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Greystripe3

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About Greystripe3

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    @greystripe3

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  1. As many have mentioned, this mod seriously disagrees with Autostruts.
  2. Ah, ok. I hope all goes well and don't stress to release it! Its your schedule and nobody else's.
  3. Oh oops! I should have looked at who posted this thread I assumed it was you who posted it because of how many other mods you maintain! thanks for recompiling it though.
  4. @linuxgurugamer I think I found an issue. Once the slow motion slider is brought back to 1x, the simulation rate does not go back to normal speed.
  5. Hello, I am not sure if this has been asked yet, but is there a plan to implement RPM at all? I think it would be a wonderful idea.
  6. Thanks mate, I may test it and see how it works out.
  7. Right... So I am using Airplane Plus, and just like @Murican_Jeb, I am getting extreme deformation and spiking at even the slightest amount of damage with the mod's parts.
  8. ah ok thanks. I figured it out.. I didnt have it activated in the module manager UI... I feel stupid!
  9. Hmmm. I can't seem to get the cruise FC to work.. only thing that works is the autothrottle function. Any tips?
  10. Oooh ok, thanks. the link from the new kerbal konstructs thread links here so I assumed that they were included.
  11. I installed this mod with Kerbal Konstructs and the docks at KSC arent there. Do they have to be placed by us or were they supposed to be there already?
  12. Yes, I like to use the pylons with other bits to make a double engine pod like on the Boeing B-52. I also use them as mount points for fuel tanks or weapons.
  13. Hello, I kinda miss when the turbofan engines and their pylons were separate parts. Why was this changed?
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