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Overland

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Everything posted by Overland

  1. Must...avoid....saying... anything train related!.. Cant!... Yeah try a train not a hype train. a real one.. its a journey of discovery.. start with jet powered ones. you'll naturally progress.. these things grow their own story
  2. I rather ment mods that already work in 1.22 "the previous version" But then you might blame gravitational forces on the very visible terrain cracks.. Blame videocards on transparency issues with scatter trees too All were evident in 1.22 prerelease So its not so much that broken mods arnt squads problem.. With 1.3 Its that they create more problems and sour a very loving dedicated community each time a "release" comes out The only thing they seem to release past 1.0 Is the kraken I know of very few games that break most mods every update in such ways Especially not one that thrives on said modding efforts Without mods.. KSP is vanilla.. That might entertain transient creatures that swarm and multiply in a drop of water my good friend but.. Without skilled dedicated people doing all this for free.. The warm buzz of a community is lost..tallent bleeds away Most parts we have stock now.. All started as mods Today we survive on people who pickup abandoned mods that originated from some amazing people whos skills are far and beyond quality that should be free in todays materialistic world Next time progressively we may not be so lucky KSP remains ontop because of its long history and adaptability.. Theres many things it does right.. Increasingly so the opposite seems to be true Should someone see a weakness and make a game similar in nature to capitalise on this..(ksps still unique in scale and suchlike) Such an uncaring attitude towards those who make this game great wont be forgotten.. Loyalty and history will mean little We need more consideration for whats good So.. You know.. Theres a drop of water isnt it attractive..enough to even want to..multiply in eh?
  3. Very ok ... 1.22 is fine.. screenshots at night to fix shadows and speed limits in effect for cracked land.. 10ms or less..horn blasts for safety They say they fixed a floating point error in the terrain to mend the cracks What im reading about floating terrain suggests no...and more no..even very no Current KSP has a thing with floating.. Landtrains arnt resistant to it either.. Make it a feature! For 1.31 add spooky hacksaw whistles when anything leaves the ground
  4. I get the updates to fix things like terrain cracks.. Id love to be able use 1.3 I just cant .. I drive a modded game A feature of the next "update" needs to be COMPATABILITY WITH PREVIOUS VERSION! We're likely bleeding out on tallented modders KSPs everything to me. Land trains I hold high in an almost cultural way..ive got KSP to thank for it At this point though given the updates breaking everything.. If another sandbox had the scale of kerbin.. Id give up on KSP.. Quite sad
  5. Got the new generation together - 4432 was in need of some adjustments so I took the opportunity to capture all 3 current trains together Missing is a 40 class
  6. yeah they fixed them terrain cracks well.. hovering terrain isnt cracked.. its just.. you know... not what I ment about wanting cracks in terrain gone
  7. yeah like.. I love space in science fiction films, I love the 1980s cartoon version of space... disapointed spaceshuttles never had weapons and were basically an oversized glider.. Dont like rockets.. dont like space shuttles that arnt shuttlecraft from startrek I only like them because they look like monorails Kerbal Space Program isnt for me but! its still an awfully good land train simulator.. infact the only one I know Yeah thats why.. and why I keep coming back.. why its consumed years of my life.. that'd be it Infact the humble kerbal land train has transcended boarders.. I want a model of these trains in real life, functional motor driven and steered by magnets on a nice layout funny to think they were once just considered trains that were waiting for someone to make track.. now they live as their own thing entirely.. free from rails unlike their railbound cousins.. suddenly being a rail enthusiast seems wrong
  8. I press K google suggests Kendal, kylie Jenner Im 36, I hate facebook I HATE people of "Fame" who have done nothing to earn it I HATE facebook .. Oh ive already said it.. Still hate it more I Dont hate a side project of a mexican advertising company that blossomed a seperate game company by the same name, that became Kerbal Space Program I dont hate that I managed to mod it into my personal land train simulator or that ive got a thread with over 14000 views On a forum that comes up on google once I type "Kerb..." That I like I Like coming here Its common I Check it at work I Dont like the jenners I DONT like facebook I like this forum
