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Lumaan

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Posts posted by Lumaan

  1. Hey guys, been reading through this thread, i wanna pile more more mods on,

    I tried this workaround but when i download unity i dont have the specific folder path "win64_nondevelopment" to get the win_player.exe and the mono hence i end up with the error. the closest i have is windowsnondevelopment and windowsdevelopment.

    Can anyone help me out here as im losing my mind with trying to get linux ubuntu to work right!!

    What Unity did you download?

  2. Yea post a bit more info for sure.

    To Lumaan' date=' AFIAK ATM is no longer required since Squad switched over their textures to dds. I would drop ATM for good if you're not using mods with extensive png textures.[/quote']

    But the thing is not all mods have followed, so it will help and ATM is only converting if needed.

  3. Hi can anyone help me maybe?

    I'm triying this procedure with KSP 1.0.4 but:

    First I'm getting quite a lot of messages in red (I can click on close)

    Then the loading page is missing the progress bar, and it takes... forever to load the game (I haven't loaded succesfully yet)

    Currently I'm still loading it, I can see the funny messages changing (adding K to all world, Reaching a safe distance...etc) but... it goes like this... forever.

    I've also removed active texture manager mod, thinking it might the cause of the slowliness, but it's the same.

    Am I the only one who is experiencing this?

    Without a list of the mods you use and a log it's hard to help + what spec you PC have. ATM is only slow the 1st time after installed or when new mods with texture where it needs to do it's stuff on.

  4. I made the 64 workaround, so far seems very stable with many mods.

    However the frame rate is deplorable, even a single SRB will lag enough to make the game unplayable.

    I run x32 with no issues (aside from memory crashes), and 1.0 really seemed to make graphics smoother.

    so close, and yet so far... any ideas?

    thx

    Using "-force-d3d11" when launching the game?

    If not we need some info on mods/system spect.

  5. Looks like we have to stop playing around with 64bit KSP for now. :(

    To know why read this post from sarbian http://forum.kerbalspaceprogram.com/threads/113069-WIN-1-0-X-KSP-x64-Total-Unfixer-v2-1-18-07-2015?p=2113398&viewfull=1#post2113398

    And please don't disagree with sarbian on this one, somebody played dirty on this one, and I can understand why sarbian is doing this now, sad but understandable :(

  6. Ok, I m tired of this. I added a log in MM so modder know if someone is playing x64 or x86. Now you added something that remove it. So now I can't trust any log I get and someone managed to send me a x64 log without telling me. I got better thing to do than debug a KSP Win x64.

    So congratualation you got me in a really bad mood. So now I will make sure any MM on Win x64 KSP will not EVER work again.

    This is really sad news :( And I'm sorry, sarbian, that some user don't understand that you (the user of the "hacked" 64bit version) don't report 64bit bugs until the day Squad put out a official 64bit KSP.

    So thank you whoever you are that f**k it up for that rest of us 64bit user.

    And I'm reallt sorry that you have to take this action against 64bit, but I understand why you do it, sarbian, I really do :(

  7. I ques more relevant part is (its cycles forever)

    7/14/2015 5:21:03 PM,KerbalAlarmClock,Active Vessel unreadable - resetting inqueue flag

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    NullReferenceException: Object reference not set to an instance of an object

    at DMagic.DMAnomalyList.pqsBuild (.CelestialBody B) [0x00000] in <filename unknown>:0

    at DMagic.DMAnomalyList.Update () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReferenceException: Object reference not set to an instance of an object

    at KerbalAlarmClock.KerbalAlarmClock.UpdateDetails () [0x00000] in <filename unknown>:0

    at KerbalAlarmClock.KerbalAlarmClock.RepeatingWorker () [0x00000] in <filename unknown>:0

    at KSPPluginFramework.MonoBehaviourExtended.RepeatingWorkerWrapper () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReferenceException: Object reference not set to an instance of an object

    at VesselAutopilotUI.LateUpdate () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_rotation (UnityEngine.Quaternion&)

    at UnityEngine.Transform.get_rotation () [0x00000] in <filename unknown>:0

    at IVASun.LateUpdate () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReferenceException: Object reference not set to an instance of an object

    at scatterer.scatterPostprocess.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_rotation (UnityEngine.Quaternion&)

    at UnityEngine.Transform.get_rotation () [0x00000] in <filename unknown>:0

    at UnityEngine.Transform.get_up () [0x00000] in <filename unknown>:0

    at NavHud.MainBehaviour.UpdateHeadingMarkers (Matrix4x4 worldToCamMat, Vector3 screenEdge) [0x00000] in <filename unknown>:0

