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Everything posted by Spacepetscompany
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[WIP] K-Radiation (Space radiation!) (Media is up!)
Spacepetscompany replied to tajampi's topic in KSP1 Mod Development
*FANGIRL SCREAM* "My life is complete!" This will surely forever change the way we play -
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
Pardon for my recent absence, life got really busy for a while... In any case, I just wanted to say that I'm still alive.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
It does indeed chap. There is a fix linked on the Kerbal Konstructs page.- 2,488 replies
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Radiation Damage Mod Request
Spacepetscompany replied to Spacepetscompany's topic in KSP1 Mods Discussions
Huh... That looks pretty interesting... Hopefully something will surface before long. -
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
Oh... Pardon me for that. It feels like it's been five or something of the like:confused:.... Anyways, sorry again, and pardon me for my ignorance- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
@AlphaAsh, I may seem extremely annoying constantly pestering you about this, but you HAVE seen the configs I sent you right (just making sure, since its been a few days) @Eskandre, thank you very much, that is exactly what I was going for!- 2,488 replies
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Radiation Damage Mod Request
Spacepetscompany replied to Spacepetscompany's topic in KSP1 Mods Discussions
Anyone? *Not a Bump* -
That would always be "up" eg. the way kerbals naturally faces whenever you reorient them on EVA (in space). Something that I actually wish was changed....
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As many of us know, radiation is a very serious problem faced by any and all space faring vessels, and I have found a distinct lack of any mods to simulate that. In fact, the only mod I know of, that adds radiation in any form is "Interstellar", but it is far from optimal. What I'm looking for is a mod that simulates Radiation, and Magnetospheres, causing damage to equipment and possibly Kerbonauts while in space. As a side note: maybe intergrate it with Dangit? A simulation of Solar Flares might be too much to ask for, but just thought I'd mention it so as to not exclude it. Anyone know of any mod like this, or willing to make one? Thanks in advance!
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
I believe several of the launch sites have no photos. They just don't. If you want, you can take a screenshot, put it into the Kerbinside Directory, and then edit the config file for the site to use the new pic. Otherwise, I'm sure AlphaAsh is planning on adding pictures to those bases at some point.- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
Yup! I believe there is a fix on the Kerbal Konstructs page though. Also a little preview of the base I'm working on as of right now!- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
AlphaAsh, hate to bother you again... I am capable of starting work on another base, but don't know if I should hold off.... I sent you the updated configs with only one water tower, and sunk fences, but you never replied, so I assume you'll get to it eventually, but I felt like asking anyways, should I wait until you review the updated configs, or start working on another base? Thanks in advance!- 2,488 replies
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[1.1] RLA Stockalike 13.4 [25 Apr]
Spacepetscompany replied to hoojiwana's topic in KSP1 Mod Releases
Hey, Hoojwana, what happened to those probe cores you were working on? I remember you saying something about releasing them for 0.90, but they never were..... -
[1.1] AB Launchers 1.2 - 5m Energia parts [22 Apr]
Spacepetscompany replied to hoojiwana's topic in KSP1 Mod Releases
Beale+Hoojiwana=Stockalike Spagetification -
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
Hey Alphaash, having sent you those configs that I finished a little while back.... Well it's been a few days and I was wondering if you had a consensus on that....?- 2,488 replies
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
Some Screenshots of the base I'm working on..... The basic idea I was going for was 2 runways, parallel to each other, one for each direction. Sortof like a more compact, less awesome version of KSC2! Location: I'm still not sure on a name though......- 2,488 replies
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Couldn't one just record the Date/Time of launch and time of landing (from the flight log) and then apply textures over time based on that? It'd require a plugin most certainly!
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
Spacepetscompany replied to AlphaAsh's topic in KSP1 Mod Releases
I've gotten a bit of time to play around with KK..... I have to say.... It's easier than it looks..... I may look into making some bases for KerbinSide......- 2,488 replies