  9. Updated ksp Loaded KSP... Crash... Updated modulemanager to current version Crash Removed my old legacy 0.25 horns and diesel engine Crash Checked im running 64 bit Crash Revert to 1.22 - thank gaming god gabe and steam No crash Reinstall my train parts Diesel locomotive idling on runway happily I Drive trains Im over the hype train Until I can sort out why 1.3 crashes No love from me for 1.3 *hugs 44 class diesel landtrain locomotive tightly* Its ok...ill keep that nasty update away from you 4432
  10. step one of changing KSP to KTP I did wonder if the C4 could be detonated and give everyone the classic post C4 face
  11. Its easy to forget with all the train things I do, everpresent thing thats powered these beasts since 2014 is my best discovery Diesel electric transmission An alternator modded to drive likewise modded wheels from pure throttle power not too different from a real diesel loco without it..the mightly 44 class wouldnt be so graceful
  12. Just putting this here incase people don't read my elcano threads which - over the years is everything train rather than just elcano - might be useful to others Educational video - How a KTP 44 class works - the 'science' behind the magic awesomeness I finally visualised it today after all these years!
  13. Engineering Sidetrack - How does a "Diesel Electric" Locomotive work in KSP - Explained earlier in this thread a long time a go - a few things have changed yet some remain the same. Today I present the art of the Diesel Electric locomotive, "In Action" and when I say in action this is 4433 - her wheels are a little different to that of current 4432.. a few different values between most of my locomotives preserved between saves ensures that each train isn't just a copy of each one - but has its own quirks, gifts and talents (Or drives like a pig for no apparent reason when it wants too!) I stress it works better on the ground and under resistance of the train - plus extra wheels, thrusters for course correcting with SAS/RCS... BUT! I reveal to you the dark arts in all its glory! - Note: The horn is a LV-1R with sounds added to startup/shutdown These engines generate Monopropellant - Alternator line in the CFG file, they generate just 3 thrust Wheels are set to use Monopropellant - as it also powers the RCS thrusters for course holding & RCS "Sanders" that help push the locomotive into the terrain while climbing hills via SAS Technical explanation isn't mathematical, infact trying to calculate the ballence has always got it wrong horribly - resulting in a locomotive dragging to much to one side or being overpowered unresponsive to throttle (Too much power) theres 2 states of a wheel - running and underpowered/off with a slight delay or ramp between the two later - this means that at full power all wheels are running - at idle none or just one is running.. a locomotive at idle will slowly creep forward.. yet on a slight incline wont be effected - the system is far more evident climbing hills where torque not speed - comes into play - even beyond pure numbers - a fully powered system will still benefit of having 2 engines running providing an oversupply of power (Unique to the mark 7 44 class - Earlier locomotives required 2 engines for full power) Add to this a wheel ramps down its power requirement as it gets closer to the torque cutoff speed - in that a locomotive running at near top speed of 26ms will use less power than one climbing a hill at 10ms... the later requiring full output of the engines - this I only discovered while driving battery powered trams well after this idea was hatched a few years back The whole thing is kept "in gear" but holding the pedal on my steering wheel set flat akin to a locomotive deadman pedal or pushing the aero trim fully forward (Alt W, or X to reset) With the trains wheels aiding in keeping the locomotive straight with better balancing, a near perfect system can be achieved, Powerful, Noisy, Smokey, Moody, Horrible, Explody.. All those wonderful things ive come to expect and love about driving these wonderful deadly machines
  14. That does help a bit, and its a good start thanks Kerbins terrain has changed dramaticly over the years too, only just noticing that myself
