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BruceKnowles

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Everything posted by BruceKnowles

  1. 1. Yep, KSP-AVC works just fine when OpenGL is not forced active. 2.As my text says, this is a notification to the developer to draw his attention to the fact. Having read the code, there is no immediately obvious reason why it fails with OpenGL activated. Have a nice day!!!!
  2. Heads up.... Undesired feature detected with KSP-AVC 1.1.6.2 and KSP 1.2.1! For both x86 and x64 and using command line option -force-opengl triggers a program crash during start up. This occurs when it is the only mod loaded.
  3. I got this... will get back to you when done.
  4. Start at the beginning where everybody else might. I suggest you let us know what you do know... for example, what is your dev skills? Do you own a relevant compiler? It is very difficult to get you started when all you have is a blank page to make inferences from. PM me if you prefer a private chat. Good luck!!!
  5. HI, I have spent the afternoon tracking the following error in the log file: [EXC 20:01:23.185] NullReferenceException: Object reference not set to an instance of an object ScienceChecklist.ExperimentFilter.<RefreshExperimentCache>b__7 (.CelestialBody x) System.Linq.Enumerable.ToDictionary[CelestialBody,CelestialBody,String[]] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, IEqualityComparer`1 comparer) System.Linq.Enumerable.ToDictionary[CelestialBody,CelestialBody,String[]] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector) ScienceChecklist.ExperimentFilter.RefreshExperimentCache () ScienceChecklist.ScienceWindow.RefreshExperimentCache () ScienceChecklist.ScienceChecklistAddon+<WaitForRnDAndPartLoader>d__7.MoveNext () As it happens this problem has already been resolved in version 4.3. I wish I had noticed this release sooner, it would have saved me some time. However, I have noticed an unexpected gap: see the following trace extracted from the log file (Created by adding some extra logging); [WRN 20:01:23.151] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache [WRN 20:01:23.152] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - Checkpoint 001 [WRN 20:01:23.153] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - Checkpoint 002 [WRN 20:01:23.154] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - Checkpoint 003 [WRN 20:01:23.155] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - Checkpoint 004 [WRN 20:01:23.156] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - bodies.Count = 17 [WRN 20:01:23.156] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #0 is Sun [WRN 20:01:23.157] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - [COLOR=#ff8c00][B]body #0(Sun) has no BiomeMap defined![/B][/COLOR] [WRN 20:01:23.158] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #1 is Kerbin [WRN 20:01:23.159] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #1(Kerbin) kerbin_biomes_large has 9 Attributes! [WRN 20:01:23.160] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #2 is Mun [WRN 20:01:23.161] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #2(Mun) mun_Biomes has 15 Attributes! [WRN 20:01:23.161] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #3 is Minmus [WRN 20:01:23.162] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #3(Minmus) MinmusBiomes_quantized has 9 Attributes! [WRN 20:01:23.163] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #4 is Moho [WRN 20:01:23.164] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #4(Moho) Moho_Biome has 12 Attributes! [WRN 20:01:23.165] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #5 is Eve [WRN 20:01:23.166] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #5(Eve) eve_biome has 7 Attributes! [WRN 20:01:23.166] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #6 is Duna [WRN 20:01:23.167] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #6(Duna) duna_biome has 5 Attributes! [WRN 20:01:23.168] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #7 is Ike [WRN 20:01:23.169] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #7(Ike) ike_biome has 