    at NavHud.MainBehaviour.OnPreCull () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReference: System.NullReferenceException:

    at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform ()

    at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0

    at Rotate.VehicleRotator.RotateWhilePacked (.Vessel vessel) [0x00000] in <filename unknown>:0

    at Rotate.VehicleRotator.FixedUpdate () [0x00000] in <filename unknown>:0

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    NullReference: System.NullReferenceException:

    at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform ()

    at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0

    at Rotate.VehicleRotator.RotateWhilePacked (.Vessel vessel) [0x00000] in <filename unknown>:0

    at Rotate.VehicleRotator.FixedUpdate () [0x00000] in <filename unknown>:0

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform ()

    at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0

    at DistantObject.FlareDraw.AddVesselFlare (.Vessel referenceShip) [0x00000] in <filename unknown>:0

    at DistantObject.FlareDraw.GenerateVesselFlares () [0x00000] in <filename unknown>:0

    at DistantObject.FlareDraw.Update () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReferenceException: Object reference not set to an instance of an object

    at scatterer.SkyNode.toggleCoronas () [0x00000] in <filename unknown>:0

    at scatterer.SkyNode.UpdateNode () [0x00000] in <filename unknown>:0

    at scatterer.Manager.Update () [0x00000] in <filename unknown>:0

    at scatterer.Core.Update () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Component:GetComponent (System.Type)

    at UnityEngine.Component.GetComponent[TSTCameraModule] () [0x00000] in <filename unknown>:0

    at TarsierSpaceTech.TSTDOE.Update () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    7/14/2015 5:21:03 PM,KerbalAlarmClock,Active Vessel unreadable - resetting inqueue flag

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    NullReferenceException: Object reference not set to an instance of an object

    at DMagic.DMAnomalyList.pqsBuild (.CelestialBody B) [0x00000] in <filename unknown>:0

    at DMagic.DMAnomalyList.Update () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_rotation (UnityEngine.Quaternion&)

    at UnityEngine.Transform.get_rotation () [0x00000] in <filename unknown>:0

    at IVASun.LateUpdate () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReferenceException: Object reference not set to an instance of an object

    at scatterer.scatterPostprocess.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_get_rotation (UnityEngine.Quaternion&)

    at UnityEngine.Transform.get_rotation () [0x00000] in <filename unknown>:0

    at UnityEngine.Transform.get_up () [0x00000] in <filename unknown>:0

    at NavHud.MainBehaviour.UpdateHeadingMarkers (Matrix4x4 worldToCamMat, Vector3 screenEdge) [0x00000] in <filename unknown>:0

    at NavHud.MainBehaviour.OnPreCull () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReference: System.NullReferenceException:

    at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform ()

    at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0

    at Rotate.VehicleRotator.RotateWhilePacked (.Vessel vessel) [0x00000] in <filename unknown>:0

    at Rotate.VehicleRotator.FixedUpdate () [0x00000] in <filename unknown>:0

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    NullReference: System.NullReferenceException:

    at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform ()

    at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0

    at Rotate.VehicleRotator.RotateWhilePacked (.Vessel vessel) [0x00000] in <filename unknown>:0

    at Rotate.VehicleRotator.FixedUpdate () [0x00000] in <filename unknown>:0

    (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform ()

    at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0

    at DistantObject.FlareDraw.AddVesselFlare (.Vessel referenceShip) [0x00000] in <filename unknown>:0

    at DistantObject.FlareDraw.GenerateVesselFlares () [0x00000] in <filename unknown>:0

    at DistantObject.FlareDraw.Update () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReferenceException: Object reference not set to an instance of an object

    at scatterer.SkyNode.toggleCoronas () [0x00000] in <filename unknown>:0

    at scatterer.SkyNode.UpdateNode () [0x00000] in <filename unknown>:0

    at scatterer.Manager.Update () [0x00000] in <filename unknown>:0

    at scatterer.Core.Update () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    NullReferenceException

    at (wrapper managed-to-native) UnityEngine.Component:GetComponent (System.Type)

    at UnityEngine.Component.GetComponent[TSTCameraModule] () [0x00000] in <filename unknown>:0

    at TarsierSpaceTech.TSTDOE.Update () [0x00000] in <filename unknown>:0

    (Filename: Line: -1)

    Note that I did encoutered this ussue with x32 in a separte install with mods close to my x64 install. (no texture replacing etc)

    Last time I got it "fixed' I reinstaled game and mods. It took me more than 4 hours to recreate this bug again (I discovere this bug in career mode, got some tech, remote tech conract to asemble 4 com satelites and bug take place when you have more than one vessel I guess)

    Please don't report 64bit bugs outside the 64bit post's we already have, and if you are going to report then recreate it in 32bit with the same setup you have for the 64bit, if you cant don't report in non 64bit post. And it's not enough to have encountered it before in 32bit. So if you get a bug in 64bit, take that setup and drop it in to a 32bit and remake it, if you get the same bug as you did in 64bit then report it as a 32bit bug, never report it as a 64bit outside the 64bit posts we have.

