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About BruceKnowles

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  1. 1. Yep, KSP-AVC works just fine when OpenGL is not forced active. 2.As my text says, this is a notification to the developer to draw his attention to the fact. Having read the code, there is no immediately obvious reason why it fails with OpenGL activated. Have a nice day!!!!
  2. Heads up.... Undesired feature detected with KSP-AVC and KSP 1.2.1! For both x86 and x64 and using command line option -force-opengl triggers a program crash during start up. This occurs when it is the only mod loaded.
  3. I got this... will get back to you when done.
  4. Start at the beginning where everybody else might. I suggest you let us know what you do know... for example, what is your dev skills? Do you own a relevant compiler? It is very difficult to get you started when all you have is a blank page to make inferences from. PM me if you prefer a private chat. Good luck!!!
  5. HI, I have spent the afternoon tracking the following error in the log file: [EXC 20:01:23.185] NullReferenceException: Object reference not set to an instance of an object ScienceChecklist.ExperimentFilter.<RefreshExperimentCache>b__7 (.CelestialBody x) System.Linq.Enumerable.ToDictionary[CelestialBody,CelestialBody,String[]] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, IEqualityComparer`1 comparer) System.Linq.Enumerable.ToDictionary[CelestialBody,CelestialBody,String[]] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 el
  6. Why has the latest version of this mod been released with an out of date version of the Community Resource Pack (CRP 0.3.3 for use on KSP 0.90)? Latest version is CRP 0.4.0 which was released a few days before your product!!!
  7. Darn fine question... It may well be a safe bet to presume that if IAS was calculated at all somebody would already have designed a pitot tube for use in atmospheric environments.
  8. Not necessarily, that's the meaning of terminal velocity... you can accelerate only so much when going downwards... ask any free fall skydiver!!!! P.S. Also keep in mind that you will always slow down as you hit thicker air due to the effects of drag.
  9. Dear Developers, I would have just attempted to read the KIS user guide by clicking on the book as instructed. Sadly, due in part to my age group, page two is almost unreadable. This is primarily due to the lack of high quality text (it is very blurry), and in blue text. Things improve slightly on the following pages partly due to a slightly larger font (I think) and bold text. Please consider changing the colour to black to improve the contrast. This small change will greatly improve the clarity of the text. An increase in font size would also be much appreciated. Thank in advance
  10. KIS 1.1.1 is working fine with KSP 1.0. However, you should note that not all items are necessarily accepted by the container (partly because they are too big to fit). Try inserting the E-SD80 screwdriver or any of the other 5 items found in the EVA items tab. If these don't fit then you definitely have a problem.
  11. This might well be an error: see lines 124 - 146 in module contractContainers.cs [COLOR=#569CD6][FONT=Consolas]private[/FONT][/COLOR][COLOR=#DCDCDC][FONT=Consolas] [/FONT][/COLOR][COLOR=#569CD6][FONT=Consolas]void[/FONT][/COLOR][COLOR=#DCDCDC][FONT=Consolas] [/FONT][/COLOR][COLOR=#00FFFF][FONT=Consolas]contractPenalties[/FONT][/COLOR][COLOR=#DCDCDC][FONT=Consolas]([/FONT][/COLOR][COLOR=#ADD8E6][FONT=Consolas]Contract[/FONT][/COLOR][COLOR=#DCDCDC][FONT=Consolas] c)[/FONT][/COLOR] { [COLOR=lightblue]CurrencyModifierQuery[/COLOR] currencyQuery [COLOR=#b4b4b4]=[/COLOR] [COLOR=lightblue]Curre
  12. No need to vote, the devs with a bee in the bonnet on this issue have long since implemented code that disabled their products from operating when the 64bit version was running. However, in contrast, there are many members here who are quite capable of removing this constraint, linking the correct dlls, and creating a 64bit compliant version. As such, these people are very unlikely to harass the primary developers about 64bit related problems.... What has happened in effect is to take away the right of these members to make a choice.
  13. Without a doubt.... his videos are by far the most thorough, full of detail and a great story line to boot. In truth, I think he is in a separate class of his own. However, I would like to add that I do not consider other such as Scott Manley and Danny2462 poorer content producers. Indeed, they are also excellent but are quite different in the type of content that they do generate. - - - Updated - - - I must say that this particular thread was a most informative one. As it happens, I watch most of those mentioned every day... however, there are still a number of producers I was not aware of.
  14. Good for you... I wish we were all as smart as you were..... It may also have been useful to have a close DNA connection with Nostradamus, that way we would have been able to predict this update and prepare for it!
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