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Perry210174

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    Bottle Rocketeer
  1. No, I use the stock tech tree.
  2. I just updated KSP to version 1.4.4 / Making History 1.3.0. Every USI Life Support part is found in "Surviability" (very early in tech tree). Is this intended? I would like it, when the parts were in different tech nodes.
  3. I'm only half-hyped. Hyped about: - Unity 5 / 64 bit - better calculation of orbit lines / maneuver nodes - KSPedia - new wheel physics - part searching - the inflatable heat shield De-hyped about: - no GP2 - no antenna relay network / antenna range - no delta-v display (not even in editor) - no new science experiments - no fuel dumping - no assistance for modular planetary bases (adjustable landing gears / wheels, you must drive them together and hope it will fit somehow)
  4. I think the new feature is fuel dumping.
  5. KSP/Windows: KSP 0.90 32 bit (steam version) Windows 7 home premium 64bit (german version) (more info in logfiles) Problem: Can not enter Tracking Station, VAB Can enter Astronaut Complex -> when exit: Astronaut-complex-music continues playing Can exit game pressing Alt+F4 only. (Tried 2-3 Times to restart KSP and enter diffenrent Buildings. Lauchpad and Astronaut Complex can be entered, other buildings can not be entered). Mods installed: Karbonite 0.5.0 (with fixed firespitter dll) KAS 0.4.10 Kerbal Alarm Clock 3.0.6.0 MechJeb2 2.4.1.0 SCANsat 8.1 Reproduction steps: Start KSP Load Savegame Leftklick on Tracking Station Logs and Save: home.arcor.de/luecke_online/ksp/savegame_logfiles.zip I built a Spacecraft "Ike Station 1" (it's saved in VAB directory) and flew it to Ike orbit, decoupled the lander and landed on Ike. During flight it was impossible to quicksave, it was impossible to switch to another ship on the map and it was impossible to go to Space Center. But I continued the mission, landed on Ike, transmitted all Science. Then I tried to go to Space Center, it didn't work. I watched the debug-menu The debug menu showed many, many "NullReferenceException: Object reference not set to an instance of an object" errors. I quit the game via Alt+F4. After reloading I couldn't continue the game (see above).
  6. Are the biomes on Kerbin, Mün and Minmus the "old" ones or made Squad them all new?
  7. Yes! This also happened to me, and when I forgot to deactivate the opposite engines, all of them fired simultanously and the ship doesn't move but wasted fuel.
  8. I should buy a ticket now. Can someone explain what these duna bars are, that everyone eat, please?
  9. Hallo KSP Spieler, mich interessiert, wie ihr die Namen der Himmelskörper aussprecht. Ich als Deutscher spreche die meisten Namen auch deutsch aus. So sage ich z.B. zu Eeloo 'E-LOO' und nicht 'I-LOU'. Lustig finde ich Ike. Das klingt ein wenig wie 'Ikke' aus dem Berliner Dialekt. Bei Mün ist es ja ganz klar: Wenn man das Ü benutzt, wird ja die deutsche Aussprache geradezu verlangt, ansonsten sage ich 'MUN' (nicht 'MAN'). Problematisch finde ich Eve. Eve spreche ich dann doch 'I-F', also englisch, aus. 'E-FE' klingt irgendwie "falsch". Hier eine Liste, wie ich die Namen ausspreche: Kerbol - KER-BOL, oder einfach Sonne Moho - MO-HO Eve - I-F, langes I Gilly - GI-LI, erstes I kurz (klingt im englischem genauso) Kerbin - KER-BIN Mun / Mün - MUN / MÜN, langes U/Ü Minmus - MIN-MUS, kurzes U Duna - DU-NA, U und A lang Ike - I-KE, (halb)langes I Dres - DRES, langes E Jool - JOL, langes O Laythe - LAI-TE, TH wird zu T, Aussprache nicht wie das englische TH Vall - WAL, kurzes A Tylo - TI-LO, oder TÜ-LO Bop - BOP, kurzes O Pol - POL, langes O Eeloo - E-LO, langes E mfg Perry
  10. I landed on Vall near the henge and put one Kerbal on top of the biggest pyramid. This was my first visit there. Unfortunately I don't have enough fuel to bring him back to Kerbin. So I will have to start a rescue mission soon.
  11. First I will put some small probes in the cargo bay. Then I will test it as part of a rocket. Finally I try to build a spaceplane with a small plane inside the cargo bay.
  12. Hello, the same happens to me. It begun, after I installed Kerbal Alarm Clock. It seems to happen more often, when ships are in great distance; behind Duna on way to Dres, Jool or Eeloo. I had it at different savegames. Sometimes KSP deletes these ships after restart and reload the savegame. But before I used Kerbal Alarm Clock, I never left ships alone. I always let them the active vessel, until it reached its destination. I uploaded my log file: http://home.arcor.de/luecke_online/ksp/output_log.txt. Sorry about my bad english.
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