  8. @nightingale

    Ehh this bug occure in 32 too. Soo... Its not that I went to your tread and start asking questions.

    The thing is.. did you remake the bug in 32bit?? can't see you did that *and I me you not anybody else* if so yeah you can report it *but remember to report you did it on 32bit - many is keeping track on who is playing with the 64bit KSP*, but if you didn't remake the bug in 32bit with the same mods as you use in 64bit, but only report the bug from 64bit, please don't go outside the few 64bit's forums post we have for the 64bit build.

    So please don't report bugs you get in 64bit without remaking them in 32bit outside of the 64bits forums post we have.

    - - - Updated - - -

    Just a quick note: I got random hangs on x64, mostly on high time warp, until I uninstalled Distant Object Enhancement.

    More info please, like what mods you use, use any command when starting the game *like -force-opengl ect*

    I had lag spikes when I used -force-d3d11 in 64bit

  9. Hi all. I really could do with some guidance here. Last night I spent 3 hours trying to get 64bit running but no matter what I tried all I get when I run the .exe is

    Data Folder not found

    There should be 'KSP.exe_Data'

    folder next to the executable

    I have followed the instructions on the first page of this post exactly to the letter using fresh installs and the correct version of unity as stated. I have also tried using the latest version of unity but with the same results.

    I have read through this thread and still I cannot fathom it.

    Could some kind pilot please explain in a dumbed down way some simple steps for me to follow.

    I can provide any extra information you may need.

    Thankyou in advance :)

    I'm sure it's because Windows Explore is hiding file extension of known ones. So open Windows Explore and at the top there should be a menu called "View" *If not then press the "Alt"-key and you'll get it, click on the "Folder Options" - In there go to tab "View" and uncheck the "Hide extensions of known file types".

    And then I sure if you go into you KSP dir. you'll see KSP.exe.exe, rename it to only KSP.exe.

    Hope it helps.

  10. Gonna ask a pretty stupid question, but does the Unity 4.6.4 installer contain any kind of phone-home rootkits that remain on your system after uninstall? After dealing with stuff like Hackshield and other similar rootkits designed by awful devs, I've been pretty burned out on installing stuff that contains any kind of DRM.

    Just unpack the .exe (Unity installer) file with 7zip and get the files you need for 64bit ;)

    - - - Updated - - -

    Sooo... I hate to be that guy but...

    can I get this working for mac?

    I know that there is files for Mac in same way as for Windows in Unity, if they are any use I don't know.

  11. Could you please point out where in the agreements it states this. From my investigations, I have found that the next block of quoted text is the relevent section in redistribution.

    From this, I gather that only things that you make with unity, The functions of producing a product with unity, and other like activites are against agreement. But not taking a small componant from the build function.

    Eitherway, A tool is easier than downloading 1.6Gb of Unity just for a 64bit hack

    https://unity3d.com/legal/eula]

    2. Restrictions.

    ...

    5. General Restrictions. Except as expressly specified in this Agreement, you may not: (a) copy (except in the course of loading or installing) or modify or create derivative works of the Software; (B)distribute, transfer, sublicense, lease, lend, rent or otherwise provide access to the Software to any third party; © make the functionality of the Software available to multiple users or third parties through any means, including but not limited to by uploading the Software to a network or file-sharing service or through any hosting, application services provider, service bureau, software-as-a-service (SaaS) or any other type of services; (d) use the Software to develop a competing product; or (e) do anything that could cause or result in the Software (including the runtime portion thereof) being subject to any open source license (or similar license) that requires as a condition of use, modification or distribution that the Software (including the runtime portion thereof) or other software combined or distributed with the Software be: (i) disclosed or distributed in source code form; (ii) licensed for the purpose of making derivative works; or (iii) redistributable at no charge. You acknowledge and agree that portions of the Software, including but not limited to the source code and the specific design and structure of individual modules or programs, are confidential and constitute or contain trade secrets of Unity and its licensors. Accordingly, you agree not to disassemble, decompile or reverse engineer the Software, in whole or in part, or permit or authorize a third party to do so, except to the extent such activities are expressly permitted by law notwithstanding this prohibition.

    "make the 64bit of the Software available to multiple users or third parties through any means" so yeah it's against the agreement.

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