EvenFlow

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About EvenFlow

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    In thrust we trust.

Profile Information

  • Location Orbiting Saggitarius A on a rocky, spherical spaceship.
  • Interests Aerospace engineering, fluid dynamics, orbital mechanics and obscure music that sounds like spaaaaace.

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  1. EvenFlow

    1:1 Saab Draken replica

    I'm lost for words. The shaping is incredible, I don't think I've ever seen an actual open cockpit look this smooth. The only untidy bits may be those intake areas and perhaps the exhaust interior, but these are all small things that would be easy to polish out. Absolutely lovely understanding of this airplane's geometry. Top notch stuff. c: EDIT: Holy sh** you even have the actual HUD and the seat modelled inside the cockpit. This is stunning.
  2. EvenFlow

    Work-in-Progress [WIP] Design Thread

    Zaaa-aaan-kooo-kuu na teeen-shiii no yoo-oou niiiii... https://www.youtube.com/watch?v=o6wtDPVkKqI
  3. EvenFlow

    What did you do in KSP today?

    Just as a fun side project, I've made the Evangelion Unit 02 today. A different angle.
  4. EvenFlow

    What did you do in KSP today?

    Released my F-16 after a short hiatus! https://kerbalx.com/EvenFlow/F-16C-Fighting-Falcon
  5. EvenFlow

    What did you do in KSP today?

    https://kerbalx.com/EvenFlow/AE86 AYE AYE MY DUDE
  6. EvenFlow

    What did you do in KSP today?

    Today I have drifted a car with my feet.
  7. Hi, I built a car in a game about spacecraft and drifted it around with my feet on a DDR mat because I felt like I've played the game in regular ways enough already.
  8. EvenFlow

    Work-in-Progress [WIP] Design Thread

    With Ace Combat 7 release date being announced and my Tomcat reaching 300 downloads I've decided to make two special variants of the Cat. The first one, pictured here is the Osean Air Defense Force livery. The second one, which is currently also almost done will be the Schnee squadron livery of the Belkan Air Force from ACZ. They will come with full custom decal packs and detailed exteriors along with some weapon systems. The special liveries will be avalible for a limited time since they are not stock. EDIT: Here's the WIP Schnee Tomcat ready to shoot down some mercenary dogs.
  9. EvenFlow

    What did you do in KSP today?

    Hm, this may look visually similar, but the glitch I experienced and described is purely visual, it does not involve any part movement at all. It seems like the bug messes with how the parts are drawn on-screen, not with how they are positioned physically.
  10. EvenFlow

    What did you do in KSP today?

    I dont think it's the same. Regular z-fighting only occurs in areas where parts overlap. When this glitch gets severe enough it affects the whole craft. Craft which dont use clipping are also affected too, if I get to filing a proper bug report later today I'll try to include some pics.
  11. EvenFlow

    What did you do in KSP today?

    This glitch has become my worst enemy since 1.4 came out. I've noticed some stuff about it so I may try to contribute: 1. The glitch seems to be most pronounced near ground level, up to about 150m when only a single craft is within the physics range and will gradually build up the longer you stay at low altitude. It does not happen all the time with only a single craft but it usually does. 2. When other flying craft are within physics range the glitch gets more noticeable. The further away the craft are from each other, the more Z-fighting and flickering occurs. Again, this seems to be a bit less prevalent at higher altitudes. With low separation the Z-fighting is negligible (but can sometimes still occur, especially with camera zoomed out and clipped parts (not clipped as to ensue traditional Z-fighting though, just close to each other on one or more axes). 3. As mentioned before, the amount of z-fighting when the glitch occurs is proportional to the camera distance from the craft. 4. The most interesting aspect of the glitch for me is that when ANY vessel is within physics range on the ground / splashed down, whether it be a craft or debris, all craft within load range experience severe Z-fighting. This only seems to occur when there is a combination of flying/landed craft. When the glitch starts it does not go away after the flying craft is landed (When loading both craft to runway/pad from any interface it usually does not occur.). 5. With a single flying craft, the glitch seems to greatly increase in intensity after landing, this effect does not go away until a certain altitude (150m in my case) is passed and if the craft goes under that altitude it will show up again. Reverting or loading a quicksave seems to reset this effect in these exact conditions. 6. Moving craft with VesselMover over big distances causes extreme glitching. 1-5 apply to both stock and modded installs, 6 obviously applies to VesselMover equipped installs. All these characteristics point me to believe that this bug is caused by some sort of float inaccuracies in the data structures which hold info about the positioning of parts, almost as if the game couldn't decide where to exactly draw the part textures. Since the position values are probably some sort of floating point types, and I presume they are updated every tick of the game clock, perhaps there is some sort of a float instability which throws off later calculations, thus elevating the problem further and leading to more extreme glitching. (all these changes seem to be more or less gradual, never snappy in nature which supports this "domino effect" theory) Oh, I'd also like to point out that these glitches sometimes occur not only between different parts, but sometimes between different sections of a single part - For example on stock airplane cockpits the windowpanes, the white hull of the part and the black window frames start becoming all "jelly-like" and clip through each other when the glitch occurs. EDIT: I've recorded it some time ago so here's what it looks like. This is not too severe and shows the case of glitching after landing the plane as described earlier. It can sometimes get far more extreme than that, similar to the screens provided by @Kronus_Aerospace.
  12. EvenFlow

    What did you do in KSP today?

    HNGHHH I WAS NOT PREPARED HOLY SH** IT'S BEAUTIFUL
  13. EvenFlow

    What did you do in KSP today?

    Finished work on a little cinematic showcasing my new 1:1 stock N1-L3 moon rocket replica. It still requires some detailing but the shape and overall functionality is there and it passed flight tests admirably. It's a part of a bigger project of mine currently unwinding on reddit but I'll elaborate on that when it's done.
  14. EvenFlow

    Work-in-Progress [WIP] Design Thread

    Something big this way flies. 108m big.
  15. EvenFlow

    What did you do in KSP today?

    You technically shouldn't be making boats fly but engineering stereotypes are not telling me how to live my life for sure, pfsh.