fairtonybeta
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Posts posted by fairtonybeta
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isit docking?
doubtful
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im sorry to necro this thread, but is there any news on the kipler? the modeling you did for it made it look so darn good. i would love the play with it (hehe, innuendo)
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that looks amazing, downliading now
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theres a dll file in the kosmos pack. where do i put that file?
its called 'MuMechLib.dll'
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i like
will download when i get home. well done, this is fantastic. very nice rocket models.
also, welcome to the forums!!!
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remember that ion engines still use propellant. if i were you, id just make it a low thrust engine with a large fuel tank.
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Here are some more pictures. You got to get it just right to get to LKO. I have the third stage a bit under powered just to get the burn times to match the real thing, so if you don’t burn it long enough you end up in the ground like the real ones do. But if you are good enough it will end up at the start of a decent orbit. Did not mess with the upper Noyuz half that much (just engine fuel burn) but to circularize the orbit you will need to use it. After that, you have enough for raising or lowering it when needed and a deorbit burn. I can’t wait to dock it to something.
aint you using the wrong engine for the upper stage?
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i find it increadible that anyone would spend this much time on a mod, only to dissapear from the forums, not even logging in. you think he/she is ok, i hope they aint dead.
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id forgotten just how good this mod was. it even enspired me to build a model of the soyuz rocket launch system. such a brilliant design, still looks futuristic, even though the system was made in the middle of the 20th century. i cant think of anything that is still being used today, from that period.
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are all the parts in that pic, in the probodono (close enough) pack. my game doesnt show that brown dome part, and no sign of the sphere skeleton tank part, above the lander engine.
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\'Probodobodyne\': Simply a solar panel that folds the other way.
Ditto, thanks.
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i used to be able to get space stations into orbit by using the instaorbit mod. but now, you GET UP THERE (dont know why i shouted), but you still need to have an engine, to get your lateral velocity up, so you actualy orbit, instead of falling right back to kearth.
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Fairtony: that is likely it, I seem to recall similar issues with those when Nova first made his radial tanks. I didn\'t really notice it flying oddly, but I tend to have ASAS on except when changing orientation. I can probably set the empty and light weights to match as a workaround (they\'re silly-light anyway)
it was still doing it even with the asas on. must just be a bug.
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nice mod
anyone noticed the ascent stage (of the lander) wont go striaght, it veers off in one direction, and you have to constantly correct. i was wondering if it had something to do with the fact that the rcs are radialy, and if one gets empty, itll get lighter on one side, and throw off the center of gravity.
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wouldnt it be version 0.10? or has it been officially released
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dont make a game, just make AWESOME mods for ksp
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2/10, cos i dont get it
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love this mod.
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makes atmospheric entry harder (pages 3-4)
this is amazing, thankyou so much.
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good for a starter mod. but there are many previous iterations of such a part.
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and i just thought the same thing. in observing, you became the exact thing you objected.
as did i.
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I find that staging the VA is pretty wonky. Like, if I put an RCS fuel part on a stage below it, it\'ll automatically consider the RCS part of the penultimate stage and even if I do drag the specific part\'s staging back to where it should be, using RCS will drain fuel from the VA\'s RCS fuel first.
As well as that, the same seems to go for just about any parts I try to stage the VA with, including placing engines and decouplers into the VA\'s stages, although this is more annoying than it is an actual problem since unlike the RCS, dragging the staging back to where it should be will allow the parts to work in their proper order.
this!
although, i thinks it be more of a ksp bugs.
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omg omg omg omg omg
this is...wow...i cant...wow!
Saturn V Parts Pack (v1.1) (NEW: Fixed PNG's)
in KSP1 Mod Releases
Posted
yes, please find. i dont have them since i formatted my computer.