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Bob Jub

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Everything posted by Bob Jub

  1. I'll give it another try without tilting.. but I do now for certain that once the boosters go... The thrust imbalance with the shuttle's boosters will give it a hard rotation pitch down. The OMS also cause a severe nose down attitude EDIT Nope.. limiting the trust on the boosters dows help when they're low fuel though- it'd be nice if I could find a way to do that through action groups EDIT EDIT I found a mod that will center thrust and mass.. but once the SRB's are gone, there is no center and the engines won't work
  2. I like how it looks, but I just can't get it to fly And the OMS makes it even worse.
  3. I can't get it from flipping around when the booster's fuel is low
  4. Seems to be a problem every one who runs 64bit has. I would like to go on record as saying: I never had any issues with playing the 64bit version stock, the only problems I had with it were when I introduced mods that weren't agreeing. If I god a mod and the game crashed, I could just remove that mod and carry on crash free. Many mods however DID work with the win64 version.
  5. I'm starting to have the same issue with x64- I'm going to guess that maybe it's because Unity doesn't like my AMD processor. EDIT- I turned off cascade shadows and it seems to run much better.
  6. Windows 7 Home Premium 64bit 8GB DDR3 RAM Nvidia GTX470 1280 GPU AMD Phenom II CPU ~3.1GHz 6 core I've turned all graphics settings all the way down and I'm still having this issue with the 32bit version of KSP, I can't use the 64bit version because of some of the mods I use- I've read various tips on this, does any one have tips specialized for the machine that I'm running to help make things smoother? The issue is when playing, every 5-20 seconds I get frame hiccups and it's becoming an extreme annoyance. EDIT- I'm doing some testing with an unmodded installation under the x64 bit version, and with a large rocket and medium graphics settings the game is ultra smooth. More testing is required. I will begin by slowly introducing mods that won't break the 64bit version.. maybe it's mods that are making me chug?
  7. I installed this mod and as soon as everything finished loading the game crashed... and I re-installed KSP and it still crashes after I install this mod.. It was working fine with just the large shuttle installed.
  8. I got there with full fuel on my landing stage.... But it wasn't enough by far.. what sort of lander design should I be going for? Does any one have any good examples of craft that are able to make the trip?
  9. So this is an issue with KSP Win 64? And may I infer from your statement that Linux 64 would be a more stable platform? Also, could you please address my statement on the- more mods = more lag, I'm understanding that mods will increase RAM usage, and 32bit programs are locked at 4GB ram usage.
  10. From what I can observe, the more mods I stack, the fewer frames I can expect to see. And I can forget about using 64bit KSP with most mods as the game will crash- a lot. While 64bit KSP runs more smoothly on my machine, I'm guessing the mods that aren't compatible with 64bit instructions are causing issues. Are these fair observations? My specs are as follows: Win7 64bit, 6core AMD processor @3GHz, 8GB DDR3 ram, and a GTX 470 1280 GDDR5
  11. But.. I like my designs- COM COL be damned, as long as it flies. THOUGH DocMoriarty I downloaded your PDF- and I'm very impressed with how in depth and detailed it is, you are definitely a service to the community. Though.... I really do enjoy building planes that have aesthetic qualities that I enjoy, and attempt to build the flight characteristics around that.
  12. Yeah guys, I've been docking since before .18 And I've ALWAYS had this same issue with many of my craft- I guess I'll just continue to twy tweaking.. though the linear port instead of blocks seems rather novel.
  13. I have a plane that I can SSTO to my station, though I'm having much difficulty with docking it because when I move the RCS controls, it wobbles as if it were a ship on rough seas- I've tried an addon called RCS Build aid, though it seems like as soon as I correct one counter torque problem, that fix causes a new conflict in torque.
  14. Is there any way to change the docking port names in the tab for target? I have a station with several ports, and would like to organize them somehow.
  15. I've tried that, but the parts aren't showing in the R&D still
  16. OH my gosh! This is probably one of the most useful mods I've seen, especially for any one who uses different mods. Thank you so much for releasing this!!! ALSO- if any one could do a small icon with a shuttle's image or something else I could use for KSO (Kerbal Shuttle Orbiter) that would be great.
  17. It's pretty random.. sometimes it would freeze when entering game (the KSC complex when loading career/sandbox) , sometimes when I tried to load a craft, and sometimes when going to the launch pad, always on the transitional screen. I'll PM you the full text
  18. This mod is causing my game to freeze- let me know what sort of information you would like so that you can get the kinks worked out-
  19. Am I missing something? Every time I try an experiment it tells me in the upper right "Eurikas resource is missing" and then I check my science lab it tells me "no active experiments"
  20. I don't like the way transmitting data is handled, I understand that if you're trying to transmit data through a soil sample the reward would be degraded, but I don't know why telemetry and temperature should be degraded through data transmission, it's just numbers... I don't really see a point to transmitting data, its better just to return the mission to Kerbin any ways.
  21. yes it was released yesterday- But no it's not new for every one, the experimental builds have been floating around for a while and the developers have had their hands on it. It would be nice to have a- you know.. manual, many games have this nifty thing and it really helps answer questions people may have about how the game works.
  22. Whoever made the NT Space Program mission pack, you made it Mac installer package, which limits PC users.....
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