EvenFlow

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Everything posted by EvenFlow

  1. EvenFlow

    Work-in-Progress [WIP] Design Thread

    Making a little something in honor of Ace Combat 7's release. Will put it on KerbalX in the next few days, it still needs a bit of polish. c:
  2. The ADFX (Air Defense Fighter, eXperimental) program was initiated in early 1980s in a small country by the South Belka Munitions Factory. It strived to develop an unconventional fighter utilizing cutting-edge technologies both in terms of the airframe and weapon systems. The resulting machine incorporated a lifting body, negative wing sweep design which allowed it to attain low mass in relation to it’s size and extreme maneuverability thanks to extensive use of durable composite materials which could withstand extreme aerodynamic pressures of high-G, high-alpha maneuvers. The first prototype, also known as the ADFX-01 mainly served as a technology demonstrator and provided limited payload capacity which limited it’s ability to utilize it’s weapon systems simultaneously. These drawbacks were resolved in the second prototype, the ADFX-02. It retained the excellent flight characteristics of the first Morgan while at the same time allowing the pilot to utilize all of it’s experimental weaponry. For the first time in history focused-energy weapons were used in the form of a powerful but bulky Zoisite Tactical Laser System. High explosive airburst munitions in the form of the Multipurpose Burst Missiles were fitted to the underwing pylons and electronic warfare capabilities were provided via the advanced Morganite ECM pod. Morgan’s development was cut short by the Belkan War in 1995. The only known combat usage of the Morgan is attributed to a single encounter over a military complex known as the Avalon Dam between an Allied mercenary pilot and a lone ADFX-02 Morgan operated by a terrorist organization known as The World With No Boundaries who obtained it after seizing a South Belka Munition Factory facility during a coup d'etat. The Morgan was shot down in the ensuing fight and the wreckage was destroyed to a point where it couldn’t be reconstructed. Allied forces of the Ustio-Osea coallition later seized the ADFX-01 prototype and put it into a limited production run. The production version of the Morgan later saw limited service. DOWNLOAD LINK: https://kerbalx.com/EvenFlow/ADFX-02-Morgan_2 v1.0 - Initial release. v1.1 - Minor post release polishing and bugfixes. v2.0 - Paintjob added.
  3. EvenFlow

    Work-in-Progress [WIP] Design Thread

    So glad somebody finally is taking on the Tornado!!! I've tried to build it twice in the past but they both turned out pretty meh. This is looking absolutely beautiful! Meanwhile, I'm getting ready to release the 5.0 version of my Tomcat which features changes to the nosecone which increase the overall smoothness of the frame and a nice VF-31 Tomcatters paintjob to go with it. Still playable in bone stock! It was modelled after this airframe: F/A-18 will receive some updates too. C:
  4. Bumping the thread due to a major update being done, I didn't want to create another one.
  5. EvenFlow

    Work-in-Progress [WIP] Design Thread

    Conn, sonar. Contact, bearing 100, identified as - submarine. Almost finished making a full scale stock parts (had to use buoyancy mods though) replica of the Delta-III SSBN. She's painted with Textures Unlimited Recolour Depot and is about 100m longer than an A380. Big girl.
  6. EvenFlow

    Work-in-Progress [WIP] Design Thread

    Making a little cold-war-gone-hot themed cinematic I started a long time ago. Hopefully I will finish it this time around.
  7. EvenFlow

    Show off your awesome KSP pictures!

    Black sun has risen today on my aircraft carrier's cruise.
  8. The MiG-31 emerged in the late 70s as an advanced modification of the MiG-25 Foxbat - a high speed, high altitude interceptor developed to counter the Mach 3 threats from the West such as the Blackbird and the B-70 Valkyrie bomber. The MiG-25 was a crude machine - blocky fuselage hiding two massive engines optimized for high speed flight, fuel tanks sticked wherever possible to increase range and a massive nosecone housing a powerful radar which relied on it’s sheer power to burn through any and all jamming the enemy may throw at you. By the 1980s the airframe was starting to show it’s age, and missile developments meant that the Foxbat was not untouchable anymore. Thus, the Foxhound was born. Apart from it’s twin-seater pilot/RIO configuration similar to the one seen in the F-14 Tomcat it introduced modernized electronics and a new Zaslon long-range radar. Despite being heavier than the Foxbat it still retained it’s precedessor’s Mach 3 capability. Over the years it has estabilished itself as the backbone of Russian air defense forces. Carrying long-range R-33 and R-37 missiles, similar in functionality to the US AIM-54 Phoenixes it makes sure Russian skies stay clear of bombers, and with it’s powerful radars and engines it is sure to deliver it’s payload anywhere within it’s operational radius quicker than any other aircraft. Due to it’s weight it handles like a bus, but you can’t have everything I guess! It’s limited to approx 5-6Gs but will pull 7-8G turns when necessary. DOWNLOAD LINK: https://kerbalx.com/EvenFlow/MiG-31BM-Foxhound Enjoy! v1.0 - Initial release.
  9. EvenFlow

    Work-in-Progress [WIP] Design Thread

    KSC is getting itself some shiny new air defense in a few hours.
  10. EvenFlow

    1:1 Saab Draken replica

    I'm lost for words. The shaping is incredible, I don't think I've ever seen an actual open cockpit look this smooth. The only untidy bits may be those intake areas and perhaps the exhaust interior, but these are all small things that would be easy to polish out. Absolutely lovely understanding of this airplane's geometry. Top notch stuff. c: EDIT: Holy sh** you even have the actual HUD and the seat modelled inside the cockpit. This is stunning.
  11. EvenFlow

    Work-in-Progress [WIP] Design Thread

    Zaaa-aaan-kooo-kuu na teeen-shiii no yoo-oou niiiii... https://www.youtube.com/watch?v=o6wtDPVkKqI
  12. EvenFlow

    What did you do in KSP today?

