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Posts posted by Sackpfeife
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[quote name='Beale']In-Game.
Very useful parts, at the very least fun ready-made orbital tug.
[URL]http://puu.sh/lsu1I/b1bff90c09.jpg[/URL]
[URL]http://puu.sh/lstZu/3e924e8cc0.jpg[/URL]
[URL]http://puu.sh/lsu0S/aeb268b033.jpg[/URL]
[URL]http://puu.sh/lsu2a/bf18914b67.jpg[/URL]
[URL]http://puu.sh/lsu2G/9edf9322ba.jpg[/URL]
[URL]http://puu.sh/lsu6x/1869dcae43.jpg[/URL][/QUOTE]
Hi Beale,
I have a quick Question: Were this new parts included in the latest release, or will they come in one of the next versions? -
[quote name='Nansuchao']Are you using KSP 64 bit hack? In that case, no one can really help you. The 64 bit version of Unity 4 (the KSP engine) is really unstable, with unpredictable bugs. No one can help you, and also modders doesn't take support request for 64 bit version...
Btw, with your mods, you doesn't need 64 bit hack, but you can use the stable 32 bit, with Open-GL or DX11 and ATM.[/QUOTE]
Thanks for your answer.
I reverted to 32 bit and it [I]seems [/I]to function again.. for now. I really did not think that KSP would even run with this many mods, so I "hacked" the 64bit version.
Thank you very much :D
Sackpfeife -
Ok I did it the other way around and deleted every mod, but the bug continued.
Then I loaded the oldest Backup-Savefile and the error was gone.
Loading the next Savefile, the Bug reappered.
Here is the Output-log: [URL]http://filebin.ca/2NQ7WX3Y36PT/output_log.txt[/URL]
What i manly did inbetween those two savefiles:
i wanted my facilities upgradet to the highest level, because 64bit KSP made it sometimes impossible to upgrade them. I got into the savefile and changed:
[QUOTE]name = ScenarioUpgradeableFacilities scene = 5, 6, 7, 8
SpaceCenter/LaunchPad
{
lvl = 0
[...]
[/QUOTE]
into
[QUOTE]name = ScenarioUpgradeableFacilities scene = 5, 6, 7, 8
SpaceCenter/LaunchPad
{
lvl = 1
[...]
[/QUOTE]
Could that contribute to my bug? Or could it be some unnoticed decission in my carrer (Choosing a certain contract, or altering something inside the debug/cheat-mode)?
But on the other hand: the error appeared several days and savefiles later that that savefile-altering.
I hope this will help someone with the same problem, until a solution is found, i will continue from the last working savefile.
[SIZE=3]Backup your savefiles and save every day!! ;)[/SIZE] -
[quote name='Nansuchao']In your case I can't find the reason of the issue. I suggest to remove the mods one by one, beginning from the unupdateds and find which one is causing this issue.[/QUOTE]
Thanks, i will try that today. Please keep your fingers crossed vor me :rolleyes: -
[quote name='Arsonide']You have a great deal of exceptions in your log, a good chunk of which are from PlanetShine. I can't pinpoint exactly which one is causing your issue, but it is probably a cumulative effect of some sort.[/QUOTE]
Do you think removing PlanetShine will solve the problem? I dont have Science alert, as Nansuchao mentioned, ... -
Hi i´d like to report a bug,
It seems that i can´t transmit any science from an experiment, that would give more science-points, if recovered od Kerbin. I [B]can [/B]however transmit it if i get the same amount of science with transmitting or recovering. Example: Crew Reports or DMagic Orbital Science Magnometer Scan.
KSP: 1.0.5. (build 1028)
Problem: Cannot transmit science in career-mode save game (it works in a new started science-save-game)
Mods:
Toolbar
AB_Launchers
Bluedog_DB
CHatterer
Contares
ContractConfiguarator
DistantObject
DMagicOrbitalScience
DPSoundFX
EngineLight
EVE
RasterPropMonitor
KAS and KIS
MechJeb2
Planetshine
ProceduralParts
RcsSound
ScanSat
Tearobee
Tantares
TantaresLV
TextureReplacer
TriggerTech
Tweakscale
ModuleManager 2.6.13
Reproduction:
I build MK1 Pod with SC-9001 Science Jr., some stock batteries and COM DTS-M1. Researched materials study on the launchpad, transmitted it ---> DTS-M1 is transmitting until 100% ---> no science gain.
Log:[URL]http://filebin.ca/2N87jKWxP4du/output_log.txt[/URL]
Please help me I don´t want to start over again
[SIZE=4]EDIT: Kind of solved. Reverting to 32bit helped. Thank you all![/SIZE] -
[quote name='Beale']A truss that you can put Kerbals inside.
[URL]http://puu.sh/lofsv/dae8c1989c.jpg[/URL]
I really admire the "airlock greeble" in the Stockalike Station Parts Expansion, though not to outright steal that design - I may add something similar, maybe a mechanical lever, etc.
[URL]http://puu.sh/lofw4/708545c983.jpg[/URL]
Edit: More conventional door design.
[URL]http://puu.sh/lofOP/a4c3995e2c.jpg[/URL]
Working with micro-textures is very fun.
[COLOR=#FFFFFF]I haven't had a contiguous nights sleep for two months now, can you tell?[/COLOR]
[URL]http://puu.sh/lofYO/edeac22ce6.jpg[/URL][/QUOTE]
Looks awesome!!! I will definetly use this as airlock for EVAs.
Will the hollow truss part be lighter?
