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Everything posted by DV-13
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Perfect.
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- stock-alike
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Tutorial on Wiki is pretty simple and informative.
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Animations in Unity, need help.
DV-13 replied to DV-13's topic in KSP1 Modelling and Texturing Discussion
Animation type is already legacy. - - - Updated - - - Config added. All stock parts all separete moving parts have their own animation. -
I have a part which consists of 6 parts: one static base and 5 animated components. Each of them has it's own animation. How do I make them work in KSP? All my tries lead to none or only one of them working. Here are hierarchy and list of animations: List of animations: In this way, only Top anim is working: Code in config: MODULE { name = ModuleAnimateGeneric animationName = Top startEventGUIName = Close endEventGUIName = Open actionGUIName = Toggle Bay Doors }
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This occures when I start typing text. Mod is installed right. Text of exception in output log: UnityException: Texture 'ASP/TheWriteStuff/Fonts/CAPSMALL_CLEAN-32' is not readable, the texture memory can not be accessed from scripts. You can make the texture readable in the Texture Import Settings. at (wrapper managed-to-native) UnityEngine.Texture2D:GetPixels (int,int,int,int,int) at UnityEngine.Texture2D.GetPixels (Int32 x, Int32 y, Int32 blockWidth, Int32 blockHeight) [0x00000] in <filename unknown>:0 at UnityEngine.ASP_Texture2D_Extension.GetPixels (UnityEngine.Texture2D texture, ASP.Rectangle pos) [0x00000] in <filename unknown>:0 at UnityEngine.ASP_Texture2D_Extension.DrawText (UnityEngine.Texture2D texture, System.String text, ASP.MappedFont font, Color color, Int32 offsetX, Int32 offsetY, Boolean mirror, TextDirection direction, ASP.Rectangle boundingBox, BlendMethod blend, Boolean applyAlpha, Single alpha) [0x00000] in <filename unknown>:0 at UnityEngine.ASP_Texture2D_Extension.DrawText (UnityEngine.Texture2D texture, System.String text, ASP.MappedFont font, Color color, Int32 offsetX, Int32 offsetY, Boolean mirror, TextDirection direction) [0x00000] in <filename unknown>:0 at ASP.TextEntryGUI.drawTexture () [0x00000] in <filename unknown>:0 at ASP.TextEntryGUI.drawWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0
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Kerbal Farm Program. Also need wooden parts, or even parts like in Bagrain Rockets.
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
DV-13 replied to Fractal_UK's topic in KSP1 Mod Releases
Does any one have science lab apart from Interstellar? I tried to take it out from the mod, but in needs Interstellar's plugin to generate science. But plugin also includes all that power management and waste heat, that doesn't fit in my build of KSP. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
DV-13 replied to K.Yeon's topic in KSP1 Mod Releases
Awesome. Btw, could you make mk2-j adapter? It would be useful. -
[0.90.0] Fine Print vSTOCK'D - BETA RELEASE!!! (December 15)
DV-13 replied to Arsonide's topic in KSP1 Mod Releases
Kerbal Stuff gives me 502 error. Any other source fot downloading? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
DV-13 replied to BahamutoD's topic in KSP1 Mod Development
Hey, BahamutoD, could you make a plugin, which explodes fuel tank if it is destroyed? I think, it will add realism to KSP and a new way to make bombs.