    Just as a fun side project, I've made the Evangelion Unit 02 today. A different angle.
  13. EvenFlow

    What did you do in KSP today?

    Released my F-16 after a short hiatus! https://kerbalx.com/EvenFlow/F-16C-Fighting-Falcon
  14. EvenFlow

    What did you do in KSP today?

    https://kerbalx.com/EvenFlow/AE86 AYE AYE MY DUDE
  15. EvenFlow

    What did you do in KSP today?

    Today I have drifted a car with my feet.
  16. Hi, I built a car in a game about spacecraft and drifted it around with my feet on a DDR mat because I felt like I've played the game in regular ways enough already.
  17. EvenFlow

    Work-in-Progress [WIP] Design Thread

    With Ace Combat 7 release date being announced and my Tomcat reaching 300 downloads I've decided to make two special variants of the Cat. The first one, pictured here is the Osean Air Defense Force livery. The second one, which is currently also almost done will be the Schnee squadron livery of the Belkan Air Force from ACZ. They will come with full custom decal packs and detailed exteriors along with some weapon systems. The special liveries will be avalible for a limited time since they are not stock. EDIT: Here's the WIP Schnee Tomcat ready to shoot down some mercenary dogs.
  18. EvenFlow

    What did you do in KSP today?

    Hm, this may look visually similar, but the glitch I experienced and described is purely visual, it does not involve any part movement at all. It seems like the bug messes with how the parts are drawn on-screen, not with how they are positioned physically.
  19. EvenFlow

    What did you do in KSP today?

    I dont think it's the same. Regular z-fighting only occurs in areas where parts overlap. When this glitch gets severe enough it affects the whole craft. Craft which dont use clipping are also affected too, if I get to filing a proper bug report later today I'll try to include some pics.
  20. EvenFlow

    What did you do in KSP today?

    This glitch has become my worst enemy since 1.4 came out. I've noticed some stuff about it so I may try to contribute: 1. The glitch seems to be most pronounced near ground level, up to about 150m when only a single craft is within the physics range and will gradually build up the longer you stay at low altitude. It does not happen all the time with only a single craft but it usually does. 2. When other flying craft are within physics range the glitch gets more noticeable. The further away the craft are from each other, the more Z-fighting and flickering occurs. Again, this seems to be a bit less prevalent at higher altitudes. With low separation the Z-fighting is negligible (but can sometimes still occur, especially with camera zoomed out and clipped parts (not clipped as to ensue traditional Z-fighting though, just close to each other on one or more axes). 3. As mentioned before, the amount of z-fighting when the glitch occurs is proportional to the camera distance from the craft. 4. The most interesting aspect of the glitch for me is that when ANY vessel is within physics range on the ground / splashed down, whether it be a craft or debris, all craft within load range experience severe Z-fighting. This only seems to occur when there is a combination of flying/landed craft. When the glitch starts it does not go away after the flying craft is landed (When loading both craft to runway/pad from any interface it usually does not occur.). 5. With a single flying craft, the glitch seems to greatly increase in intensity after landing, this effect does not go away until a certain altitude (150m in my case) is passed and if the craft goes under that altitude it will show up again. Reverting or loading a quicksave seems to reset this effect in these exact conditions. 6. Moving craft with VesselMover over big distances causes extreme glitching. 1-5 apply to both stock and modded installs, 6 obviously applies to VesselMover equipped installs. All these characteristics point me to believe that this bug is caused by some sort of float inaccuracies in the data structures which hold info about the positioning of parts, almost as if the game couldn't decide where to exactly draw the part textures. Since the position values are probably some sort of floating point types, and I presume they are updated every tick of the game clock, perhaps there is some sort of a float instability which throws off later calculations, thus elevating the problem further and leading to more extreme glitching. (all these changes seem to be more or less gradual, never snappy in nature which supports this "domino effect" theory) Oh, I'd also like to point out that these glitches sometimes occur not only between different parts, but sometimes between different sections of a single part - For example on stock airplane cockpits the windowpanes, the white hull of the part and the black window frames start becoming all "jelly-like" and clip through each other when the glitch occurs. EDIT: I've recorded it some time ago so here's what it looks like. This is not too severe and shows the case of glitching after landing the plane as described earlier. It can sometimes get far more extreme than that, similar to the screens provided by @Kronus_Aerospace.
  21. EvenFlow

    What did you do in KSP today?

    HNGHHH I WAS NOT PREPARED HOLY SH** IT'S BEAUTIFUL
  22. EvenFlow

    What did you do in KSP today?

    Finished work on a little cinematic showcasing my new 1:1 stock N1-L3 moon rocket replica. It still requires some detailing but the shape and overall functionality is there and it passed flight tests admirably. It's a part of a bigger project of mine currently unwinding on reddit but I'll elaborate on that when it's done.
  23. EvenFlow

    Work-in-Progress [WIP] Design Thread

    Something big this way flies. 108m big.
  24. EvenFlow

    What did you do in KSP today?

    You technically shouldn't be making boats fly but engineering stereotypes are not telling me how to live my life for sure, pfsh.
  25. Bumping the thread to not make another one, the Eagle received a long due rework.