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About DownHereInChile

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    Fighter Designer

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  1. Can't wait for it to be added to the CKAN list! Downloading ASAP #BringHimHome
  2. Not even half the listed parts show up for me! Any idea what I might be doing wrong? I installed both mods through CKAN.
  3. I love you, and can't wait to be able to use this tool with FAR. Amazing work!
  4. Pros: windows reflect light BEAUTIFULLY Cons: the whole part reflects light beautifully
  5. I was waiting for this release to upgrade to 1.8.0! Thank you for such amazing work!
  6. [1.7.3] Hey! My attachee craft explodes whenever I try to connect a tow bar to it. What am I doing wrong?
  7. I can't get the wheels to work (I'm using KSP Wheel). They are completely non-responsive save for the deployment motion, which makes the rover jump in the air. I assembled it in the SPH. At launch, the wheels seem clipped into the pavement (when launched deployed). Any ideas? Thanks in advance for reviving this amazing mod! Edit: The wheels work only in the "stowed" position. The activation seems to be inverted in terms of the wheels' deployment. Problem persists even when assembled with KIS. Also, the wheels don't attach to the nodes on the rover platform. Any chance to add a node to the seat so you can also attach it to the platform's central node? Thanks again!
  8. My aircraft are set afire every time I decouple (stock) drop tanks. Any way to fix this?
  9. Sidewinders are heat-seeking air-to-air missiles. Just keep the target in the reticle until it is locked (the audio cue is a pitch change in the sound they make when tracking targets). Make sure that you and the target aircraft are on different teams, and that they are actually emitting a heat/IR signal (check on the Alt+B debug menu. Happy hunting!
  10. You may have gotten this before, but will the inclusion of turboshaft engines into "stock" (expansion needed) KSP affect this mod at all? Thanks!
  11. Helo blades are not producing any pitch torque in the right direction, despite there being no issues in the roll axis. The bow and aft blades do not rotate as needed, probably due to them being programmed as wings (they only work when at the sides of the craft), leaving only the starboard and port blades to do a job which they never could. As of now, it's impossible to fly helicopters without RW. Edit: also, their cyclic pitch is tied to their collective pitch through the authority slider, thus making it impossible to manoeuver with low collective. Any chance to change this?