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Overland

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Everything posted by Overland

  1. Youll need steering axle couplings above 30 or youll get the rear wagon start to snake which eventually spreads to the loco and youll have a typical land train derailment with all the explosions and death so associated with KTP operations Also once you start carrying loads, dampening is your enemy, to get wheels back to near 1.0 levels of awesome, delete the default suspension line in the cfg file. Thatll let you properly adjust wheelsets Wagon based couplings work nicely though below 25 ms :)
  2. I did read in the update we can put kerbals in external command seats in the SPH Make a kerbal-bomber with seats on the underside upside down on a side note.. kerbal heads would work as landing gear maybe?
  3. Thankyou everyone that replied :) still going through said wall of text(s) :) I did read something about wheel suspension being fixed a little more in the recent update. Ill just have to learn how to maintain mods its good to be back :) ill start looking around for ways of getting an Alco World and RS3 modeled to KSP standards. Its going to be a big change, biggest concern was going the fengist route. Get a nice parts pack released with much pride and happiness, only for it all to not play nice with the next update still, that said.. Most land train mods of mods were wonderfully low tech as long as they keep alternators and resource consumption the way it is, diesel electrics should always work Ill reply when I got time. Thats a formidable wall of text to nargle :)
  4. Ive been around since 0.25.. Been driving land trains on kerbin for years. Ive bowed out of KSP for a year or so after 1.30+ broke everything (again) KSP for me is unrivaled in its engineering possibilities.. Only KSP lets me drive land trains across beautiful landscapes full of challenges.. Each machine being an evolution of a concept born out of the fire and flames of failure and emotional attachment of success.. No other game has got under my skin and into my very soul the way KSP has.. Giving life to self writing stories and legends of thier own making as the deadly yet beautiful diesel electric land trains ply thier way across the lands of kerbin Yet the biggest challenge of all isnt driving a rolling multiwheeled detriot engined self igniting fuel tank across rough terrain.. Its the updates that break mods everytime. Coming back to the forum..clicking on the release thread only to find the same mod breaking cycle has repeated like countless times before is absolutely disheartening I expected it in early access.. Thats over now.. Given that KSP is and has always been lifted to greatness by the mod community, isnt there a good foundation to stop breaking everything with updates? I speak of this as a self styled landtrain driver, one whos willing to spend good money on getting custom locomotive parts made. Stepping away from the train made of space station parts ideal Absolutely enthusiastic about finally getting my custom land train controller finally into reality, even going as far as making my own uniform and streaming adventures on my return to ksp Only to face the grim prospect of having it all not work or be broken somehow in the next update. A pain I know many mod makers felt.. Some left because of it So is there a greater plan to stablise ksp versions? Prevent mods breaking? Coming back after so long and seeing more of the same is just..very disheartening
  5. Last time I played a few months ago, bouncy head was still a thing. I had a kerbal survive bailing out of a trijet locomotive at 60ms, landed on his head and rolled to a stop, although I will say bailing out of trains without being in contact with 30+ wheels isnt as fun as it used to be..
