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Medicus

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    Rocketeer
  1. Yeah, both Procedural Fairings and Procedural Parts have crazy lag issues. They would be great if you could actually use them. :/
  2. I'm experiencing the same type of crazy lag issues. Also experiencing extreme lag in-flight, something like 1 FPS a second, if that.
  3. It happens with the tanks that are designed to be radially attached, like the radial monoprop tank.
  4. Hello, I have used this wonderful mod for years with no problems. However I am now encountering a bug where KE does not include fuel in radially-attached/side tanks in its delta-v calculations. I can transfer fuel from these tanks and it will work, and node-attached tanks are no problem, but unless I run a fuel line between the tank and engine the extra delta-v is not added. Is anyone else experiencing this bug?
  5. Cryogenic Engines need both oxidiser and liquid hydrogen to work. If we could get a MM patch or new config that added the options of Liquid Hydrogen or Liquid Hydrogen/Oxidiser, PP would not just be a massive improvement on the stock parts, but perfect.
  6. Thanks, I will fix up the textures and cross-post to the ATM thread.Edit: More weirdness when I deleted the kerbalMain files. Now the custom and default textures are all mixed up: default IVA suit and custom IVA helmet, custom EVA suit and default EVA helmet.
  7. I did as you suggested, created a completely fresh KSP install and added only the current versions of KIS, Infernal Robotics and ModuleManager. The same problem occurred -- no EVA tab in the VAB, no access to the parts. Link to the output_log.txt.
  8. Yes. I've narrowed it down to Active Texture Management. The first time KSP is loaded with ATM, there are no problems. When it is loaded again, only the IVAs are loaded. The EVA defaults to the stock version.
  9. I've worked out where the problem is. It appears to be -- of all things -- Infernal Robotics. With it installed the icon in the VAB disappears and I can't access any of the KIS parts except the containers, survey stake and mallet.
  10. I have a bug where even though I have installed a suit texture pack only the IVA textures are shown. EVA textures default to the stock textures. I checked the file names and they all correct so I don't know what's going on. Edit: Using TextureReplacer in a fresh install seemed to fix the problem. Will report back if I can work out what might have caused it. Edit: Simply exiting and reentering the game appears to have caused the problem to resurface. I have no idea what's causing it.
  11. I have a weird bug in that I can't see any of the KIS parts in the VAB. But they appear in the Tech Tree and I can purchase them. Edit: the Mallet and Survey Stake still appear in the VAB. The EVA tab does not appear.
  12. Has anyone else been experiencing an issue with this mod and Deadly Reentry where all the parts attached to the Mk 1-2 pod will burn up? I'm using the radial chutes from RealChute (which burn up instantly) and the docking port provided with the mod (which eventually burns up). Edit: The pod itself explodes too eventually. The only thing I think that could be causing this is because I'm not using a heat shield, instead I'm relying on the ablative shielding of the pod itself. Edit2: Yeah, looks likely the problem is the pod still needs the heat shield. If so I have no idea why it also has ablative shielding, unless that's the error Module Manager keeps putting up.
  13. Hey RoverDude, is the Liquid Hydrogen resource the same as the Liquid Hydrogen resource in Near Future Technologies? That mod also has nuclear reactors. Are the two compatible?
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