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EvenFlow

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Everything posted by EvenFlow

  1. Finished work on a little cinematic showcasing my new 1:1 stock N1-L3 moon rocket replica. It still requires some detailing but the shape and overall functionality is there and it passed flight tests admirably. It's a part of a bigger project of mine currently unwinding on reddit but I'll elaborate on that when it's done.
  2. You technically shouldn't be making boats fly but engineering stereotypes are not telling me how to live my life for sure, pfsh.
  3. Bumping the thread to not make another one, the Eagle received a long due rework.
  4. Well I've got plenty of these. I don't do anything apart from fighter jets in this game to be perfectly honest. WELL IN ANY CASE SAY NO MORE FAM:
  5. I've dealt with a similar issue with my Tomcat a while ago, just try to stick some extra wing surfaces into the rear part of the airframe, this should stabilize it significantly. The main issue are the wing panels used in the nose since they are far away from the CoM and thus induce high torque at relatively low AoAs.
  6. Remade my Su-27S and made some extra variants while I was at it. And the fact that the Su-33 is a bit more than a Su-27S with canards and a tailhook was also taken into consideration so there's plenty of nice extra details.
  7. I'm trying to make a little movie with all the stuff I've made over the past months. The goal is to make it look and feel the way this thing sounds: https://open.spotify.com/track/019DfdFpqsFPE51yg3zlRM?si=JTQZLkfRSwyUAPeEqr-jfg
  8. Another major rework done, this time to the nose section. Bumping it for anyone who could want to update their 'Cat.
  9. Vernier engines tilted to the side work very well for the oval shape of that particular glass pane! The original looks something like that: The problem is - Stock cockpits are rather flat and short. They look very awkward when placed on replicas. When viewed from the back my Tomcat's cockpit seems rather small and flat:
  10. So I've decided to try out my new fueltank-cockpit thingy on my Tomcat since it looks nice on the Eagle and I wanted to know your thoughts on it. Performance is improved and it overall looks a bit smoother. I think I might actually update it with it after adding in the front oval glass panel thingy and some details. Yay or nay?
  11. I'm glad you feel that way since that's how the story told in the original game I based these planes off always felt for me - blurry and shrouded in mystery! c:
  12. Cipher was a legendary fighter pilot who fought through the Belkan War over 28 years ago. He was a mercenary fighter pilot operating from a remote airbase in the mountains along with his wingman, also flying an Eagle. The two, forming the Galm Squadron, 66th Air Force Unit of the 6th UAF Air Division arguably turned the tides of the war and helped Allied forces ensure air superiority over Belka and neighboring countries. Immediately after the war he disappeared never to surface again, although multiple reports indicate that to this day he is flying as a mercenary in different conflicts around the globe. DOWNLOAD LINK: https://kerbalx.com/EvenFlow/F-15C-Eagle-CIPHER v1.0 - Initial release v1.1 - Roll rate massively improved. This F-15C Eagle was flown by a renowned mercenary fighter ace who fought alongside the top-scoring ace of his airforce during a war in a distant country back in 1995 as Galm Team’s number two. He has allegedly once succesfully completed a mission and landed a plane with it’s right wing torn off. Ever since then, he had been sporting a distinctive red paintjob on his right wing. After the war his whereabouts are unknown. It’s flight control computers and engines were customized and improved to attain noticeably improved speed and maneuverability over regular F-15C airframes. DOWNLOAD LINK: https://kerbalx.com/EvenFlow/F-15C-Eagle-PIXY v1.0 - Initial release v1.1 - Wings reinforced and smoothed out. v1.2 - Roll rate improved. Gallery: Forgot to put this here since I'm a dumbass: DISCLAIMER: This craft, while stock in terms of parts used utilizes a mod called MCPJ which is a required dependancy for the paint scheme! It can be found here: https://forum.kerbalspaceprogram.com/index.php?/topic/172356-141-mauws-custom-paint-jobs-mcpj-v01-colored-textures-pack/
