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deadalnix

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    Bottle Rocketeer
  1. Hi there my turle friend. This indeed worked! Thanks very much to you!
  2. Hi, I'm an old KSP player and did a fresh install on a new computer today, using the installer on a windows 10 machine. After the installation finishes, running KSP opens a launcher. Using the launch button here open a modal windows asking for admin rights. This is not expected. The installer probably did not install KSP correctly, or there is a long standing bug. Not sure what to do to fix it. So I edited the shortcut to launch the game directly instead of using the launcher by running "KSP_x64.exe". The game launches, but graphic setting get lost when loading screen open. The graphic settings I set are properly saved in settings.cfg in the root of the game folder, but these setting gets dropped for god only knows what reason. This is a fresh install and it looks like I will not be playing today. I'm very disappointed and would like to simply use the game rather than mess with this.
  3. That is not a graphic card issue, that is LOD bug. LOD are managed by the game, not the graphic driver. This screenshot is not that bad. On Mun, it can get much uglier really fast.
  4. This ship is almost impossible to launch in orbit. I've launched many similar ship in the past without any problem, the main difference with that one is that there is a control module on the of the mk1, as to do rescue mission (it is intended to be launched with the pod empty). Ship: http://pastebin.com/uaTA7UTg Now, problem is that the ship exhibit a strange heating pattern, where the mk1 is overheating like crazy, going as far as exploding, even at low speed and wayy before any heating effect in visible in game. I'm fairly confident that this heating pattern is a bug and not a feature.
  5. I already posted about this in the past, this is like my 4th post about, and this have only gotten worse since 1.0 . On various layout, many keys are simply not usable at all in KSP right now. For instance, on an AZERTY keyboard, The number keys (on top of the letters) are not usable at all (they used to be in previous versions, granted the user is willing to go through all the rebinding him/herself). That's a huge bummer. And the fact that it is only getting worse with each versions kind of suck. Playing in QWERTY in the meantime, but that really sucks. - - - Updated - - - Sorry worng sub. Please ignore.
  6. I already posted about this in the past, this is like my 4th post about, and this have only gotten worse since 1.0 . On various layout, many keys are simply not usable at all in KSP right now. For instance, on an AZERTY keyboard, The number keys (on top of the letters) are not usable at all (they used to be in previous versions, granted the user is willing to go through all the rebinding him/herself). That's a huge bummer. And the fact that it is only getting worse with each versions kind of suck. Playing in QWERTY in the meantime, but that really sucks.
  7. AZERTY is the regular french layout. It differs from QWERTY in various ways, notably the alphanum keys. When rebinding to the actual key on the keyboard, it is not possible to bind 2, 6, 7, 9 and 0. The game do not recognize the key at all.
  8. Why is that still a thing after 6 month ? Also, thank you guys for the sav edit trick, I saved my Kerbal and a lot of science that way
  9. Yes I know, the point being, this is arbitrary and a newcomer won't do this kind of stunt, so a newcomer won't visit new world before a while.
  10. Is there a reason why the come so late in the game ? That is really frustrating as it prevent to do interesting lander to go to Mun or Minmus, unless you do some stupid design like putting the pod on the bottom of the lander.
  11. Hi all, I just reinstalled KSP. I trashed it in January for a simple reason I'll explain bellow, and the whole thing could have been avoided easily. So, I play KSP and find myself loading an old save by mistake. Sadly, the autosave kicks in and erase my most up to date save. Now I trapped in the past, hours of game have been trhown out of the window. Savegame contains the time yous spend playing. Before erasing a save, the game should make sure that the inplay game is greater. If not, backup the old one and then and only then erase.
  12. Late feddback, but feedback anyway : I can now launch the game from the launcher. I still cannot update.
  13. So, I had the brilliant idea to use the launcher on OSX. To say that it is not working would be an understatement. First thing first, it refuses to launch at all. After a detour in the security setting, it was possible to make it launchable. Good, now I can launch the launcher. Well, it does looks like there is an update. Let's click on the update button. Well great, it is launching a terminal and fail to do anything as the Patcher file is not executable. Let's chmod it to be executable. Ok no we have a screen asking for KSP account to do the update. At this point 2 option: - Either you get yyour login/password wrong, and the program hangs forever doing nothing. - Either you get them right, and you get the following: Squad Patcher Using rsync-2.0.9 Preparation Detecting if OS-resident rsync is present... rsync present in PATH, residing at: /usr/bin/rsync Authentication Getting login token... Unable to authenticate with the server: Received malformed data from the server: bad channelkey At this point, it is safe to conclude that the launcher is rubbish. Is someone is even running it at squad ?
  14. This is valid strategy used in various physic engine (inf act, most engines use both strategy). The problem is that nothing can be "wobbly" with that approach. Like booster bending inward while thrusting (if they apply more thrust than the main engine), or outward when they run out of fuel. That would still make sens to use this technique between fuel tank, engine and other part of the ship that aren't supposed to bend or wobble.
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