  6. within the atmosphere of kerbin swirls the death-dust of a billion dead Victims of a long ago war..its scars of the landscape grown over and healed by the planet itself Visible on mountains and hillsides where grass never grows.. The grey dust on mountains portray the truth behind the tranquility It is but an emptyness..left only to kerbin itself and the timeless dance of the planets The lucky ones who survived...or unlucky depending on your view must wear helmets and spacesuits lest they breathe in the remains of thier brethren.. Until the time that they..expire..joining thier kind in the dust
  7. From march 2015 till now.. Kerbin Driven alot of places Hyperedited a train to duna.. Didnt go so well.. Back to kerbin
  8. Back after months..my first experience of 1.3 aero.. A jet that tumbles and barrel rolls even in space with no torque wheels.. Reason V-stab was on the CoG Yep...no bloody idea too
  9. KSP is still KSP, ive got alot of sandbox games.. None matches KSP for map size..able to explore planets in your own personal land train Nothing comes close to it for me I could rattle off a few games but theres no need Ive got train and truck simulators.. Sandbox space simulators..survival games.. Ksp still is better than that Im coming back after 5 months away almost after 1.3 killed my land trains and mods I use Only to find yet another release version on the horizon The disheartening feeling of a gathering storm building that will decimate mods testing the resolve of those who created them..or second and third hand caretakers that have picked up the torch Not a nice prospect at all But.. However long it lasts im looking forward to starting again
  10. It gave me a donut once.. I didnt like the taste too much.. So.. I threw it into the sky.. It then became a similarly shaped space station
  11. I drive cabview..have since 0.25 Its definately always been disconnected like this.. It just shows at some angles than others Kind of why passenger carriages became a thing.. It popped immersion slightly Like falling through the world in a game.. Or drowning in knee high water
  12. Mods are a beautiful thing Being against the expansion, broadening interest base and beautification of this game by way of mods.. Is one of the darker and degressive parts of humanitys nature Be stock all you want.. Crow about how stock is best KSP is similar to life in the way that just about everything that enhanced or added something to progress .. Was at one time a modification of something to make a new thing to suit x purpose Plenty of caves, raw meat.. Shivering dark cold nights and short lifespan for those who would seem it fit to live life as...stock.. As they would play and defend KSP as
  13. Thats some really impressive stuff katateochi That EVA pack.. its beautifully functional and logical.. like that joke meme with the what designers thought, what the customer wanted etc... its got everything did it start out as a simple EVA pack and grow at all? certainly looks that way.. something so functional and successful would be hard to give up.. I see why its lived a long life Orion and Knat are a perfect example why I started this thread, a design thats survived across versions.. grown more functional (or less thanks to cockpit changes) grown with KSP.. its a credit to both ourselves as players and squad's handywork, with wheels and reentry physics getting harder across versions youve done well to preserve the knat so long, for myself and the 44 class, her wheels are modified endlessly.. they might look the same but configuration wise theyre very different their all really great craft and a pleasure to see, thankyou Regex : with so many parts and styles to choose from, so many mods.. its the old startrekian IDIC of kerballian craft for some that alone is true to kerbal style.. might not be any craft carried over from version to version .. do you have a popular craft thats been reused for say more than a few missions? even been refueled and reused vs being recovered?
  14. Do you have a craft that in concept and use basically survived from say 2014 to present day in KSP? A design that matured but stayed the same and became your signature craft for doing what you do in KSP? I thought about this looking at my old KSP screenshots to present day . how the 44 class land train matured from a barebones white clad stick with wagons, to a fully fledged capable locomotive and submarine.. I cant be the only one with a love for a specific craft thats survived through the ages, updates in KSP and been remade in spirit upto present day? Anyone got one? Mines the "44 class" Diesel Electric Land train.. from early 2015 till 2017 The drive remains the same - but capabilities have changed greatly.. still though under all these changes.. its still the same kind of locomotive I drive with pride 2015 (FEB) Late 2015 (One Before Elcano 4408) 2017 (MAY) Show your beloved craft that you make and remake every KSP version.. the ones that make KSP for you over the years
  15. Mods in KSP, easy txt file editing of parts and mod install started as a way to retrieve a downed plane with a train on rough terrain Once I found out how easy it was to change how things operate... Things grew KTP Landtrains I drive and adore greatly are the product of how easy it is (and to fix stock things) I hope taketwo preserves the ease of access along upcoming parts of the franchise Forums not too bad either for someone who uses KSP outside of its intended ways
