Lumaan

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About Lumaan

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    Spacecraft Engineer
  1. [ERR 04:58:23.422] AssemblyLoader: Exception loading 'CC_RemoteTech': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0 at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0 Additional information about this exception: System.TypeLoadException: Could not load type 'ContractConfigurator.RemoteTech.RemoteTechProgressTracker+FakeSatellite' from assembly 'CC_RemoteTech, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<get_Antennas>d__29' from assembly 'CC_RemoteTech, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. System.TypeLoadException: Could not load type '<FindNeighbors>d__33' from assembly 'CC_RemoteTech, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. ---------------------------------------------------------- Still get it.
  2. Windows 64 bit community workaround

    This is great to hear
  3. Need to have a look at the log file from KSP_Data folder, or it's hard to see whats going on.
  4. You are hitting the max RAM a 32bit program can use. KSP is running out of RAM it can use. From your error.log.
  5. But yeah, you are running into "out of memory" *32bit KSP can only use up to 3.5/3.7Gb RAM* From error.log Show that KSP can't use more memory within the space a 32bit program/game can use, and crash.
  6. Crash on Scene Change

    *From error log 5* You are running into "out off memory" So KSP is trying to go past the max memory a 32bit program can use *around 3.5-3.7Gb RAM* Install this memory monitor mod http://forum.kerbalspaceprogram.com/threads/92907 *or find it on CKAN as "Graphic Memory Monitor"* to keep a eye on your memory.
  7. Lag every three seconds

    Using "-force-d3d11" when running KSP? When I used it some time back it did what you are getting, periodic lag, but never in VAB/SPH.
  8. You are running out of memory KSP can use *around 3.5Gb memory*
  9. Game crashes a lot!

    There is no official 64bit of KSP right now, they tried before on a older build of Unity3d and it didn't really work, but there is a unofficial 64bit workaround here http://forum.kerbalspaceprogram.com/threads/117224-Windows-64-bit-community-workaround but by going this way there is no support if game crash.
  10. Game crashes a lot!

    KSP is running out of memory it can use *Around 3.35-3.7Gb on 32bit*
  11. Steam is using a program id number system that pulls the needed info on where it has installed the game/program from the registry. But then KSP don't need to know where it's installed, it know that where the KSP.exe is the root dir. and look after "GameData" and "KSP_Data" beside the KSP.exe.
  12. oki, then what programs are you trying to run beside KSP?
  13. And 64bit is not official supported so best to use this post http://forum.kerbalspaceprogram.com/threads/117224-Windows-64-bit-community-workaround or http://forum.kerbalspaceprogram.com/threads/113069-WIN-1-0-X-KSP-x64-Total-Unfixer-v2-2-04-08-2015 to get support. This support forum is only for 32bit windows and linux 32bit/64bit(?)
  14. From the log you are running out of memory with KSP. So you need to lower the RAM use with your mods *Take out memory heavy mods or lower the resolution of the texture files within the mods*