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MaxMurder

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Everything posted by MaxMurder

  1. My attempt: Total Time: 4 days:13 hours:51 miniutes: 44 seconds Mine was more of a sunday drive than a drag race, im sure others can do better. The drive itself only took about four hours in game, and i stopped quite frequently for photo ops and to let the Kerbals take a wizz (quicksave). My rover, the rocket powered MAKO III had plenty of fuel for the journey and could have easily made a circumnavigation... minmus is very senic and offers some interesting and diverse geography for driving. South pole Halfway there! North Pole. Splashdown Mission Summary Launch of the MAKO III A successful landing! Almost Home! More Shots
  2. [with upbeat british accent] 'Greetings race fans! We are on the eve of the greatest rally race in kerbal history! The air is thick with exitement, and the smell of rocket fuel. The racers are on their marks, about to embark on the most gruleing edurance challange known to motersport. They will face a two-hundred kilometer treck across a ball of ice 47000km from Kerbin! Only the toughest will suvive, only the bravest will win!' [/upbeat british accent] The challange is simple: You must design a rover which can drive from Minmus\' south pole to Minmus\' north pole and return to Kerbin in the shortest amount of time. The rover must be launched from the KSC. The rover must DRIVE over the surface of minmus the entire distance. You must return to the crew safely to Kerbin. Time is counted from launch until splashdown (or landing) on Kerbin. In order for your time to be counted you must provide the following screenshots: - Map view of the rover landed at the south pole with MET visible. - Map view of the rover at the equater with MET visible. - Map view of the rover at the north pole with MET visible. - Screenshot of the capsule on Kerbin\'s surface with MET visible. - Mission summary screen after ending the flight. - Misc screenshots of the mission (optional). Your final time will be counted by the total mission time displayed on the summary screen. Mod parts and plugins such as mechjeb and the cart are ok. As long as it is not obviously overpowered. Gentelmen start your engines! Standings: 1st: MaxMurder - 4 days:13 hours:51 miniutes: 44 seconds 2nd: 3rd: 4th: 5th:
  3. This is less about getting the EU to ban steam for not having a 'resell' option in their platform and more a move to let consumers retain their rights. As of late game companies have been moving to implement a 'you can only buy from us' system, where owning a physical copy of the game means absolutly nothing. By cutting out resales companies stand to make alot more money from the games. This is done mostly under the guise of retaining intelectuall property. The EU is basically saying that reselling a copy of a game does not violate the intelectual property rights of the developer. This in my view is a good thing for consumers, as the software industry (particuarally games) is the wild west as far as consumer rights are concerned. Imagine if car companies got away with the kind of things that are commanplace in games; one time activation code for your car, no used car sales, have to be connected to thier servers to operate (im looking at you bizzard).
  4. Fun Facts: All known moons in our solar system are tidaly locked to thier parent body. Pluto and its moon Charon are both tidally locked to each other.
  5. Hmm ive been using it with 15.2... mabe youve got the wrong one http://kerbalspaceprogram.com/forum/index.php?topic=4180.0
  6. Ya... not exatly an irl aircraft.... but it flies suprisingly well.
  7. Top:F-22 J-20 Middle: MiG-21 Bottom: A-10 Thunderbolt EDIT: My bad... that pic is of a J-20 not F-22
  8. Here is a few: I also have a sweet F-22 but no screenies here... mabe ill post it when i get home.
  9. F1 to take a screenshot F2 to toggle hud F4 to toggle ship lables
  10. Im sure we will be able to do it with a little kerbal inginuity. I have been often suprised at my capacity to preform a coplicated and dagerous space mission with the little insturmentation and feedback that KSP offers (when compared to irl). I was able to land on the mun after a couple tries, now i can practically do it blindfolded. I was able to meet up to ships in orbit and get them to touch on the first attempt (that didnt fail before orbit...). In ksp: where there is a will there is a way. Im sure it will be a challange but i dont doubt that we will be able to get to the other planets once they make it in.
  11. What are the camera controls in 1.4? Specificaly moving the camera origin away from the ship (look someware other than the center of the ship). I know you can do it im just not sure how. The few serches i did on the forum here yielded nothing useful... :\'(
  12. The AV I Superjet: I made this a while age to see if a plane was possible with stock parts... It may be hard to control, and only have about 10km range.... But it flies goddamnit!
  13. Here is my attempt... Final Time: 1min 03sec Mods: Wobbly Rocket, NovaPunch ... Jeb is still happy.
  14. Ive tried this a couple times... It is a very thrilling challange because once you make your TMI burn and decouple you are taken out of control. You prettymuch just have to ride it out and hope that you are the right course. The first time i tried for a FRT it went perfectly! The next couple times... not so much. One mission slammed into the munar surface and the next ended with three kerbals lost in space. I like doing my TMI deploying the chute then letting the game run on 1x and coming back a few hours later to find the kerbals safely landed on Kerbin... or with the mission failure screen up.
  15. I launched some flights to test if changing orbital inclination at a higher altitude would be more efficient. There were three tests, each starting at a 100,000m orbit, using an identical spacecraft for every flight. Weight (fully fueled) : 8.83 (tonnes?) Fuel : 1000(L?) Trust: 100 Burn Rate: 3 The first two stages bring the craft to a 100km circular orbit westward around Kerbin\'s equator. Then the orbital test vehicle then breaks away and is ready for science. The test is to measure how much fuel is used to change the inclination 90 degrees from an equatorial orbit to a polar one. Each test was conducted at a different altitude (100km, 200km, and 500km). Test 1) Single burn at 100% throttle (Jeb was happy about this one) at 100km altitude. Burn time: 5min 30sec Fuel used: 850 Test 2) Burn at 50% throttle to a 200km transfer orbit. Burn time: 1min Fuel used: 50 Inclination burn at 100% throttle and 200km alt. Burn time: 3min 30sec Fuel: 700 Burn at 50% throttle to return to 100km circular orbit. Burn time 1min Fuel used: 50 Test 3) Burn at 50% throttle to a 500km transfer orbit. Burn time: 1min 30sec Fuel used: 60 Inclination burn at 100% throttle and 500km alt. Burn time: 2:30 Fuel: 600 Burn at 50% throttle to return to 100km circular orbit. Burn time 1min 30sec Fuel used: 60 Results: Altitude Fuel used Test 1: 100,000m 850 Test 2: 200,000m 800 Test 3: 500,000m 720 So the higher the orbit, the less energy you need to use to change the inclination. However, this advantage will be canceled out eventually by the cost of the energy required to reach a higher orbit.
  16. Finally got around to re-trying this... My bro erased all my pics :\'( My first attempt was a failure. Fuel was running very low after the final jump but Jeb insisted that he make the final landing before returning to Kerbin... They ran out of fuel at about 90m. However, the second attempt was a complete success! Also this was my first attempt at a direct acent, I usually opt for a parking orbit before a lunar transfer. This is the ship I used... Liftoff of the Urist class rocket! Second stage decouples after MOI Successful landing! Kerbin return module blasts off from the munar surface leaving behind spent fuel tanks and landing gear On the way home!
  17. Interesting theory... higher orbit = less speed = easier to change velocity vector = less fuel spent. Also by planning to have your perapsis at the spot you want to preform the burn you could waste less energy fighting gravity. This calls for some !!Science!!
  18. Use the 'Unmanned' command module from the nova punch pack... Its a little cylinder that you can use the q/e keys to roll around on the surface with after popping it of your landing stage... it works quite well.
  19. wow... way to go... i doubted that this would be possible with strictly stock parts...
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