Lumaan
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Posts posted by Lumaan
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17 hours ago, blackheart612 said:
Is this from the github version?
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Also, open cockpit has its own plug-in back when I saw it. Otherwise, you can't view it in first person or use it as a primary cockpit back then. I think it's doable now but no "IVA" view
Was the version I got from CKAN, there is no github, so version from spacedock I sure.
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Need to redo to DXT5, missing it.
[LOG 13:28:09.739] Load(Texture): TantaresSP/agencies/agency_sp_scaled [WRN 13:28:09.739] Texture load error in 'E:\Games\Kerbal Space Program\GameData\TantaresSP\agencies\agency_sp_scaled.dds'
Done it with "paint.net"
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This needed to be DXT5 or this error
[LOG 13:27:19.903] Load(Texture): AquilaEnterprises/Flags/AGMFlag [ERR 13:27:19.903] DDS: DXT3(256x160, MipMap=False) - DXT3 format is NOT supported. Use DXT5 [WRN 13:27:19.903] Texture load error in 'E:\Games\Kerbal Space Program\GameData\AquilaEnterprises\Flags\AGMFlag.dds'
I chanced it to DXT5 so it loads with "paint.net"
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LOG 11:28:48.950] Load(Texture): AirplanePlus/Parts/Utility/Skid/skidtex
[ERR 11:28:48.951] DDS: DXT3(256x256, MipMap=True) - DXT3 format is NOT supported. Use DXT5[WRN 11:28:48.951] Texture load error in 'E:\Games\Kerbal Space Program\GameData\AirplanePlus\Parts\Utility\Skid\skidtex.dds'
It loads as DXT5 (Saved it as DXT5 in "paint.net" and no error)
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Hmm.. hehe. True, I make the chance
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This 2 files don't load from "...\GameData\Custom_FARAeroData.cfg", "...\GameData\Custom_FARConfig.cfg" - Error is in the "KSP.log"
[WRN 00:31:10.438] Config in file 'E:\Games\Kerbal Space Program\GameData\Custom_FARAeroData.cfg' contains an unnamed node. Skipping. [WRN 00:31:10.438] Config in file 'E:\Games\Kerbal Space Program\GameData\Custom_FARConfig.cfg' contains an unnamed node. Skipping.
{ @FARConfig:FOR[FerramAerospaceResearch] { . . . . . . } }
I think this is good to delete the first "{" and last "}"
@FARConfig:FOR[FerramAerospaceResearch] { . . . . . . }
-edit. Thanks @Beetlecat
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@Pointblank66 I'm sure it has to be KSP 1.8.0, I get it from RealFuels.version in RealFuels dir.
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Some error I get because your missing "]" - [#moduleID[SphericalTankFuelSwitch]", it need" [#moduleID[SphericalTankFuelSwitch]]". Need to close it with "]".
It gave me this error 5 times, "Applying update DaMichel/SphericalTanks/Patches/B9FuelSwitch-TAC-LS/@PART[DM-SphericalTank-125-70,DM-SphericalTank-125-140,DM-SphericalTank-125-111,DM-SphericalTank-125-88,DM-SphericalTank-125-55]:NEEDS[B9PartSwitch,TacLifeSupport,DaMichel/SphericalTanks]:AFTER[SphericalTanks] to DaMichel/SphericalTanks/Parts/c125-r111-SphericalTank.cfg/PART[DM-SphericalTank-125-111]
[ERR 22:22:21.635] Error - Skipping a patch subnode with unbalanced square brackets or a space (replace them with a '?') in @PART[DM-SphericalTank-125-70,DM-SphericalTank-125-140,DM-SphericalTank-125-111,DM-SphericalTank-125-88,DM-SphericalTank-125-55]:NEEDS[B9PartSwitch,TacLifeSupport,DaMichel/SphericalTanks]:AFTER[SphericalTanks] :
@MODULE[ModuleB9PartSwitch]:HAS[#moduleID[SphericalTankFuelSwitch]"
in B9FuelSwitch-TAC-LS.cfg under "Patches".After I don't get the same error.
I have found the same missing in "B9FuelSwitch-Karbonite.cfg", "B9FuelSwitch-Kerbalism.cfg", "B9FuelSwitch-Snacks.cfg".
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On 11/27/2017 at 3:25 PM, TaxiService said:
Hi nightingale,
A couple of players reported a Reflection issue of Contract Configuration 1.23.3 against newly-released RemoteTech 1.8.9 on KSP 1.3.1. Here's my output_log file.
