Jump to content

Bob Jub

Members
  • Posts

    159
  • Joined

  • Last visited

Everything posted by Bob Jub

  1. So I launched my space station with 4 gigantor solar panels attached to the ship on I-Beams... Soo everything was fine, but when I load the station is fine for maybe 5 seconds and then the solar panels wobble themselves off- This video is very similar to what is going on with mine-
  2. I tried to edit the Honey Badger Cargo pod- I attempted to add "Ore" to the fuelswitcher line, but the game won't load it. What else will I have to edit to get it to work? *Edit* I fixed it by adding to the lines that reflect the new tank setup, but Ore isn't howing up as a fuel type when I choose "Next Tank Setup"
  3. Thanks for the fast reply! I'm really looking forward to using these LVs!
  4. I run about 40-50 mods, I don't have an exact count.. And the only mod I have any sort of issue with is KAS, and I'm not even sure if that's a Linux problem- I just have 5 of every KAS item appearing in the part catalog in the VAB/SPH.
  5. Well- since I'm running Linux and I already have all the mods I care to have.. about 60 in total... I'll probably just stick to 1.0.4 until most of them get updated. I'll probably play stock 1.1 to see the new features and changes though.
  6. Kerbal Attachment System was made for this
  7. I use Linux. Here's a screenshot of my station above the Mun, is it really that bad?
  8. I posted this on github, but I'm guessing it will get more attention here- I'm getting duplicate KAS parts in my part list in the VAB/SPH and in the tech tree. Shown here: http://i.imgur.com/3bU2qyu.jpg This is the second clean install this has happened to me.
  9. I installed the mod with the EVE pack, and when I go to the space center no building are clickable and the camera will not move. Clearing input lock does nothing to remedy the problem. I'm running KSP 64bit on Linux. (edit) remove EVE fixed the problem.. now to figure out how to install EVE HD without breaking it again. (edit edit) No joy, I've attempted multiple ways of merging with no luck. It seems my only option for running Kerbol plus is without the EVE configs for it.
  10. The Cupola does provide one I'm sure, is appears in the CM section of the VAB. And I have the completed contract- i just keep getting more, But I'll try your fix.
  11. Yep, I'm sending this up right now to test: http://i.imgur.com/PyYrG2t.png (edit) The generator didn't satisfy the contract parameters, adding basic solar panels did. Contract completed and I'm still getting "Launch the Kerbin Space Station!" contracts.
  12. Thanks for the support! I have Near Future Solar installed along with RoverDude's MKS/OKS which has reactors and I installed a small nuclear reactor on my core. The contract hasn't completed though. And you seem to have fixed some things
  13. OH! I thought it was requiring all of those! Cool cool.. Whew, that would have taken a lot of work to get together, not to mention unlocking all of those parts. Shoot, forgot the science lab though >< Oh well, I'll complete the contract by sending up the mobile processing lab tomorrow Small issue I guess, hopefully it'll be updated and fixed soon. Stations are my favorite things in KSP, so I have high hopes for this mod.
  14. You haven't seen the magic of using IR for making deployable space probes.
  15. I made a thing!!! Now just to figure out how to nerf the engines...
  16. I really don't know if I can agree with the way that guidance computers are handled in this- They drain large amounts of power- which is a problem amplified with early solar panels- They don't have later variations, I'm sure how things are supposed to work- electronics get smaller, lighter, and lighter power needs. They don't even have a hibernation mode :\
  17. I've been playing KSP since 2011.. I really can't remember.
  18. I would like to see the RP-0 career sharpened up, maybe scriptable messages and achievements like "First Human Made Object in Space!" Or something similar. I've been playing a bit of Buzz Aldrin's Space Program Manager- and I really like the progression and random failures based on the reliability of capsules, probes, and launch stages. And the reliability can be increased by R&D attention and usage. Just some ideas, but I believe KSP career could be much more in depth with (relatively speaking) little work.
  19. I'm having a very similar issue, I can't enter the VAB or SPH, whenever I enter any other building I am stuck there- I checked the debug output and I'm seeing this error: [Error]: ScenarioModule is null. This started when I created a ship and I got some error when I put it on the launch pad
  20. I'm having an issue with not having any icons for the KSC switcher- have a look https://www./folder/9c1aq02zl3anm7r,mi43sizlc8ac67z/shared EDIT: This issue was resolved by switching texture quality from half res to full resolution.
×
×
  • Create New...