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Everything posted by Spacepetscompany
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Congrats on over 1,000 posts BTW
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@Krakenfour Not to hate on the guy, but don't be an _Augustus_. Good luck with your project.
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More drama........ Sorry, no clicks. From what I've seen so far this is nothing more than a compilation of the work of others and hardly deserves the right to call itself a "mod". It's closer to a collection of small mods each with their own unique art style and design. To me at least, this mod could do with a full overhaul of the textures to bring them more in line with both vanilla KSP, and each other. Until then, I'll be over there ! *points dramatically
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
Forums won't let me rep you again:D Amazing work as usual.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
Hmm... Try reinstalling and see if that helps. If not, I would honestly recommed the ATM thread. They will be able to help you far more than I can.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
That's ATM at work. Just remove the ATM folder from the Boulder Co directory when uninstalling and you should be golden.- 2,488 replies
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[1.0.2] One-Eye Industries- Back in Action! [v1.1]
Spacepetscompany replied to OrbitusII's topic in KSP1 Mod Releases
May 10th has arrived -
[1.4.1] Mkerb Inc. Science Instruments
Spacepetscompany replied to ManuxKerb's topic in KSP1 Mod Releases
Could use some original models in my opinion, but the science looks good. -
That's amazing! You've got skills mate. Me? I've got these little guys...
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
Actually, KK now has a number of stock assets.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
Thanks, I'll get to that as soon as I can.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
Sounds good! I must ask, did you intentionally not include the base expansion so as to make sure it remained optional, or do you plan to include it at a later date. As a side note, I'm thinking of starting work on a second expansion, do you mind posting a list of bases you plan to "Terminate" in the impeding update so I can skip over them? It'd be a big help. Thanks in advance.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
I must say, this thread exploded after the launch of 1.0- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
Kerbinside is a bit of a Memory Muncher, but I suggest trying it for yourself, as FPS has a lot to do with the harware you're running. As for the second bit of your question the answer is in the FAQ on the first page. You cannot.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
The All-in one does not currently have SPC's (That's me) Expanded bases as part of the download. You have to install it on top of the All-in one if you want the additions it contains until All-in one gets updated.- 2,488 replies
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[1.0.5 - Alpha 6] Dang It! (12 september 2015)
Spacepetscompany replied to Ippo's topic in KSP1 Mod Releases
This ^^^^^ Although this would mean no new parts can fail so perhaps a compromise between the current method and this would be best? -
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
This threads OP chap. Sorry for the confusion. It should have a link to the fix to Praetorians problem. As for your situation, I need a bit more information than what you've given me if you want help.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
Please elaborate, what pack(s) did you use to install Kerbinside? We can't work with such vague information. OP on the KK thread has a fix. You can't miss it (Well, actually you can, but try not to anyways).- 2,488 replies
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Shoddy Job with the VAB/SPH...
Spacepetscompany replied to BagelRabbit's topic in KSP1 Suggestions & Development Discussion
You are if you've declared the building officially "complete" (1.0).