8 Attributes! [WRN 20:01:23.170] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #8 is Jool [WRN 20:01:23.171] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - [COLOR=#ff8c00][B]body #8(Jool) has no BiomeMap defined![/B][/COLOR] [WRN 20:01:23.171] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #9 is Laythe [WRN 20:01:23.172] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #9(Laythe) laythe_biome has 5 Attributes! [WRN 20:01:23.173] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #10 is Vall [WRN 20:01:23.174] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #10(Vall) Vall_biome has 4 Attributes! [WRN 20:01:23.175] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #11 is Bop [WRN 20:01:23.176] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #11(Bop) bop_biome has 5 Attributes! [WRN 20:01:23.176] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #12 is Tylo [WRN 20:01:23.177] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #12(Tylo) tylo_biome has 8 Attributes! [WRN 20:01:23.178] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #13 is Gilly [WRN 20:01:23.179] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #13(Gilly) gilly_biome has 3 Attributes! [WRN 20:01:23.180] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #14 is Pol [WRN 20:01:23.181] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #14(Pol) pol_biome has 4 Attributes! [WRN 20:01:23.181] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #15 is Dres [WRN 20:01:23.182] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #15(Dres) dres_biome has 8 Attributes! [WRN 20:01:23.183] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #16 is Eeloo [WRN 20:01:23.184] [5/6/2015 8:01:23 PM [x] Science!]: <Info> (ExperimentFilter) - RefreshExperimentCache - body #16(Eeloo) eeloo_biome has 7 Attributes! [EXC 20:01:23.185] NullReferenceException: Object reference not set to an instance of an object ScienceChecklist.ExperimentFilter.<RefreshExperimentCache>b__7 (.CelestialBody x) System.Linq.Enumerable.ToDictionary[CelestialBody,CelestialBody,String[]] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, IEqualityComparer`1 comparer) System.Linq.Enumerable.ToDictionary[CelestialBody,CelestialBody,String[]] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector) ScienceChecklist.ExperimentFilter.RefreshExperimentCache () ScienceChecklist.ScienceWindow.RefreshExperimentCache () ScienceChecklist.ScienceChecklistAddon+<WaitForRnDAndPartLoader>d__7.MoveNext () Now, I can sort of understand that a biome may not have been defined for the Sun, the surprise for me is that Jool has no Biome defined. Has this always been the case?
  6. Why has the latest version of this mod been released with an out of date version of the Community Resource Pack (CRP 0.3.3 for use on KSP 0.90)? Latest version is CRP 0.4.0 which was released a few days before your product!!!
  7. Darn fine question... It may well be a safe bet to presume that if IAS was calculated at all somebody would already have designed a pitot tube for use in atmospheric environments.
  8. Not necessarily, that's the meaning of terminal velocity... you can accelerate only so much when going downwards... ask any free fall skydiver!!!! P.S. Also keep in mind that you will always slow down as you hit thicker air due to the effects of drag.
  9. Dear Developers, I would have just attempted to read the KIS user guide by clicking on the book as instructed. Sadly, due in part to my age group, page two is almost unreadable. This is primarily due to the lack of high quality text (it is very blurry), and in blue text. Things improve slightly on the following pages partly due to a slightly larger font (I think) and bold text. Please consider changing the colour to black to improve the contrast. This small change will greatly improve the clarity of the text. An increase in font size would also be much appreciated. Thank in advance
  10. KIS 1.1.1 is working fine with KSP 1.0. However, you should note that not all items are necessarily accepted by the container (partly because they are too big to fit). Try inserting the E-SD80 screwdriver or any of the other 5 items found in the EVA items tab. If these don't fit then you definitely have a problem.
