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Vandreren

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    Bottle Rocketeer
  1. Yeah, without scrapyard it works. Here are links to the log files with and without scrapyard loaded in. https://1drv.ms/f/s!AlXtF4skH3RYgtRpQuHLw6BRMVNYBA
  2. hey @linuxgurugamer, I discovered the "instant build"-bug when installing all my mods (127 of them ^^ ) and starting up a new career. I started a clean install and added just KCT with its dependencies, and the launch button worked as intended, adding the craft to the build list. Then I added my suspected culprit, the Scrapyard mod with its dependencies, and the launch button now takes me directly to the flight scene. Tried unselecting "override launch button", this makes it possible to add the craft to the build list, but the build time doesnt get updated when you add parts, only when pushing the build button will the total time required show up. Everything is installed using CKAN. Thanks for all the great work you do ;)
  3. Been looking around but cant find any setting for moving/resizing the UI. Im using a 4k monitor, and would be great to see the text and it not overlapping other UI elements. Is there a way to do this, or if not, is it planned for a future update?
  4. I'm fiddling with a added scaletype, where I try to put tech restrictions on the heatshields, but I'm currently getting arrayoutofindex error. @PART[HeatShield1]:FINAL { @MODULE[TweakScale] { @type = stack_square_techRestricted } } SCALETYPE { name = stack_square_techRestricted freeScale = true defaultScale = 1.25 suffix = m scaleFactors = 1.25, 2.5 techRequired = surviveability, enhancedSurvivability // scaleFactors = 0.1, 0.3, 0.625, 1.25, 2.5, 3.75, 5.0, 7.5, 10, 20 // incrementSlide = 0.01, 0.025, 0.025, 0.025, 0.05, 0.05, 0.1, 0.1, 0.2 // techRequired = precisionEngineering, miniaturization, engineering101, surviveability, generalConstruction, enhancedSurvivability, advConstruction, advSurvivability, spesializedConstruction, advMetalworks TWEAKSCALEEXPONENTS { mass = 2 } } Is this the right way to go about it, cause I cant seem to find any other examples or tweaks for limiting tweakscale in career mode. Would be great to get rid of some extra parts by doing this as well ;P EDIT - seems I misspelled the first tech, should be "survivability" but if someone has a tip for career mode I'll listen, cause adding my own configs for every type seems like unnecessary much work
  5. Using latest Procedural Parts and Deadly Reentry (and it's dependencies), the Procedural Heatshield doesn't heat up during reentry :/
  6. I'm trying to exclude the BoulderCo/CityLights folder from ATM, because the textures become absolutely horrible too look at, especially at lower altitudes. So far I've tried to add the folder to the override section of the boulderco.cfg-file and the ActiveTextureManagerConfig.cfg-file, neither attempt worked. Can someone please show me what to do? In the override section in the BoulderCo.cfg-file I wrote: BoulderCo/CityLights/.* { compress = false mipmaps = false scale = 1 max_size = 0 make_not_readable = false } And in the ActiveTextureManagerConfig.cfg-file: .*/CityLights/.* { compress = false mipmaps = false scale = 1 max_size = 0 make_not_readable = false }
  7. What cfg-file are you referring to? If it's not too much trouble could you provide a link? The white glow is really putting a damper on the experience :/ Other than that, I love the new pack
  8. I have a contract active to collect magnetometer scan from high kerbin orbit. Even though I have collected that scan at the right altitude, I was not at an orbit at the time. So now that I've exhausted the science gain from that altitude, it won't allow me to complete the contract. I tried to collect a magnetometer scan with 0 science point, but all I got was a message stating that I should look elsewhere to complete the contract^^
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