EvenFlow

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About EvenFlow

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    In thrust we trust.

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  • Location Orbiting Saggitarius A on a rocky, spherical spaceship.
  • Interests Aerospace engineering, fluid dynamics, orbital mechanics and obscure music that sounds like spaaaaace.

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  1. EvenFlow

    What did you do in KSP today?

    Hm, this may look visually similar, but the glitch I experienced and described is purely visual, it does not involve any part movement at all. It seems like the bug messes with how the parts are drawn on-screen, not with how they are positioned physically.
  2. EvenFlow

    What did you do in KSP today?

    I dont think it's the same. Regular z-fighting only occurs in areas where parts overlap. When this glitch gets severe enough it affects the whole craft. Craft which dont use clipping are also affected too, if I get to filing a proper bug report later today I'll try to include some pics.
  3. EvenFlow

    What did you do in KSP today?

    This glitch has become my worst enemy since 1.4 came out. I've noticed some stuff about it so I may try to contribute: 1. The glitch seems to be most pronounced near ground level, up to about 150m when only a single craft is within the physics range and will gradually build up the longer you stay at low altitude. It does not happen all the time with only a single craft but it usually does. 2. When other flying craft are within physics range the glitch gets more noticeable. The further away the craft are from each other, the more Z-fighting and flickering occurs. Again, this seems to be a bit less prevalent at higher altitudes. With low separation the Z-fighting is negligible (but can sometimes still occur, especially with camera zoomed out and clipped parts (not clipped as to ensue traditional Z-fighting though, just close to each other on one or more axes). 3. As mentioned before, the amount of z-fighting when the glitch occurs is proportional to the camera distance from the craft. 4. The most interesting aspect of the glitch for me is that when ANY vessel is within physics range on the ground / splashed down, whether it be a craft or debris, all craft within load range experience severe Z-fighting. This only seems to occur when there is a combination of flying/landed craft. When the glitch starts it does not go away after the flying craft is landed (When loading both craft to runway/pad from any interface it usually does not occur.). 5. With a single flying craft, the glitch seems to greatly increase in intensity after landing, this effect does not go away until a certain altitude (150m in my case) is passed and if the craft goes under that altitude it will show up again. Reverting or loading a quicksave seems to reset this effect in these exact conditions. 6. Moving craft with VesselMover over big distances causes extreme glitching. 1-5 apply to both stock and modded installs, 6 obviously applies to VesselMover equipped installs. All these characteristics point me to believe that this bug is caused by some sort of float inaccuracies in the data structures which hold info about the positioning of parts, almost as if the game couldn't decide where to exactly draw the part textures. Since the position values are probably some sort of floating point types, and I presume they are updated every tick of the game clock, perhaps there is some sort of a float instability which throws off later calculations, thus elevating the problem further and leading to more extreme glitching. (all these changes seem to be more or less gradual, never snappy in nature which supports this "domino effect" theory) Oh, I'd also like to point out that these glitches sometimes occur not only between different parts, but sometimes between different sections of a single part - For example on stock airplane cockpits the windowpanes, the white hull of the part and the black window frames start becoming all "jelly-like" and clip through each other when the glitch occurs. EDIT: I've recorded it some time ago so here's what it looks like. This is not too severe and shows the case of glitching after landing the plane as described earlier. It can sometimes get far more extreme than that, similar to the screens provided by @Kronus_Aerospace.
  4. EvenFlow

    What did you do in KSP today?

    HNGHHH I WAS NOT PREPARED HOLY SH** IT'S BEAUTIFUL
  5. EvenFlow

    What did you do in KSP today?

    Finished work on a little cinematic showcasing my new 1:1 stock N1-L3 moon rocket replica. It still requires some detailing but the shape and overall functionality is there and it passed flight tests admirably. It's a part of a bigger project of mine currently unwinding on reddit but I'll elaborate on that when it's done.
  6. EvenFlow

    Work-in-Progress [WIP] Design Thread

    Something big this way flies. 108m big.
  7. EvenFlow

    What did you do in KSP today?

    You technically shouldn't be making boats fly but engineering stereotypes are not telling me how to live my life for sure, pfsh.
  8. Bumping the thread to not make another one, the Eagle received a long due rework.
  9. EvenFlow

    Fighter Jet Pics!

    Well I've got plenty of these. I don't do anything apart from fighter jets in this game to be perfectly honest. WELL IN ANY CASE SAY NO MORE FAM:
  10. EvenFlow

    Work-in-Progress [WIP] Design Thread

    I've dealt with a similar issue with my Tomcat a while ago, just try to stick some extra wing surfaces into the rear part of the airframe, this should stabilize it significantly. The main issue are the wing panels used in the nose since they are far away from the CoM and thus induce high torque at relatively low AoAs.
  11. EvenFlow

    Work-in-Progress [WIP] Design Thread

    Remade my Su-27S and made some extra variants while I was at it. And the fact that the Su-33 is a bit more than a Su-27S with canards and a tailhook was also taken into consideration so there's plenty of nice extra details.
  12. EvenFlow

    What did you do in KSP today?

    I'm trying to make a little movie with all the stuff I've made over the past months. The goal is to make it look and feel the way this thing sounds: https://open.spotify.com/track/019DfdFpqsFPE51yg3zlRM?si=JTQZLkfRSwyUAPeEqr-jfg
  13. Another major rework done, this time to the nose section. Bumping it for anyone who could want to update their 'Cat.
  14. EvenFlow

    Work-in-Progress [WIP] Design Thread

    Vernier engines tilted to the side work very well for the oval shape of that particular glass pane! The original looks something like that: The problem is - Stock cockpits are rather flat and short. They look very awkward when placed on replicas. When viewed from the back my Tomcat's cockpit seems rather small and flat:
  15. EvenFlow

    Work-in-Progress [WIP] Design Thread

    So I've decided to try out my new fueltank-cockpit thingy on my Tomcat since it looks nice on the Eagle and I wanted to know your thoughts on it. Performance is improved and it overall looks a bit smoother. I think I might actually update it with it after adding in the front oval glass panel thingy and some details. Yay or nay?