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suomynonA

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  1. Thanks! Cant believe I missed something like that... It gets in-game now, but is just a white ball, I feel like there are already answers to that problem though so I'll look through the thread a bit.
  2. Still no progress on my front, should I reupload the log stuff? Because so far I haven't been able to figure out a fix. One of the logs said something about an "Unknown char" if that helps at all.
  3. So I tried those and it fixed everything enough to give me an error at least. https://www.dropbox.com/s/zbcrjn48eccsra4/Info.zip?dl=0 Same modlist as before (only kopernicus) and current version of ksp.
  4. There aren't texture size limits or anything are there? All the maps are 4096x2048. Or maybe I screwed up and made the orbit color invisible but I don't think that's it.
  5. Planet just doesn't exist in-game. Unless it does exist and just wont show up in the tracking station.
  6. https://www.dropbox.com/s/q6fo45d6hqalarp/Info.zip?dl=0 Here's hoping I got everything, as far as I know the only mod I'm using is kopernicus. I'm pretty sure I reinstalled the game a few months ago and kept it clean.
  7. Good to know, guess I'm having a different issue then that I cant figure out. I have a planet I'm trying as a test and it just doesn't load, no errors, nothing.
  8. Been forever since I tried making planets and one problem was I always wanted them to be full scale as opposed to 1/10. Is it possible to make custom full sized bodies with just Kopernicus or would I need some other mods I'm unaware of?
  9. I'm still stuck with it not using my heightmaps and resorting to Laythe at 60km can someone make sure I'm not missing anything because I've went through, written by hand, pasted different versions, and finally went back to the code in OP and I cannot for the life of me get it to use my files. Planet23437-4 { AdditionalData { Stock = False AddAtmoFx = False AtmoWaveColour = RGBA(0.927, 0.804, 0.668, 0.0) AddOceanFx = False OceanLoadTextures = False UnlitOcean = False ModScaledAtmoShader = False AddRings = False AddParticles = False DisableOrbitRenderer = False } Orbit { referenceBody = Sun //what body does it orbit? DO NOT write Kerbol, the sun is called Sun in game. All other bodies use their names. color = 0.0,0.5,0.6,1 //RGB color of the orbit line inclination = 69.340 //inclination in degrees eccentricity = 0.029 //eccentricity of orbit, don't set this higher than 0.1 especially for large planets semiMajorAxis = 10471850970 //how far the planet is from the sun. This number is Kerbin's longitudeOfAscendingNode = 55 //change to whatever you want argumentOfPeriapsis = 0 //change to whatever you want meanAnomalyAtEpoch = 1.1 //Determines where the planet starts at day 0. Probably don't change epoch = 2451545.000 //Determines where the planet starts at day 0. Probably don't change } CelestialBody { bodyName = 23437-4 GeeASL = 0.75 Radius = 7254068 rotates = True rotationPeriod = 86400 atmosphereContainsOxygen = True //self explanatory, allows jet engines to work pressureMultiplier = 0.85 //how thick the atmosphere is at sea level altitudeMultiplier = 1 //how quickly does the atmosphere get thinner with altitude (higher number = thicker) atmoshpereTemperatureMultiplier = 1 //does nothing, I think atmosphereMultiplier = 0.85 //set this the same as pressureMultiplier maxAtmosphereAltitude = 153503 //determines what the game says is the atmosphere height (in meters) atmosphereScaleHeight = 10 //actually determines atmosphere height (Kerbin is 5, Duna is 3, Eve is 7. Decimals are allowed but not shown in game) ocean = True //self explanatory } PQS { PQSMod_VertexHeightMap { heightMap = GameData/AdvancedExploration/Textures/23437-4_height.png //Replace this with your file path heightMapDeformity = 9401 //how tall should the highest mountains be? heightMapOffset = -800 //If your planet has oceans, set this to a negative number. Play around until you get it right scaleDeformityByRadius = False } PQSMod_VertexColorMap { modEnabled = True vertexColorMap = GameData/AdvancedExploration/Textures/23437-4_map.png //Replace this with your file path } PQSMod_VertexSimplexHeight { modEnabled = False } PQSMod_VertexSimplexHeightAbsolute { modEnabled = False } PQSMod_VertexHeightNoise { modEnabled = False } PQSMod_VertexSimplexHeightMap { modEnabled = False } PQSMod_QuadEnhanceCoast { modEnabled = True //if you want to, set this to true on an ocean planet. You don't need it otherwise } PQSMod_VertexHeightNoiseVertHeight { modEnabled = False //don't know exactly what this does. It is another type of small-scale terrain bumpiness } PQSMod_VoronoiCraters { modEnabled = False } PQSMod_AltitudeAlpha { atmosphereDepth = 153503 //How tall the atmosphere looks, how quickly atmospheric color appears as you go down towards the surface modEnabled = True } } }
  10. Well, I've made a tiny bit of progress. After replacing and rewriting multiple times, I've managed to get it to load. Only problem is it loads laythe, my planet still shows up until ~60 km but then it loads laythe's height and color maps and gives me "Failed to load: GameInfo/KittopiaSpace/Textures/23437-4/PQS/_Height.png" in the console (23437-4 is the name of the planet by the way) along with some pqs default error for my planet.
  11. I've been wanting to create full-scale planets since PF:CE and KopernicusTech seems to work for it except for one issue: my terrain is completely invisible. My planet shows up just fine from space, but once I get below ~60 km it fades away into black nothing with an atmosphere around it. I copied the code directly and edited it to fit my planet so I cant figure out what's wrong.
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