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Posts posted by DownHereInChile
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Could it be possible to just show crafts stored in a determined folder? I make a lot of planes which would be weird to see in space . Maybe so I can see just the stages of rockets that make it to orbit. Seeing a red convertible in space would also be funny!
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I just cranked the power down in the right click menu and now I have 2+ hours of flight time. You only need as much torque to reach and maintain the rpm you set.
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I update CKAN every hour, waiting for this mod to appear
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9 hours ago, Foefue said:
grass on minmus lol
Astro turf, buddy
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3 hours ago, Z3R0_0NL1N3 said:
Nice idea! What about internal and gear lights, or is there another mod that already covers that?
Gear lights already use EC depending on their size
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Sounds amazing! I'll try it out ASAP
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On 7/21/2020 at 11:00 AM, Danielle said:
Is this mod affected by the 1.8 change?
I'm using it with no problems in 1.10.1
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3 minutes ago, theJesuit said:
What's weird is that the ksp.log and what it says is installed, doesn't match with the screenshot of what is in the GameData folders as the screenshot has no Kerbalism folders at all!
That and ksp.log suggests that you have installed KerbalismConfig not KerbalismSimplex?
But the real issue is KSP 1.10.x. Kerbalism does have an issue which can be resolved here:
A fellow veteran then! Some of us should be so lucky! . You've actually been a member on the forums for like three days longer than me! If Chile is your home, I hope you are staying safe.
Peace.
Ah, yes, the screenshot and the logs are 12 hours apart, so I had already uninstalled or tested the other config by then. My bad. I'm glad you were able to pinpoint the issue, though. Thanks! I will go check it out.
Man, I still remember the pre-Porkjet's Spaceplane Plus days. It's crazy to see how far KSP has come since then.
And yes, I'm Chilean, born and raised. It's been hectic down here since last year, but there's been some improvement as of late. Hope you're safe and sound wherever you live, too!
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6 hours ago, theJesuit said:
Hi!
Not sure.
Can you show me a screnshot of your game data folder please and also the ksp.log. plug them into a Google drive or Dropbox and PM me a link if you want.
Also, what version of kerbalism and ksp are you running?
I'm running KSP 1.10.1, so that might be it. I also tried running Kerbalism 3.9 with its default config (both the latest versions), but no luck either. All other installed mods work with no issues, all installed through CKAN with no detected conflicts.
Here's the link to the folder with the Gamedata screenshot and both Player and KSP logs. I hope that helps!
https://drive.google.com/drive/folders/1PIScg0WNzW1Gyou8GaHtv_wGVHZmLtxz?usp=sharing
Please let me know if you needed different or more files; I've been playing KSP for 7 years, and never had to ask for support haha.
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Hi! Kerbalism doesn't show up in my game when I install it with this config (through CKAN). Any idea what could be causing this?
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A great step towards the dream of being able to write custom text on our spacecraft! Outstanding job, sir.
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2 hours ago, damonvv said:
It was patched for the old old FAR. I have to look into whether or not it works with the continued FAR mod.
It didn't seem to be, hence my question. Thought maybe I had to add/delete/edit files. I hope this works!
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How do I activate the FAR config?
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22 hours ago, linuxgurugamer said:
New release, 0.1.0.1
- Added drag cube to the ASET_PRC_Bumper because KSP is crashing on the procedural drag cube which is auto-generated. For 1.10 and older only
This is only a workaround, and is only needed for 1.10
Can't wait to try it out!
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Awesome! Can’t wait to meet her in-game. World building is always a plus
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Love that you brought this mod back to life! Any chance to disable the effect between interacting parts e.g. rotor and propeller blades and their engines?
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5 hours ago, Jiraiyah said:
Hi
In spacedock, when you look in editing panel of your mod, there is a check mark for ckan, did you check that check mark? because I can't find this on 1.8.1 game on ckan
New mods take a while to be listed on CKAN. Just gotta Bumblebee patient
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Love it! I will download it as soon as it shows up on CKAN
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Can't wait for it to be added to the CKAN list! Downloading ASAP #BringHimHome
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11 hours ago, JadeOfMaar said:
@DownHereInChile OPT Legacy is only half of the overall OPT parts suite. You need the main OPT mod (which Reconfig was originally made for) in order to see them. (So... 3 OPT mods)
Thank you!
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On 10/7/2019 at 3:24 PM, JadeOfMaar said:
To access this, click the mode switch button by the search bar as if you were going to access subassemblies.
OPT Legacy 1.4.1
- Ensured OPT Mk2 intake always has normalized heat tolerance.
- Updated WarpJet engines to now default to IntakeAir if CRP not installed. (No more KSP freezing on the SAGE and SURGE engines.)
- Fixed drag cubes for Stail and Stail Freight parts.
OPT Reconfig 1.7.0
- Added Rational Resources tank types patch.
- Added boiloff module for OPT CryoTanks. Delete the plugin for it if this feature is not desired.
- Added Subcategories config. No extra mod required.
- Fixed duplicate vesseltype keys in cockpits.
- Fixed drag cubes for J body, particularly the inline drone cores and SAS/RCS. Surprise! These were quite a nightmare too!
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Fixed Connected Living Space patch:
- Added many parts to this as passable volume was considered in the tank volume re-balance in Reconfig 1.5 ~ 1.6.
- Fixed entries for a 2.5m cockpit in B9PS, WBI, IonCross and CLS integrations.
- Ensured OPT Mk2 intake always has normalized heat tolerance.
- OPT engines become CryoEngines if CryoEngines is installed.
- Updated WarpJet engines to now default to IntakeAir if CRP not installed.
Not even half the listed parts show up for me! Any idea what I might be doing wrong? I installed both mods through CKAN.
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7 minutes ago, Booots said:
Hey folks, sorry that work stalled on this. I'll try to get around to getting FAR support - with the update to .Net 4.6.1, threading things should become somewhat easier. I'll also look into the CSV output problems - last time I tested the export feature it worked for me.
I love you, and can't wait to be able to use this tool with FAR. Amazing work!
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- Pros: windows reflect light BEAUTIFULLY
- Cons: the whole part reflects light beautifully
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[1.12.5] Celestial Rescale (v0.3.1) - Rescale the stock system!
in KSP1 Mod Releases
Posted
So I could (eventually) play on an Earth-sized (6400 km radius) Kerbin?