  13. The ADFX (Air Defense Fighter, eXperimental) program was initiated in early 1980s in a small country by the South Belka Munitions Factory. It strived to develop an unconventional fighter utilizing cutting-edge technologies both in terms of the airframe and weapon systems. The resulting machine incorporated a lifting body, negative wing sweep design which allowed it to attain low mass in relation to it’s size and extreme maneuverability thanks to extensive use of durable composite materials which could withstand extreme aerodynamic pressures of high-G, high-alpha maneuvers. The first prototype, also known as the ADFX-01 mainly served as a technology demonstrator and provided limited payload capacity which limited it’s ability to utilize it’s weapon systems simultaneously. These drawbacks were resolved in the second prototype, the ADFX-02. It retained the excellent flight characteristics of the first Morgan while at the same time allowing the pilot to utilize all of it’s experimental weaponry. For the first time in history focused-energy weapons were used in the form of a powerful but bulky Zoisite Tactical Laser System. High explosive airburst munitions in the form of the Multipurpose Burst Missiles were fitted to the underwing pylons and electronic warfare capabilities were provided via the advanced Morganite ECM pod. Morgan’s development was cut short by the Belkan War in 1995. The only known combat usage of the Morgan is attributed to a single encounter over a military complex known as the Avalon Dam between an Allied mercenary pilot and a lone ADFX-02 Morgan operated by a terrorist organization known as The World With No Boundaries who obtained it after seizing a South Belka Munition Factory facility during a coup d'etat. The Morgan was shot down in the ensuing fight and the wreckage was destroyed to a point where it couldn’t be reconstructed. Allied forces of the Ustio-Osea coallition later seized the ADFX-01 prototype and put it into a limited production run. The production version of the Morgan later saw limited service. DOWNLOAD LINK: https://kerbalx.com/EvenFlow/ADFX-02-Morgan_2 v1.0 - Initial release. v1.1 - Minor post release polishing and bugfixes. v2.0 - Paintjob added.
  14. << MISSION UPDATE >> https://www.youtube.com/watch?v=6wnAnuixq9I
  15. So I’ve made this meme on wheels for your amusement. You can tweak the friction settings on the wheels but in their default state they are set to be optimally drifty. The top speed sits at around 55m/s and the car is powered by a Juno engine. Stage once, control the throttle with, well, throttle and use your brakes if needed. The brake uses a boost flap similar to the one made by Azimech so it will automatically cut off the engine if need be. Watch out for snap oversteering when connecting multiple drifts. You can engage RCS to engage hidden thrusters which should help you achieve better angles in your drifts. Have fun and go beat some Civics on a mountain pass or something. Also I recommend driving it at night or at noon since at other times of day the shaders on the solar panel parts which make up the body do some wonky stuff and it looks pretty bad. DOWNLOAD LINK: https://kerbalx.com/EvenFlow/AE86 Have fun! v1.0 - Initial (D) release.
  16. I wonder if Takumi can outrun his challenger this time too. Making the AE86 currently for the memes ** https://www.youtube.com/watch?v=lAKhAQvtYWs <- this plays in the distance ** Also, does anybody have tips to make a rover stable and not understeer-y?
  17. Little update: Sadly the development of the 777 is encountering more and more problems. Not only is editor getting extremely laggy when alot of fairings are present (I wish i could turn off these dumb fairing animations) but the landing gear is turning out to be a major issue too. Working on it is extremely frustrating due to editor lag. I'm currently trying to come up with some way to model the landing gear.
  18. HE'S MAKING THE 380 THE ABSOLUTE MADMAN Absolutely beautiful work on the cowling here <3 Also I've got a few options in the works currently - a DockRotate powered engine which seems to be really reliable and stable so I'm using it as a reference and a stock bearing one which is working alright although some more stress-testing needs to be done. The turboshaft is a really nice idea if I get myself a mod which reduces engine smoke! There's going to be some more functions such as actual custom landing gear trucks which will be retractable so I'll update you on the progress for sure after I'm done with my finals at the uni. :> And thanks for appreciating the wings - they surely were the most exhausting part of the whole build since they are actually shaped like a real wing and have some volume to them. c:
  19. And here's a more recent image. It still lacks some control surfaces, the custom landing gear and cockpit glazing, the windows and the doors but it's overall shape is there so there you go.
  20. Making a 1:1 Boeing 777 and Jeb posing next to the GE90 engine really makes you appreciate the size of the real thing.
