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About xman1

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    Bottle Rocketeer

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  1. I will second LibreOffice. OpenOffice is done. Haven't run across a single thing that LibreOffice can't do that MS Office can. I know of one, but it is a limitation I will never hit and that is in a spreadsheet. LibreOffice is limited to 32767x32767 rows and columns and Excel can do double that at over 65,000. Personally, if you are into a spreadsheet half the size that LibreOffice can do, you are long since due for moving to a database.
  2. Thought for the day: You know modders are doing great work when you have so many people clamoring for your mod. I keep checking here occasionally, but I would rather them do great work than to kick something half done out the door.
  3. Back on Nov 25th, there was an imminent release? Did I miss it? I keep checking CKAN and I don't see it.
  4. Figured it out: ltr_pipe --output-file=/dev/uinput --format-uinput-abs
  5. How do you use Linuxtrack as a virtual joystick?
  6. Does this mod allow Linuxtrack to work? https://github.com/uglyDwarf/linuxtrack
  7. Well, if I cannot run it, I don't know who can. Running a 3700X coupled to a 2070 Super. Mod problem is my guess. Edit: I think I have a fix to the slow map speed: @Kopernicus:FINAL { useOnDemandBiomes = False }
  8. What exactly is not working? Besides dropping to 5 FPS when in map mode, it seems to work on 1.8.
  9. Try using your tools to map the land from space. Add the beginning and end of a land mass by marking it as you orbit, and then you have a place to shoot for during reentry. No real need to see through clouds. The point is, you need to use your technology as a workaround to visually seeing it. Edit: I should point out that I usually use a resource scanner to do this and you only need to do it one time. The mapped location stay until you manually delete them - as in if you come back 50 years later, they are still mapped just like they were. Question... I am hanging out at Laythe and I get great FPS while in orbit, but as soon as I move to map mode, my FPS drops to about 5 FPS if that. Is this the result of Kopernicus not being update yet?
  10. In testing, this slowdown is not the result of scatterer at all. In removing each module one by one, I have nailed it down to the fault of planetshine. Please ignore the above. Edit: If anyone wants a fix to the same problem, there is an update to Planetshine here: https://github.com/prestja/ksp-planetshine/releases/
  11. Strange. Getting 5 FPS with just a rover on Minmus with this beta version. I should be getting 60+. Anyone else having this problem? Edit: This is on an AMD 3700X with a 2070 Super. Edit: The area around KSC seemed to operate normally. Edit: Adding my CKAN mods. { "kind": "metapackage", "abstract": "A list of modules installed on the auto KSP instance", "name": "installed-auto", "license": "unknown", "version": "2019.", "identifier": "installed-auto", "spec_version": "v1.6", "recommends": [ { "name": "StockVisualEnhancements" }, { "name": "Scatterer" }, { "name": "DistantObject" }, { "name": "PlanetShine" }, { "name": "SVE-HighResolution" }, { "name": "SVE-Sunflare" }, { "name": "Scatterer-config" }, { "name": "DistantObject-default" }, { "name": "PlanetShine-Config-Default" }, { "name": "ModuleManager" }, { "name": "EnvironmentalVisualEnhancements" }, { "name": "ToolbarController" }, { "name": "EngineLightRelit" }, { "name": "ClickThroughBlocker" }, { "name": "SmokeScreen" }, { "name": "BasicDeltaV" }, { "name": "Chatterer" }, { "name": "CollisionFXUpdated" }, { "name": "FwiffoRaredenSkybox" }, { "name": "TextureReplacer" }, { "name": "VesselView-UI-RasterPropMonitor" }, { "name": "RasterPropMonitor" }, { "name": "VesselView" }, { "name": "RealPlume-StockConfigs" }, { "name": "RealPlume" }, { "name": "RasterPropMonitor-Core" }, { "name": "ReentryParticleEffect" }, { "name": "DockingPortSoundFX" } ] }
  12. Has anyone else noticed that After the last texture replacer replaced, the parts with Windowshine are now see through if a light source hits them? Noticing I can see all the way into the MKII lander can now if the sun hits it. You can also see through solar panels.
  13. The old landing legs did not clip the terrain like this. This is on version - Unmodded.
  14. This cracked me up! How did this not get any comments? -X