.1] Realism Overhaul v12.8.1 [17 April 2020]
Lilienthal replied to Theysen's topic in Add-on Releases
I do love the precision of this estimate. Seriously, this is a lot of work, depening on many people, many of which have rl concerns making them unavailable from time to time. - So don't feel offended if someone sends a snappy reply. I am very happy that 1.6.1 is coming soon. :).- 1,898 replies
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KSP Loading... Preview: Breaking Ground - Hinges
Lilienthal replied to St4rdust's topic in The Daily Kerbal
How do you control these things? Just through the Action menue for the parts? Through action groups? -
[1.7.3-1.8.1] Realism Overhaul v12.8.1 [17 April 2020]
Lilienthal replied to Theysen's topic in Add-on Releases
The 1kN and 2kN trusters do this. As does the RCS control engines.- 1,898 replies
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Besten Dank für den Workshop auf 35C3.
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Lilienthal started following VITAS
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Lilienthal started following Race Into Space — RP-1 Career Competition and [1.8.1] Race Into Space
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[1.7.3-1.8.1] Realism Overhaul v12.8.1 [17 April 2020]
Lilienthal replied to Theysen's topic in Add-on Releases
Hi all, I am wondering, how much would change to run RO without FAR, using the stock aero system? Would that be an option or blasphemy that'll get me a harsh reaction from @raidernick and others? Best, Gustav- 1,898 replies
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[1.7.3-1.8.1] Realism Overhaul v12.8.1 [17 April 2020]
Lilienthal replied to Theysen's topic in Add-on Releases
Nuclear Rockets Hi all, I am thinking of finally adding nuclear rockets to my crafts. However, I don't know how to actually us them. The only thing they use as propellant is LqdHyrogen, and this boils off rather quickly. So it looks like NERVA etc is useless for interplanetary travel, which would be the exact thing I'd want them to use for. How are you guys dealing with that? Is there acceptable heat control? Or do you just use them to start from LEO? Thanks! Gustav- 1,898 replies
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Also maybe not well-known fact. (At least it took me a while to figure out): Each time you _start_ researching a new tech, you get update points for KCT. (or UPA as it might sonn be called.) 1 gives you the ability to send kerbals to training. I.e. not proficiency means they cannot get mission training. 3. is necessary for missions. Makes more sense now?
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[1.7.3-1.8.1] Realism Overhaul v12.8.1 [17 April 2020]
Lilienthal replied to Theysen's topic in Add-on Releases
I concur. I am having lots of fun with the dev branch of RP-0/1.- 1,898 replies