Also I found a little bug with the new Mianbao orbital crew module (the one with the wider node on top) : It has no KIS inventory and it stayes grey dispite copiing the alternate dds-file into the soyuz-folder. -
I get nullreferencepoint exeption spams when I try to launch either Cacteye or Fungeye telescopes:
[QUOTE]
NullReferenceException: Object reference not set to an instance of an object
at CactEye2.CactEyeOptics.OnUpdate () [0x00000] in <filename unknown>:0
at Part.ModulesOnUpdate () [0x00000] in <filename unknown>:0
at Part.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
[/QUOTE]
are there any dependencies other then distant object enhancement, that might cause this? VDS camera Mod perhaps? -
Hi rbray89, thanks for updating.
The new EVE does work in 1.0.5. but it does not show in the title-screen of the game.
Confused me to the point were i completly reinstalled KSP before actually​ checking in game if it works or not
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Oh dear!
How do I view these exceptions? Sorry, I have forgotten the shortcut for debug.
Thanks!
Hi Beale,
first let me wish you a nice hiatus.
secondly: apperently the exeptions did not come from your mod,
it seems to be a KSP bug and theres a workaround for that:
http://forum.kerbalspaceprogram.com/threads/126462-1-0-4-Parachutes-throwing-exceptions/page4
@curtquarquesso:
seemed to be a one time bug, i can´t reproduce it..
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Hi Beale,
i just noticed that i get fps-killing null-reference-exceptions with everyone of your parts that have parachutes in it. In the VAB, SPH and in Flight.
Also the HAMAL Docking compartment A and Habitation A are scaled wrong with the latest tweakscale config of curtquarquesso.
My gamedata folder contains only Tantares, TantaresLV, 000_Toolbar and Tweakscale, but it is not a clean install (that a will test on the weekend).
P.S.: The Duna-Lander looks really retro-sci-fi!
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Soyuz Advanced Docking Mechanisms Beta + Mir 6-Way Revamp Preview:
INSTRUCTIONS:
ummm instructions unclear...
your download contains only CFG and MU files...
what do I do with them? how can i see and test the parts ingame? (<-- noob-question?)
BUT: It definatly looks awesome!!!
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Idea for atmospheric lander.
Single-Stage-To-Orbit on Duna. Put a crew of three Kerbals on the surface.
You can also send it to Eve, Kerbin or Laythe, but I don't think it would be wise to allow to return from those.
Land on parachutes? Separate landing stage? There is much to figure out.
The engine is not modeled, but would likely combine landing legs.
http://puu.sh/kQ9QQ/eb4bc55c37.jpg
What concept is it modeled on? None. But, I would like to follow the "archetype" of fat-bottom capsule.
One issue: a lot of the concepts rely on nested designs, which we can see from trouble with LK isn't really practical in KSP.
So for this, it would be one monolithic vehicle.
So yes, it is an 'original' design. Perhaps does not even seem right to be part of Tantares.
http://puu.sh/kQ9uv/092892c11f.jpg
Yes please!
As long as it´s simple and beautiful, I think it could be a part of Tantares.
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When are you starting your gravity turn?
I usually start mine (with every other rocket) at about 8k
at 8 Kilometers?
I start mine at 800 meters
But i experienced a different launch-behavior with the new Soyuz launcher:
After staging the 4 booster, the rocket starts rolling left and right and left and right, but that might have to do with MechJeb...
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Holy moly thats really beautiful! From wich pack did you take the S0 and S1/P1 Trusses?
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It is conceived from the first, just like on the real space station where only few modules have hatch. Then use orbital ships with hatches to get outside.
i get that, but when you move a Kerbal to the Lab, then theres no way of transfering (click the hatch --> chose transfer --> click another part of the ship) him to another part of the vessel. IMHO this makes the part useless ...
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Feel free to speak your mind, bugreports and suggestions are welcome.
I really like the little laboratory. Just one little problem:
It has no hatch. Kerbals are trapped inside
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Hey I think I know this sound!
is it from an walking AT-AT?
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The standard brown-backed static versions will be available.
Thanks!!
Very cool greeble! Where are they from? Are the usable science parts?
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Kvant Panels
Should they rotate this time?
Edit:
They rotate! Alamz-like station with four Kvant panels.
Any chance of a non-rotating version?
Like the one on MIR2..?
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Thanks!
I'll lay out plans for the future more clearly in June.
Meanwhile...
Here's something very interesting.
Soyuz docking port and OM top resized to 0.9375m.
Look at it! It all makes sense now.
All in favour of resizing (Or new alternate parts) this way (June)?
Si! Per favore, prego!
I vote with yes!
But if it is that controversial, maybe you can start a new poll?
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But then! You use the offset tool, et voila!
True Progress "I have no neck" style.
IMO this is better than a combined OM & DM, more versatile.
Looks good for me!
Also good to hear that it will be additional, because I use the Hamal-core quite often as probe- or satellite-core.
Honestly, the other day my boyfriend broke up with me. So as you can imagine, I've been really depressed. But seeing the updates and all of the recognition you're getting for this mod still manages to put a smile on my face every time. (I have no life anymore. It's just KSP now.)Beale can make everybodys live better, everyday!
Suggestion to feeling better: Build his face (or just his name) in KSP and launch it into Kerbol... or out of the universe
[1.12.X] Tantares - Stockalike Soyuz and MIR [26.0][18.12.2023][Soyuz Revamp Again]
in KSP1 Mod Releases
Posted
Congrats to 1.1.!
But could it be that you forgot the Gimini in the parts folder?