  11. This might well be an error: see lines 124 - 146 in module contractContainers.cs [COLOR=#569CD6][FONT=Consolas]private[/FONT][/COLOR][COLOR=#DCDCDC][FONT=Consolas] [/FONT][/COLOR][COLOR=#569CD6][FONT=Consolas]void[/FONT][/COLOR][COLOR=#DCDCDC][FONT=Consolas] [/FONT][/COLOR][COLOR=#00FFFF][FONT=Consolas]contractPenalties[/FONT][/COLOR][COLOR=#DCDCDC][FONT=Consolas]([/FONT][/COLOR][COLOR=#ADD8E6][FONT=Consolas]Contract[/FONT][/COLOR][COLOR=#DCDCDC][FONT=Consolas] c)[/FONT][/COLOR] { [COLOR=lightblue]CurrencyModifierQuery[/COLOR] currencyQuery [COLOR=#b4b4b4]=[/COLOR] [COLOR=lightblue]CurrencyModifierQuery[/COLOR][COLOR=#b4b4b4].[/COLOR][COLOR=cyan]RunQuery[/COLOR]([COLOR=lightblue]TransactionReasons[/COLOR][COLOR=#b4b4b4].[/COLOR][COLOR=violet][B]ContractPenalty[/B][/COLOR], ([COLOR=#569cd6]float[/COLOR])c[COLOR=#b4b4b4].[/COLOR][COLOR=violet]FundsFailure[/COLOR], [COLOR=#b5cea8]0f[/COLOR], c[COLOR=#b4b4b4].[/COLOR][COLOR=violet]ReputationFailure[/COLOR]); [COLOR=violet]fundsPenString[/COLOR] [COLOR=#b4b4b4]=[/COLOR] [COLOR=#d69d85]""[/COLOR]; [COLOR=#569cd6]if[/COLOR] (c[COLOR=#b4b4b4].[/COLOR][COLOR=violet]FundsFailure[/COLOR] [COLOR=#b4b4b4]!=[/COLOR] [COLOR=#b5cea8]0[/COLOR]); // <---- Next line is now unconditional!!! is this intended? [COLOR=violet]fundsPenString[/COLOR] [COLOR=#b4b4b4]=[/COLOR] [COLOR=#d69d85]"- "[/COLOR] [COLOR=#b4b4b4]+[/COLOR] c[COLOR=#b4b4b4].[/COLOR][COLOR=violet]FundsFailure[/COLOR][COLOR=#b4b4b4].[/COLOR][COLOR=cyan]ToString[/COLOR]([COLOR=#d69d85]"N0"[/COLOR]); [COLOR=#569cd6]float[/COLOR] fundsPenStrat [COLOR=#b4b4b4]=[/COLOR] currencyQuery[COLOR=#b4b4b4].[/COLOR][COLOR=cyan]GetEffectDelta[/COLOR]([COLOR=lightblue]Currency[/COLOR][COLOR=#b4b4b4].[/COLOR][COLOR=violet][B]Funds[/B][/COLOR]); [COLOR=#569cd6]if[/COLOR] (fundsPenStrat [COLOR=#b4b4b4]!=[/COLOR] [COLOR=#b5cea8]0f[/COLOR]) { [COLOR=violet]fundsPenString[/COLOR] [COLOR=#b4b4b4]=[/COLOR] [COLOR=#569cd6]string[/COLOR][COLOR=#b4b4b4].[/COLOR][COLOR=cyan]Format[/COLOR]([COLOR=#d69d85]"- [/COLOR][COLOR=#80ff80]{0:N0}[/COLOR][COLOR=#d69d85] ([/COLOR][COLOR=#80ff80]{1:N0}[/COLOR][COLOR=#d69d85])"[/COLOR], c[COLOR=#b4b4b4].[/COLOR][COLOR=violet]FundsFailure[/COLOR] [COLOR=#b4b4b4]+[/COLOR] fundsPenStrat, fundsPenStrat); } [COLOR=violet]repPenString[/COLOR] [COLOR=#b4b4b4]=[/COLOR] [COLOR=#d69d85]""[/COLOR]; [COLOR=#569cd6]if[/COLOR] (c[COLOR=#b4b4b4].[/COLOR][COLOR=violet]ReputationFailure[/COLOR] [COLOR=#b4b4b4]!=[/COLOR] [COLOR=#b5cea8]0[/COLOR]) [COLOR=violet]repPenString[/COLOR] [COLOR=#b4b4b4]=[/COLOR] [COLOR=#d69d85]"- "[/COLOR] [COLOR=#b4b4b4]+[/COLOR] c[COLOR=#b4b4b4].[/COLOR][COLOR=violet]ReputationFailure[/COLOR][COLOR=#b4b4b4].[/COLOR][COLOR=cyan]ToString[/COLOR]([COLOR=#d69d85]"N0"[/COLOR]); [COLOR=#569cd6]float[/COLOR] repPenStrat [COLOR=#b4b4b4]=[/COLOR] currencyQuery[COLOR=#b4b4b4].[/COLOR][COLOR=cyan]GetEffectDelta[/COLOR]([COLOR=lightblue]Currency[/COLOR][COLOR=#b4b4b4].[/COLOR][COLOR=violet][B]Reputation[/B][/COLOR]); [COLOR=#569cd6]if[/COLOR] (repPenStrat [COLOR=#b4b4b4]!=[/COLOR] [COLOR=#b5cea8]0f[/COLOR]) { [COLOR=violet]repPenString[/COLOR] [COLOR=#b4b4b4]=[/COLOR] [COLOR=#569cd6]string[/COLOR][COLOR=#b4b4b4].[/COLOR][COLOR=cyan]Format[/COLOR]([COLOR=#d69d85]"- [/COLOR][COLOR=#80ff80]{0:N0}[/COLOR][COLOR=#d69d85] ([/COLOR][COLOR=#80ff80]{1:N0}[/COLOR][COLOR=#d69d85])"[/COLOR], c[COLOR=#b4b4b4].[/COLOR][COLOR=violet]ReputationFailure[/COLOR] [COLOR=#b4b4b4]+[/COLOR] repPenStrat, repPenStrat); } } [COLOR=#DCDCDC][FONT=Consolas][/FONT][/COLOR]
  12. No need to vote, the devs with a bee in the bonnet on this issue have long since implemented code that disabled their products from operating when the 64bit version was running. However, in contrast, there are many members here who are quite capable of removing this constraint, linking the correct dlls, and creating a 64bit compliant version. As such, these people are very unlikely to harass the primary developers about 64bit related problems.... What has happened in effect is to take away the right of these members to make a choice.