  15. Greetings everyone! An unusual request for me.. Does anyone have or know where I can find seafloor topography.maps? Since discovering my land trains dont actually float these days but rather do this.... its opened up alot of possible avenues journey wise.. Downside being is at 12ms at full power and visibility of dry land..just not happening, this always present yet alien landscape is full of unknowns Attempts to drive upto the island airbase have been met by ever increasing shelf like drops that never seem to end but the islands suggest otherwise? Has the modern kerbin seafloor ever been mapped? I know theres an active submarine captain faction out there If you can excuse the railway intrusion to your domain, id love some help
  16. Took poor rescued 4433 swimming to prove a point Recording wise
  17. Resumed my Elcano Challenge some days ago - see thread in fanworks Mission reports Many new events - Discovering a 100 ton train doesnt float in the new water physics - but.. runs at 10ms on the bottom quite happily Driving - (on dry land) and getting to 158km from KSC
  18. Another vote for the KAS/KIS way of refueling - I gave up on docking ports a long time ago - they also tempt the kraken You'll need one of them ground pylons and the cement base generally, a few fuel ports but once its set up right, its a very ideal way of refueling - also using a winch with magnet would be a good way of storing a rover
  19. A mornings drive - from the badlands of the loopline - heading over the sea of green tranquility - Heartland was reached - some 140+ KM from KSC - a point where the original 4408 had a video captured of calmly traversing over the terrain at 3/4 throttle while gundam Nicol's piano theme played in the background - the moments where kerbin doesnt seem so alone... it feels like a comfortable home.. familiar terrain of a home town.. somewhere I know so well, theres a certain route that gently rises and falls enough to not worry about brakes or overspeed for extended times.. Only watching the navball keeping a heading of 315.. carving its way between mountains and hills, bare green land with not a tree to be seen... as close to a moment of xen that I feel is possible in a land train, otherwise known as 100 ton rolling machines of death and destruction Nothing exciting to report - nothing exploded - no one died - 10s of kilometres passed by with the occasional thought for trailblazer 4408 and 0.25 KSP, some would say a better time.. alas while not perfect .. I find im making my peace with 1.22+.. everythings still the same in the end With the day slowly approaching afternoon and things to do - on some flat land 4432 was brought to a slow stop - engines shutdown.. a flag planted - Marker 3 Once again assaulted by the gods of incidental music on a playlist im fond of - at the right time this very track made the act of shutting down a locomotive - safe on a save file - one of the more typical conclusions to a days drive KTP Elcano operations has become known for (and none of it is faked - if it wernt so random, it'd be cheesy ) All is well - resuming when I can
  20. A Sub-Trainian indeed And thanks for visiting my thread by the way your buffalo is wonderful rover, it helped me refine the later RTG low speed land trains, a fine machine worthy of many travels and stories itself an eventful drive - what we didnt gain in distance.. we gained in.... atmosphere, attachment.. having resumed regular train operations heading to the previous landmark of 63km with a new refitted 4432 on dry land (?!) the mechanical symphony of detriot diesel engines slowly chugging up and down the RPM scale as terrain demanded, brake applications and meaningless yet glorious horn blasts while battling steep hills again filled the kerbin landscape.. if 4432 is the only living thing on this planet.. she like her sistertrains before her makes damn sure she makes up for it in presence alone with a mix of star trek innerlight theme, mike oldfields flowers of the forest and theme to the visitor Ds9 episode making the littlest things meaningful by default.. things were going well.. steaming towards the 63km flag marker detailed earlier in this thread Suddenly. things changed. Framerate dropped.. checking my computer to find nothing wrong, the problem slowly became evident.. we had entered a physics bubble. judging by the framerate.. there could be only one thing I'd left a train somewhere! each locomotive have their own class number, its more than a number.. its a name.. its a personality.. its the train itself and everything in that instance of what it means to be that number.. 