Lumaan

Members
  • Content Count

    113
  • Joined

  • Last visited

Posts posted by Lumaan


  1. On 11/27/2017 at 3:25 PM, TaxiService said:

    Hi nightingale,

    A couple of players reported a Reflection issue of Contract Configuration 1.23.3 against newly-released RemoteTech 1.8.9 on KSP 1.3.1. Here's my output_log file.

    Based on my investigation, the reflection issue seems to be due to the attributes of a new functionality added to RT 1.8.9. Here's the offending commit of RT codebase. I guess CC was compiled particularly against RT 1.8.8 and didn't expect the new attributes but I can hardly believe the reflection could fail against new attributes.

    If possible, please advise me on possible changes required to be make to RT codebase to resolve the reflection issue.

    [ERR 04:58:23.422] AssemblyLoader: Exception loading 'CC_RemoteTech': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
      at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
      at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
      at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0

    Additional information about this exception:

     System.TypeLoadException: Could not load type 'ContractConfigurator.RemoteTech.RemoteTechProgressTracker+FakeSatellite' from assembly 'CC_RemoteTech, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.

     System.TypeLoadException: Could not load type '<get_Antennas>d__29' from assembly 'CC_RemoteTech, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.

     System.TypeLoadException: Could not load type '<FindNeighbors>d__33' from assembly 'CC_RemoteTech, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.

    ----------------------------------------------------------

    Still get it.


  2. On 29/2/2016 at 11:24 PM, NathanKell said:

    @atomontage um...did you miss the part where our #1 priority for the last year has been moving to Unity 5? :) (You know, the one that has fixed many Windows/OSX 64bit issues). No guarantees, but as the dev notes have stated many times, we're all doing our work in the 64bit editor and it's been stable so far.

    This is great to hear :)


  3. But yeah, you are running into "out of memory" *32bit KSP can only use up to 3.5/3.7Gb RAM*

    From error.log

    79% memory in use.

    0 MB physical memory [1672 MB free].

    0 MB paging file [0 MB free].

    0 MB user address space [92 MB free].

    Write to location 02000000 caused an access violation.

    Show that KSP can't use more memory within the space a 32bit program/game can use, and crash.


  4. *From error log 5*

    You are running into "out off memory"

    65% memory in use.

    0 MB physical memory [2757 MB free].

    0 MB paging file [3703 MB free].

    0 MB user address space [228 MB free].

    Write to location 00801000 caused an access violation.

    So KSP is trying to go past the max memory a 32bit program can use *around 3.5-3.7Gb RAM*

    Install this memory monitor mod http://forum.kerbalspaceprogram.com/threads/92907 *or find it on CKAN as "Graphic Memory Monitor"* to keep a eye on your memory.


  5. Hey guys, been reading through this thread, i wanna pile more more mods on,

    I tried this workaround but when i download unity i dont have the specific folder path "win64_nondevelopment" to get the win_player.exe and the mono hence i end up with the error. the closest i have is windowsnondevelopment and windowsdevelopment.

    Can anyone help me out here as im losing my mind with trying to get linux ubuntu to work right!!

    What Unity did you download?


  6. Yea post a bit more info for sure.

    To Lumaan' date=' AFIAK ATM is no longer required since Squad switched over their textures to dds. I would drop ATM for good if you're not using mods with extensive png textures.[/quote']

    But the thing is not all mods have followed, so it will help and ATM is only converting if needed.


  7. Hi can anyone help me maybe?

    I'm triying this procedure with KSP 1.0.4 but:

    First I'm getting quite a lot of messages in red (I can click on close)

    Then the loading page is missing the progress bar, and it takes... forever to load the game (I haven't loaded succesfully yet)

    Currently I'm still loading it, I can see the funny messages changing (adding K to all world, Reaching a safe distance...etc) but... it goes like this... forever.

    I've also removed active texture manager mod, thinking it might the cause of the slowliness, but it's the same.

    Am I the only one who is experiencing this?

    Without a list of the mods you use and a log it's hard to help + what spec you PC have. ATM is only slow the 1st time after installed or when new mods with texture where it needs to do it's stuff on.