  13. Without a doubt.... his videos are by far the most thorough, full of detail and a great story line to boot. In truth, I think he is in a separate class of his own. However, I would like to add that I do not consider other such as Scott Manley and Danny2462 poorer content producers. Indeed, they are also excellent but are quite different in the type of content that they do generate. - - - Updated - - - I must say that this particular thread was a most informative one. As it happens, I watch most of those mentioned every day... however, there are still a number of producers I was not aware of. Thank you all.
  14. Good for you... I wish we were all as smart as you were..... It may also have been useful to have a close DNA connection with Nostradamus, that way we would have been able to predict this update and prepare for it!
  15. Thanks katateochi, sadly I purchased my version from Steam, and thus do not have the option of downloading directly from the KSP site. I guess there may be others in the same boat without backups who may not be able to recover the missing files.
  16. I have run a couple of tests: 1. Selecting Previous Stable Release in the Beta tab does not restore the missing x64 related files. 2. Running 'Verify Integrity of Game Cache..." with the above setting still set does not restore the missing files. 3. Resetting the game back to use the current version not surprisingly does not bring back the x64 Client. 4. Neither did another "Verify..." I think I have now checked all of the basic paths... The 64 bit client is definitely MIA.
  17. Codswallop... its no more buggy than the 32bit on average.. I have 182 mods running under 64bit and I can live with it.... don't let the communal propaganda get to you. I admit it is not perfect or necessarily stable, but neither is the 32 bit.
  18. To all 64 bit users, a patch is currently active via the usual Steam interface which deletes (at least) KSP_x64.exe and the KSP_x64_data directory. If you are running your x64 version from the default Steam location and you have 'auto update' configured then you may have already lost your ability to continue your current game. I am uncertain at this point if this is an official patch as I have seen no discussions regarding its imminent release. You are therefore advised to make what necessary backups you need (should you not already have them) before allowing this update to proceed. Better still, it may be wiser to prevent this update from progressing at all until some clarity is received from Squad. EDIT:... Hmmm... it seems that autodupate cannot be disabled entirely....
  19. Waddya know.... today this program starts up... possibly because I have indeed performed a reboot after a windows update. Thanks all.
  20. Hi, I have not seen a response to this request for info yet, although I note that Snoman314 has resolved his problem. I have the same issue with the executable linked in message 1223. Please advise. I notice that this is a wrapped RAR archive. Is it possible to extract this archived directory structure as is and then just run from there? If not, do any registry entries need to be created manually? <and so forth..> Thanks in advance.
  21. Hi Kreuzung, Are you absolutely sure things are working in 0.90 as expected? I ask because I note that in InternalCustomHelmets.cs the OnUpdate() function calls an undefined method viz. UIPartActionController.SetLayerRecursive(helmet.transform, 16);
  22. "NAME":"Community Resource Pack", "URL":"https://raw.githubusercontent.com/BobPalmer/Regolith/master/GameData/Regolith/Regolith.version", "DOWNLOAD":"https://github.com/BobPalmer/Regolith/releases", "GITHUB":{ "USERNAME":"BobPalmer", "REPOSITORY":"Regolith", The text listed above is taken from the current Regolith.version file. When the update notification was displayed in KSP I clicked the download button and ended up and the Regolith download page. Since I was expecting to connect to the Community Resource Pack site I was a tad surprised. Since these two products are separated on the forum I would like to recommend that the Name field be altered to 'Regolith'. Oops.. scrap this request please:.. release 0.1.2 has just fixed it.
  23. Hi, In the general case, is it reasonable to say build a mod targeted at .Net 4.0 or higher and expect it to integrate cleanly with KSP 0.90 which is currently targeted at .Net 3.5? I ask because I came across a mod today with code containing the Tuple<T1, T2> syntax which after checking the MDN appears to be available from .NET Framework 4 onwards.
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