Based on my investigation, the reflection issue seems to be due to the attributes of a new functionality added to RT 1.8.9. Here's the offending commit of RT codebase. I guess CC was compiled particularly against RT 1.8.8 and didn't expect the new attributes but I can hardly believe the reflection could fail against new attributes.
If possible, please advise me on possible changes required to be make to RT codebase to resolve the reflection issue.
[ERR 04:58:23.422] AssemblyLoader: Exception loading 'CC_RemoteTech': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0Additional information about this exception:
System.TypeLoadException: Could not load type 'ContractConfigurator.RemoteTech.RemoteTechProgressTracker+FakeSatellite' from assembly 'CC_RemoteTech, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
System.TypeLoadException: Could not load type '<get_Antennas>d__29' from assembly 'CC_RemoteTech, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
System.TypeLoadException: Could not load type '<FindNeighbors>d__33' from assembly 'CC_RemoteTech, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
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Still get it.
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4 minutes ago, politas said:
latest 1.1 prerelease now has 1.1 in the readme file, we've been told. Can those who have switched over confirm that?
From the readme.txt
Version 1.1.0 Pre-release
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On 29/2/2016 at 11:24 PM, NathanKell said:
@atomontage um...did you miss the part where our #1 priority for the last year has been moving to Unity 5? (You know, the one that has fixed many Windows/OSX 64bit issues). No guarantees, but as the dev notes have stated many times, we're all doing our work in the 64bit editor and it's been stable so far.
This is great to hear
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Need to have a look at the log file from KSP_Data folder, or it's hard to see whats going on.
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You are hitting the max RAM a 32bit program can use.
KSP is running out of RAM it can use.
From your error.log.
38% memory in use.0 MB physical memory [0 MB free].
0 MB paging file [0 MB free].
0 MB user address space [96 MB free].
Write to location 00000000 caused an access violation.
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But yeah, you are running into "out of memory" *32bit KSP can only use up to 3.5/3.7Gb RAM*
From error.log
79% memory in use.0 MB physical memory [1672 MB free].
0 MB paging file [0 MB free].
0 MB user address space [92 MB free].
Write to location 02000000 caused an access violation.
Show that KSP can't use more memory within the space a 32bit program/game can use, and crash.
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*From error log 5*
You are running into "out off memory"
65% memory in use.0 MB physical memory [2757 MB free].
0 MB paging file [3703 MB free].
0 MB user address space [228 MB free].
Write to location 00801000 caused an access violation.
So KSP is trying to go past the max memory a 32bit program can use *around 3.5-3.7Gb RAM*
Install this memory monitor mod http://forum.kerbalspaceprogram.com/threads/92907 *or find it on CKAN as "Graphic Memory Monitor"* to keep a eye on your memory.
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Using "-force-d3d11" when running KSP? When I used it some time back it did what you are getting, periodic lag, but never in VAB/SPH.
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You are running out of memory KSP can use *around 3.5Gb memory*
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There is no official 64bit of KSP right now, they tried before on a older build of Unity3d and it didn't really work, but there is a unofficial 64bit workaround here http://forum.kerbalspaceprogram.com/threads/117224-Windows-64-bit-community-workaround but by going this way there is no support if game crash.
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72% memory in use.
0 MB physical memory [2274 MB free].
0 MB paging file [0 MB free].
0 MB user address space [147 MB free].
Write to location 01000000 caused an access violation.
KSP is running out of memory it can use *Around 3.35-3.7Gb on 32bit*
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Steam is using a program id number system that pulls the needed info on where it has installed the game/program from the registry. But then KSP don't need to know where it's installed, it know that where the KSP.exe is the root dir. and look after "GameData" and "KSP_Data" beside the KSP.exe.
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oki, then what programs are you trying to run beside KSP?
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And 64bit is not official supported so best to use this post http://forum.kerbalspaceprogram.com/threads/117224-Windows-64-bit-community-workaround or http://forum.kerbalspaceprogram.com/threads/113069-WIN-1-0-X-KSP-x64-Total-Unfixer-v2-2-04-08-2015 to get support.
This support forum is only for 32bit windows and linux 32bit/64bit(?)
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From the log you are running out of memory with KSP. So you need to lower the RAM use with your mods *Take out memory heavy mods or lower the resolution of the texture files within the mods*
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Are you using "-force-d3d11"?? It maked my KSP stutter in 64bit.
[1.4.x-1.8.x] Airplane Plus - R26.4 (Fixed issues/Github is up to date) (Dec 21, 2019)
in KSP1 Mod Releases
Posted
But CKAN's download is from spacedock. No other download (I think). I think you better tell them where they get the least version from.