wasml
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As I can see, this is just a hollow cylinder in my model which should be either attached in Unity to some "autoShroud" invisible object (like "thrustTransform" or so), or it should have some Unity tag?
The fairing is a separate mesh that the ModuleJettison references. You also need to add a Icon_Hidden tag in Unity so the fairing doesn't show up in the thumbnail. I put together a number of projects as I figured out how to build parts as a reminder to myself - includes Blender, Gimp, Unity projects as well as the in-game part. can be found here
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With respect to node_attach - didn't want to derail KerikBalm's thread. Did a quick and dirty hang some S3-14400's from a surface attach part and got up to six (486 tons!) without breaking on a setup where the forces were all in a vertical direction (used both a size 0 and a size 3 sufface node). Then I tried a side mounted surface attach - was still able to hang 486 tons (both 0 and 3 sized surface nodes). I guess I could arrange the tanks differently to take this further (was at the height limit of the VAB) but figure either way the nodes appear ridiculously strong.
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Don't know if this would be of any help but I've been tracking mods for some time and have a spreadsheet with links/devs/licenses/KSP version. In Open Office calc format.
If you're interested it's here