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Spacepetscompany

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Everything posted by Spacepetscompany

  1. *FANGIRL SCREAM* "My life is complete!" This will surely forever change the way we play
  2. Pardon for my recent absence, life got really busy for a while... In any case, I just wanted to say that I'm still alive.
  3. It does indeed chap. There is a fix linked on the Kerbal Konstructs page.
  4. Huh... That looks pretty interesting... Hopefully something will surface before long.
  5. I on the other hand, am not. Planet factory has a multitude of problems, and takes far more ram that Kopernicus. Choosing to continue using it, is like to keep using Universe Replacer instead of Texture Replacer.... In other words: Ridiculous
  6. Oh... Pardon me for that. It feels like it's been five or something of the like:confused:.... Anyways, sorry again, and pardon me for my ignorance
  7. @AlphaAsh, I may seem extremely annoying constantly pestering you about this, but you HAVE seen the configs I sent you right (just making sure, since its been a few days) @Eskandre, thank you very much, that is exactly what I was going for!
  8. That would always be "up" eg. the way kerbals naturally faces whenever you reorient them on EVA (in space). Something that I actually wish was changed....
  9. As many of us know, radiation is a very serious problem faced by any and all space faring vessels, and I have found a distinct lack of any mods to simulate that. In fact, the only mod I know of, that adds radiation in any form is "Interstellar", but it is far from optimal. What I'm looking for is a mod that simulates Radiation, and Magnetospheres, causing damage to equipment and possibly Kerbonauts while in space. As a side note: maybe intergrate it with Dangit? A simulation of Solar Flares might be too much to ask for, but just thought I'd mention it so as to not exclude it. Anyone know of any mod like this, or willing to make one? Thanks in advance!
  10. I believe several of the launch sites have no photos. They just don't. If you want, you can take a screenshot, put it into the Kerbinside Directory, and then edit the config file for the site to use the new pic. Otherwise, I'm sure AlphaAsh is planning on adding pictures to those bases at some point.
  11. Yup! I believe there is a fix on the Kerbal Konstructs page though. Also a little preview of the base I'm working on as of right now!
  12. Great to see you back! Can't wait to see this pack start coming together, although.... I must ask, what's the latest on this?
  13. So what's the consensus about Kopernicus? Can we expect a version for that anytime soon?
  14. AlphaAsh, hate to bother you again... I am capable of starting work on another base, but don't know if I should hold off.... I sent you the updated configs with only one water tower, and sunk fences, but you never replied, so I assume you'll get to it eventually, but I felt like asking anyways, should I wait until you review the updated configs, or start working on another base? Thanks in advance!
  15. Hey, Hoojwana, what happened to those probe cores you were working on? I remember you saying something about releasing them for 0.90, but they never were.....
  16. Hey Alphaash, having sent you those configs that I finished a little while back.... Well it's been a few days and I was wondering if you had a consensus on that....?
  17. Some Screenshots of the base I'm working on..... The basic idea I was going for was 2 runways, parallel to each other, one for each direction. Sortof like a more compact, less awesome version of KSC2! Location: I'm still not sure on a name though......
  18. Couldn't one just record the Date/Time of launch and time of landing (from the flight log) and then apply textures over time based on that? It'd require a plugin most certainly!
  19. I've gotten a bit of time to play around with KK..... I have to say.... It's easier than it looks..... I may look into making some bases for KerbinSide......
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