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Everything posted by Spacepetscompany
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
Hey Alphaash, do you plan on adding animated "Static" objects to the bases (Similar to the service vehicles in KSC++)? Asking because I just went exploring the new KSC2 and it seemed a bit...... Like a ghost town (space center?). If you're able to pull this off (at least in my opinion), it would add a LOT more atmosphere to the bases, which would only serve to improve them. However if you feel it would be too time consuming or (something similar) I totally understand. I was under the impression that the only reason you hadn't done so was due to the large hit this would have on the krakensbane, however with medsouz kerbtown, perhaps you would consider it! Thank you for taking the time to read this!- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
The only problem I can see with this layout, is that the taxiway is blocking the VABs access to the launchpad, so a crawler can't get through.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
Alright then, since it has to be on kerbin I guess my original idea won't work, then again it was a bit of a longshot in do-ability. In any case i'll probably send you the anomaly sometime today!- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
Alrighty, DONE! Even better than I expected The Aeries 5A, Totally not a slightly modified ripoff of the Aeries 3A, which I will be using to fly to each of these destinations....... And eventually run out of fuel and have to walk to 2 of them........... The first anomaly, jeb had to walk 15 kilometers for this one as his "Trusty" Steed ran out of propellant! Thank god for key-weights! This one was burried underground as my settings were on the default setting Jeb sure hopes that Kerbin isn't being invaded by the big G! Jeb enters....... Kerbins Stargate????? Also..... One question. Does my anomaly suggestion have to be in line with the current set of anomalies (As in the reference something from outside of KSP), or can I ask to bring back, a much loved, much missed KSP anomaly of the past? If so, does it have to be on kerbin? PS: CAKE!- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
Alright then, sometime later I suppose, anyway off to the two weirdly close other anomalies, if I get lucky, I could be done by tommoroy morning!- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
Uhhh, no..... Forgot to change it in the settings, and already recovered Jeb... However, I still got a screen of it underground, so does that count?- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
Anomaly #1 and 2 are done! Also: alphaash, the North Pole anomaly (the satelite dish) is deep underground, just so you know- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
I've almost gotten the magical screenshot of the South Pole anomaly, jebs walking there now, as my plane ran out of fuel, just short of the area..... Actually his mission timer reads 1:47:42 right now so...... Guess he's been walking for a while- 2,488 replies
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Rover Delivery System Parts Pack Request
Spacepetscompany replied to Spacepetscompany's topic in KSP1 Mods Discussions
Thank you, that looks amazing! -
Rover Delivery System Parts Pack Request
Spacepetscompany replied to Spacepetscompany's topic in KSP1 Mods Discussions
Hmmm... Yes that is perfect, both of those are perfect infact, it does look like the way to go is a collection of mods, however it would still be great if Sommone were to try to make a full pack it would be even better... Nonetheless this is still great, thank you everyone! -
Rover Delivery System Parts Pack Request
Spacepetscompany replied to Spacepetscompany's topic in KSP1 Mods Discussions
Not quite, those parts are all replicas of real probes/rovers and are designed for only those vehicles specifically. In short the parts are not quite modular, and don't quite fit with KSPs unique art style, on top of that, thier use outside of thier designated rover/probe is extremely limited, unlike stock parts. So no, unfortunately that is not what I was looking for... -
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
Okay then, then, expect pictures today or over the weekend- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
Is the contest for posting all four Kerbin anomalies to be able to suggest a new base still open, cause I'm interested!- 2,488 replies
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Rover Delivery System Parts Pack Request
Spacepetscompany replied to Spacepetscompany's topic in KSP1 Mods Discussions
Exactly, thank you for posting it! -
Rover Delivery System Parts Pack Request
Spacepetscompany replied to Spacepetscompany's topic in KSP1 Mods Discussions
So I take it nobody is willing to make this? -
Rover Delivery System Parts Pack Request
Spacepetscompany replied to Spacepetscompany's topic in KSP1 Mods Discussions
Thank you, and I'll make sure to remember that. -
About a month ago, I saw a thread on the forum about a parts pack, which was to be designed specifically to make easier, the delivering process in getting a rover from orbit, to the ground when using FAR and/or Deadly Reentry. I became very excited, as I had been waiting for such parts for a while now, however, the thread died down very quickly,before anything was ever released . After waiting a while (a month), hoping that the thread would be revived, I realized that that was very unlikely to happen. So I decided to ask the community, full of amazing modders as it is, for such a rover delivery pack instead! The pack should be at least slightly stockalike, be compatible with FAR and Deadly Reentry, and feature several parts dedicated to constructing rover delivering systems such as skycranes, capsules in which a rover could be held during reentry with attachable heat shields, etc. I would appreciate it greatly if someone were to look into this. Can't wait.