Bob Jub

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About Bob Jub

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    Rocketry Enthusiast

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  1. You would be willing to give up a deep suite of mods that adds endless gameplay opportunities for a silly cosmetic mod because the former changes names of the kerbals? I'm sorry but- https://i.imgur.com/LEc5z.jpg
  2. Yeah well- If you're NOT on the team, they better be compensating you. Because as soon as I read about the planetary colony system, I knew right away that it is what you intended the MKS system to be.
  3. That seemed a little rude.. I didn't ask for nor had any expectations for a fix.
  4. Ah! That was the problem. But the graphic problems are still visible. EDIT. Its related to the Astronomer's Visual pack I was using.
  5. https://drive.google.com/open?id=1KUnBZzFkQAx8R-uiABryyQl1cF8sV72g
  6. I tried the original 1.3.1 version and it worked with graphical glitches. But I didn't get an option to activate the camera with your version in 1.6.1.
  7. Hello. Could you tell me what tools I need to make KURS work in 1.6.1?

    1. DennyTX

      DennyTX

      hi. nothing i guess, just recompile. but seems like it has issues with scatterer.

    2. Bob Jub

      Bob Jub

      Thanks!

  8. Is there any way to reduce the frequency of lightening strikes? Kerbin looks like a strobe light at night.
  9. Hello. I'm currently having a problem. Whenever my station isn't focused, I am getting electricity alerts. Could this be because I am using solar panels from SSTU? And if so, how can I solve this problem?
  10. Hello! I love SSTU and have been using it for a long time, I've been using the latest version with 1.6.1 with no problems really. Though I ran into a small anomaly; the thrust curves for SRBs don't seem to be working. I clicked on "edit curves" in the SRB's menu. And then selected "load preset" and then selected a curve profile. In testing, the SRB's thrust remained constant as well as fuel flow. Is there something I neglected to do to activate this feature, or is this a problem introduced with the new patch? I'm not sure, but possibly this is related to issue #745 on github.
  11. Question: I noticed that parts that get used more often can be built faster. This doesn't apply to entire sub-assemblies does it? I mean, I would figure that the parts that are getting used in the sub-assemblies get built faster; but what I was hoping was: KCT would encourage using a limited number of LVs instead of building new rockets from the ground up every time. I like the idea of encouragement for re-using the same rocket designs over and over.
  12. Can someone help me with setting up RCS? I end up spinning around on yaw when I use it