  16. SLAUGHTERED! Stock wheels.. Modified M1s are again the order of the day for a healthy Kerbal Train Program and a happy 4433 Desperate to solve the wagons tracking badly and spinning out the locomotive at decent speeds - I simply deleted the CFG files line about slip and drag.. increasing the overridden wheel weight (in radius line) to the traditional 1.2 tons.. deleting dampening, steering. and reducing suspension move to 0.5 value The result - PERFECTION! (Pre 1.1 wheel-alike) Wagons track perfectly, the locomotive never loses her footing - hills are once again a challenge, runaways a real possibility.. speed/torque control is more exact..but most of all everything tracks true as if their on rails lead by the locomotive.. infact the entire trains so stable shes happily chugging along in the background while I write this..shes changed her direction a few times as the rolling hills change the track dependant on gravity.. but all up shes around 80km from KSC and ive not done a thing This... hasn't happened since 2015 with 4408 Will 4433 replace 4432 in the field? I don't know.. since 4432s her own instance.. any changes to part configuration files don't effect "craft" already out in the field.. its all part of the save file.. if 4433 proves to be the superior locomotive I might switch them .. which in itself is a strange story given that 4432 used to be 4433 at one time.. I found 4432 out in the field on a run.. an accident of not bringing one in.. changed the class plates and left 4433 out in the field.. This 4433's upgraded from that model.. experimenting with it ever since while the "pure" 4432 remains in the field on the elcano challenge.. Such is life on the KTP.. such mysterious things are these land trains.. and that's why I love them so much Now to work on that jet horn so I can govern the length of the horn blast again
  17. Might seem a bit crude but maybe try put it on a launch clamp and lower that in SPH.. It usually sets height more dependably
  18. A thought occured KSP as a long term franchise "Kerbal" is trademarked by squad Presumably owned by Take Two now Could we see the humble greenskinned badass in other offshoots as well? Kerbal truck, train, boat sim Many simulators stumble at realism But making a kerbal version is rather. Liberal and less defined
  19. Take-Two have been the publisher on quite alot of niech games ive loved over the years that helped spur relevent genres from the dark shadows into the light of mainstream.. I hope KSP (and sandbox games) go through the same blossoming, yeah theres a few sandbox games and physics games, I probably own half of them.. but its the scale that KSP has if take two can hire good developers to keep a common code base and not kill mods every cycle.. this is going to go great.. theyve obviously aquired KSP when its settled down a bit but remained on the top shelf as far as steam goes.. they wouldnt have done it lightly.. Take Two has some history good and bad.. but I think KSP having its dedicated team back would be a beautiful thing (And hopefully they kill off autostrut!)
  20. In most craft its advisable to have male and female kerbals since the eye height update The mark 2 inline cockpit would give any male pilot a mighty egg lump wise on his noggin once you land due to.thier heads being rather snug on the cealing A female pilot has no such problem Other cockpits mix and match the ideal genders The mark 1 gives a nice IFR view for female pilots but nice VFR view for males Even the Kn-2 cockpit in land train mode gives a view too.high.over the nose of the loco using a male driver yet the female driver gives a good view of the instruments.. Terrain dependant its useful Each difference has its use Should val and jeb hook up? Probably not Firing KAS hooks at kerbals gets rather dusty quick Little kerbals are made near KSC loco stables, where they swarm and multiply in that pool of water
  21. Gels with what im going through. Loading always crashes at horns or generator engines for my trains yet these are just normal engines modified by cfg file..no new line added just all changed Horn - LV1R with horn startup sound Generator - LF jet engine with alternator set to 156 monopropellant and diesel engine sound - 3 thrust, 0.21 spool time Its likely the indicator lights then Any groundpounder able to tell me if besides terrain fixed is there any benefit to drivers in 1.3 Might not be worth losing things for
  22. I made that into a train a few months back, sadly the hitches proved to be using smaller attachmebt nodes that rubberband and track badly I permanently coupled it with ibeams and gave it a steering drawbar It was the start of understanding how to slaughter autostrut though and for that im thankful It also looks like a tube train in passenger mode the rover makes a good train (details and video in link)
  23. I have in the past to make a steering drawbar, it was quite common before I learnt to slaughter the autostrut At speed though it becomes unstable quite alot with KSPs "new" wheels on the rear wagon..great for low speed trams though. Look on my youtube channel the KSC crewtrain uses it At 30+ ms though short trains with docking ports..modified wheels are a tradition going back to 2015. 4432s a distant relation to 4408 of the elcano challenge.. Its ..not pretty.. But it works
  24. Took my baby on a cruise after work.. scary when she almost derailed but.. I learnt my lesson quick.. picked up the steering wheel and plugged pedals in.. trains arnt to be driven with trim, its very bad.. horrible almost.. full throttle most of the way due to the uneven terrain, unless severe overspeed this kind of gently rolling terrain is best left at full or near full power soz about the mushy songs.. sometimes.. one just has to... feel close to ones locomotive .. you know.. as you do well.. atleast I wasnt tooting the horn to sing along like last time.... ok im going back under my rock now
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