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Vlad. Just Vlad.

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Everything posted by Vlad. Just Vlad.

  1. 1. Make a tower from a tanks and put spaceport ln it. 2.
  2. Brighton Beach is prototype of this spaceport. I can make monorail road and some buildings, so that it will be true spaceport. But it will be hard to launch and land monorail, and I need somebody who can write plugin for train.
  3. Hi all. I had nothing to do and I made for the lulz mobile spaceport. It has 4 pads for landing ships, and a lot of fuel. IT IS NOT FIT ON A LAUNCH PAD! You should build a tower from tanks. It\'s not need launchers. It can fly to the moon itself. I didn\'t try to fly to Minmus, but you can change config if you need more fuel. Have fun! Planned features in 1.1: Monorail(will be animated if somebody tell me how to make it) Config fixes Hotel Bigger landing pads Some other buildings 1.1 release soon! http://www./?hyt329m9838so6l
  4. Hi all. I made scramjet, but it loses speed and plane falls at 20km. Can somebody tell me optimal scramjet options? It should start work at 20km, and end work at 40km.
  5. Hm, I made a centrifuge, it worked good in previous version of MuMech, but rotate speed was wrong. In new version centrifuge rotates around Z-axis regardless of the settings which in config, with right speed. WTF?
  6. Maybe it\'s not a Space Shuttle. But one of the Buran\'s projects (OK-92) had air breathing engines.
  7. It will help you: http://www./?d94nbectfacdff1 Here is the 3d model of Energia-Buran complex for 3ds max. password: energy Model from buran.ru
  8. Tiberion ,sorry if my question have already been asked, but when you\'ll separate side Energia blocks to tank and engine? It\'s not a solid fuel booster!
  9. I can\'t understand where you found pron. I have no pron on this site, but I\'ll ?onsider it next time.
  10. Just recommend me good image hoster which will suit all.
  11. tadeass, I\'m working in 3d\'s max, and there are 3 modificators for reducing count of poly\'s - Optimize, ProOptimizer and MultiRes. All of them has different advantages and disadvantages. Tiberion, I used your TiberDyne mod, and I want to tell you amendment. Side boosters of Energia uses liquid fuel, and they have RD-170 engine. Please, separate these blocks to fuel tank and engine. I made adapters for RD-180, RD-170 and NK-33. I\'ll upload them tomorrow.
  12. I have began upload photos to other hoster.
  13. Yes. But now I\'m working on the other project - 'Skif' - Russian laser orbital station. Approximate list of american engines: RS-25 (SSME) - will be very useful with CSS RS-68 F-1 J-2
  14. I want to show you Russian Engines Pack! The are 4 Russian liquid fuel engines - RD-170, RD-180, NK-33 and RD-0120. RD-170 Most powerful engine in the real world. It used on the first stage of 'Energia'. It has gimbaling around the 2 axes - pitch and yaw. RD-180 Cutted version of RD-170. Less power, and in 11% less efficiency. It has 2 nozzles instead 4 on RD-170. RD-180 is one of the most safe engines in the world. RD-0120 Safe, powerful and efficient. RD-0120 used on the second stage of 'Energia'. NK-33 This engine used in Sovet lunar program. 30(!) NK-33 used on the first stage on N1F. N1 project were closed, but this engine received a second birth, when americans bought it for using on Antares-2. It has not gimbaling, N1 controlled by dismatching thrust on opposite engines. Planned features: Adapters Plugin for nozzle rotating. Download 1.1: http://www./?xu1r6g9i5srd51w http://xenolith.ws/?page=mod&id=75 EDIT: Links to image host removed due to pornography. Images wrapped in spoiler tags.
  15. Adapters? Hm... I can make that. I will make it soon, a few days later. I also made RD-170 and RD-180 engines. RD-170 is most powerful liquid fuel engine in the world, RD-180 is cutted version of RD-170. RD-170 used in the first stage of 'Energia', RD-180 used on the first stage of Atlas-IIA(Atlas-III).
  16. Optimized it down to 5600 poly\'s. WIN. I\'ve already finished engine, I\'ll upload it soon. My next engine will be RD-170, most powerful liquid fuel engine in the world. Then I\'ll make RD-180.
  17. It has 12 700 polys, I\'ve optimized it from 25 000 polys. Optimising continues I don\'t know how it mounted on real N1. And I don\'t know how to mount it, maybe like you said. I\'ve added some details, new pictures will be soon. It will be difficult for me to texture it good, because I don\'t know modifier Unwrap UVW very well.
  18. Hi all. It\'s my first engine made from real prototype. NK-33 used in Soviet lunar program, on the first stage of N1F. After 20 years this engines were bought by americans for using on Antares-2 after some modifications. This engine have not gimbaling, pitch and yaw on N1 controlled by dismatching thrust on opposite standing engines. Maybe, I\'ll make NK-33-1, modified version with gimbaling and increased thrust. I made simplified version, and I have two reasons for this: 1. There are too lot of poly\'s even in this simplified model. 2. My knowledge of 3ds max is very modest.
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