  21. The Me-163B was a rocket-powered point defense interceptor developed by the Germans during the final stages of the Second World War. Armed with two MK-108 short-barrel 30mm cannons it was mostly designed to fend off the swarms of US and British bombers flying missions over Germany from 1944 to 1945. While it’s performance allowed it to take on just about every plane the Allies had in their inventory it arrived rather late into the war and was produced in numbers far too small to change the tide of the conflict significantly. It’s low range caused it to fail as an interceptor, barely managing a 1:1 kill to loss ratio. It’s fuel mixture was extremely volatile - this combined with the 163s dangerous landing method resulted in multiple fires and losses of it’s pilots after returning to base. A thing worth noting: It’s Walter HWK rocket motor was fully throttleable which was uncommon for rocket engines of it’s time. Truly an odd and pioneering venture into early non-propeller propulsion systems. Enjoy flying this pocket rocket! DOWNLOAD LINK: https://kerbalx.com/EvenFlow/Me-163 v1.0 - Initial release.
  22. Relatively manageable, sitting at 263 parts with missiles and somewhere a bit below 200 with the drop tank only c:
  23. The AJS 37 Viggen was the final iteration of the succesful strike fighter introduced into Swedish Air Force service in 1971 as a replacement for the dated subsonic Saab 32 Lansen and the 50s-borne Saab 35 Draken which formed the backbone of Sweden's aerial capability at the time. The modernized AJS variant offered extended reconaissance capabilities and other improvements over the previous AJ models which enabled it to carry more modern weaponry. Speaking of software, the Viggen was one of the very first production combat aircraft to introduce a flight computer. Structurally, the main difference is the lack of the distinctive "tooth" on the vertical stabilizer. The vast majority of the updates made to the AJS variant lie under the hood in shape of modern software and a brand new electronic warfare suite. DESIGN: The Viggen was a unique design, perhaps the closest we've ever come to a modern biplane. It's main delta-configuration wing featured variable leading edge angle along it's span and multiple pylons for carrying a vast array of weapons - from dumb bombs and rockets, through the newest AIM-120B air-to-air missiles in some of the later modifications to the massive and heavy-hitting Rb-04 and Rb-05 anti ship missiles. The front canard is unusually big and provides a substantial amount of lift. This part of the airframe is perhaps the most important contribution to the Viggen's STOL capabilities. Viggen's uniqueness does not end here though. It is one of the only fighter aircraft featuring a sophisticated thrust reverser similar to those used in commercial airliners. It both shortens it's landing distance and enables it to reverse by itself. This quasi-reverse-gear enabled the Viggen to perform quick, turnarounds on runways. This maneuver has become one of the Viggen trademarks due to how often it was performed in demonstration flights in front of the public. This multirole jet was a sturdy, easy-to-maintain and reliable platform suitable for the harsh Scandinavian enviroments. It could operate from rural roads, small airports and formed the backbone of Swedish air power in the latter half of the 20th century. Oddly enough, it never found recognition outside of it's origin country despite numerous efforts to export the Viggen being undertaken throughout it's service. The AJS-variant Viggen was phased out of service in 2005, but a single 37 (serial no. 37098) has been restored to a flyable condition by the Swedish Air Force. It can sometimes be seen performing demonstrations at airshows all over Europe. Now you can take it to the Kerbin skies in this ugly murderous duckling from the land of Vikings and IKEA and kill some Soviet shipping on the Baltic Sea. OPERATING THE RB-04: This AJS 37 replica features a functional payload of two Rb-04 missiles on it's wing pylons. These missiles are fully controllable and can be used to strike targets at over 70km away. They can be operated extremely easily: When jettisoned through staging, a rocket motor is instantly activated and gives the missile the initial push of acceleration before the Juno motor spools up. After the missile is fired all you need to do is switch to the missile via your vessel switch key and guide it to it's target with control input. Cruising speed of the Rb-04 sits at around 370m/s. FLIGHT CHARACTERISTICS: The Viggen is a very simple machine to fly, albeit it requires some care especially when it's loaded up with missiles. With missiles on their pylons the Viggen has low ground clearance so care should be taken not to slam down too hard when landing as this can damage the missiles. The Viggen is capable of 347m/s flight at sea level, but with stores under the wings this speed drops by about 10m/s. At high altitudes Mach 2+ flight is easily attainable. Yaw control is very responsive and can help push the Viggen through turns faster than usual. Deep stall speed is very low sitting at around 45m/s. Optimal approach speed sits at around 60m/s. AG1 activated the afterburner and Brake key deploys the airbrake under the fuselage. Have fun flying the fighter jet equivalent of an IKEA table. Multirole, sturdy and simplistic. DOWNLOAD LINK: https://kerbalx.com/EvenFlow/AJS-37-Viggen v1.0 - Initial release.
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