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Kerbinidiel

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About Kerbinidiel

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  1. ok, for the FLA adapter, i understood... i thought it was part of this mod because i not use "Restock" mod and the FLA adapter in the game is visually different... so, thanks! for the docking port, maybe i was not clear (sorry, english is not my language)... in the picture you linked, what is used to connect the main large command module and the science module? i see two grey rings between the two modules, and i thought they were docking ports
  2. i've extracted all the folders, bundled into the .rar, intothe Gamedata folder... but can't find the endcaps or the docking port... maybe is because my game is "vanilla", without the Breaking Ground DLC?
  3. using the Janitor Closet, i've found all the parts of this awesome mod... quite all the parts, i continue to not find 2 of them. in the screenshot sent in this thread i've seen 2 parts that i not got in my game: - the plug used as the final part of the structures -the docking port used to connect the modules (i've found only the "planetside Clamp-O-Tron jr" version)
  4. sorry, i forgot to send the picture... anyway, reinstalling the mod and the dependencies, now all works fine! maybe i've made some errors installing the dependencies, or i've forgot to installing one of them... thanks again for the support and sorry for my inexperience
  5. thanks a lot for the answer! and not, i install all my mods manually... i know, is a crazy thing
  6. for use this mod i must install the "click trought blocker" as dependency, but loading the game i recive the message that click trought blocker version is not-compatible with 1.11.2 version of the game
  7. finally i've found the ground platforms! now need to make some test to understand how connect each module on ground
  8. i've extracted all inside the "Gamedata" folder, as for all other mods... in what section there are the ground platforms?
  9. hi, i've found this awesome mod, and i love it! i not got the Breaking Ground DLC, so i know some feature will missing... anyway, i've installed the mod to look the parts, and i not found the ground platforms and the "rover" platform... it is because i not got the DLC?
  10. thx for the answer... i hoped to reach this goal with more simple method... i thinked there was something to copy/paste inside that "MechJebUseCommandPod" i've created to GameData...
  11. hi, i got one issue... because i'm using a low-end pc, i've created a folder under GameData named "MechJebUseCommandPod" as suggested some time ago... to remove the Mechjeb as standard feature on all command pods... so, now if i want a vessel with the Mechjeb i must put the "Mechjeb ar202" on the ship surface... and it is good for me! but, using the "universal storage" mod, i want to have the mechjeb feature also inside the control computer of this mod... because i'm not too skilled into modding... i ask to you what i must to do to reach this goal... thanks to all
  12. i loved this mod, and wanted to use it with the 1.10.x... it works, but with problems... for example the Derp escape pod has a weird parachute... it is deployable, but not go out normally... it is like "horizontal" to the pod... (sorry, my english is bad... i hope to be clear)
  13. solved... now all works perfectly i've found inside a .cfg file of Kethane mod a line to show or not the grid... i changed manually the parameter and now, with Kopernicus and MFI installed the Kethane mod works! Thanks for the help
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