4432 is 4432.. having 2 of them invalidates lore...foundations of KTP operations.. this was uncharted territory.. Throttle was eased back.. coasting towards this target as the metres counted down from 1000.. a cloud of smoke and familar chugging of an idling detriot engine was now possible to hear.. the previous "4432" i'd forgot to revert to hanger, or drive back.. I thought I did for the refit of RTG's yet. the presence of a locomotive infront of me, infact 2 locomotives both 4432, different configurations yet very much similar presented a very real .. problem Out with the C4! leaving the locomotive where she stood wasnt really an option, driving this one back also has its moral objections for similar reasons - yet emotionally attachment in play, so common in this job as a land train driver - taints such decision as simply blowing up the locomotive.. to the credit of KAS/KIS, a more reasonable course of action was taken.. to the benefit and happyness of all 4432 mark 1 - became an unnumbered 44 class - a local workhorse.. the flag was passed from one locomotive to the next.. engines shut down, brakes applied.. made safe and secure, work started on removing her class plates NOW out came the C4!!! But it was only her class plates, and only after both locomotives here moved to a safe distance.. without guilt, waste or sorrow the journey can resume. A locomotive joins the ranks of the KTP reborn as local motive power - to be renumbered 4433 when time permits Before departure - a photo op (Kerbal Rail Photography) was undertaken of the 2 locomotives side by side - a thing of beauty With a final farewell to 4433 and her crew from the cab of 4432 - The journey now resumes - as 4432 steams towards former "bombo outpost" - Last position of 4016 - from there its onwards to the horizon Some people might ask - if im doing the elcano challenge why all the diversions, refits, posts.. why not just do it.. The answer is one of ease - Because trains are about the journey - and its been a great one of them - this very thread tells it all - not just on the surface of kerbin but a journey for me too.. with over a year contained within this thread (I think?) certain events have historical meaning - nothings left behind and the craft themselves grow into the story.. so much more than rovers going to a destination - doing the elcano by train is as much proof of concept of a trains capability as it is the experience of it all.. One that im very proud to be involved in EDIT: 4433 has now found a new home - below the waves
  21. A Day of oddity - Settling down for the night for a long drive - its been bugging me about 4432s lack of water capability - Todays music was the unofficial star citizen soundtrack - which ended up portraying an unusual situation in its unsure but inspiring tones such problems were solved in the past by an elcano iffy-thing of not using boats by simply coupling a "Marine-wagon" to the front of a 40 class - 4432 doesnt have a front coupler, but using Ov class monopropellant engines I could easily turn main generator output into water propulsion jets by simply swtiching off the wheels and revving the engines to active monoprop engines so it was back to the SPH for a while for a bit of a refit.. given the size of these engines are in 1.22 now vs the tiny small Lv-1 size they used to be.. putting them onto the locomotive was unslightly.. like sticking a trombone on the back of a supercar? .. yes very horrible visions there.. dont think it! so the passenger/gaurdsvan got assulted with these ugly things.. it was then time for a test before she got back underway. what happened was.. a colision between KSPs new sub friendly water - untested myself in any serious manner - certainly not after 4408 died off ... and a 100 ton train. the results were.. my first successful reentry ever! waiting for the locomotive to start floating....... waiting..... waiting..... oh.. right 100 ton locomotive vs subable(?) water means.. Subable(?!) Train............. And... 4432 found a solution to crossing water in short.. there land under water and its good enough.. I know every part *does* have a pressure limit - this makes me scared as does looking out the window and seeing water.. all things considered though, the almost slow motion descents of downgrades, the maximum 11ms full power speed.. its a very relaxing if not.... wrong.. wrong way of crossing water.. but 4432 herself.. seems quite happy as do her crew No - this isnt normal at all.. very un-normal.. a train doesnt belong here! Nope again... But no ones screaming with tongues flapping.. so maybe its good but.. happily now back on land.. despite the strange diversion and likely the most un-train thing ever written on this thread in its long history
  22. oh shes beautiful sorry my friend I didnt see your reply.. must have missed an alert.. what was the mission like with the train? any threads to link?
  23. Anywhere youve detailed these wonderful bikes? They look to be the ideal railbike escape pod Quite happy to credit the idea in any screenshot too and link any thread
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