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Maxamillion-x72

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    Curious George

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  1. I recently added this mod, but some of the parts are not showing up in the tech tree. The only ones that are available are the dark parts. When I check the log, I can see this for the 1x6 panel (same for all the missing parts): after playing around a bit and going through the log I can see that the Restock Mod removes the squad parts in order to substitute their own, so I think that's the conflict. I fixed the issue for myself by following your example with the Dark parts and copying the models from the Squad directories in to the Soylent directory and then repointed the cfg files to those models. Seems to be working fine now.
  2. I had a similar problem when I put a docking port close to a large deployable heat radiator. The bounding box extends to far past the docking port. I added a fuselage piece with docking ports at either end, had no issues after
  3. I have a base on Mun, with a K&K planetary hub, which should allow me to level up crew. I have a crew member in the base who is level 0, Albie Kerman. She left the base and traveled to Minmus, landed, planted a flag, and returned to the Mun Base. When I choose to level up crew, it says nobody is ready to gain experience, and she's still at level 0. Two Kerbals who were with her seem to have leveled up without issue... in fact, they leveled up as soon as they reboarded the rocket on Minmus to go back to Mun. I don't have a mod that does that, so extra confusing. Albie was originally a rescue, and later died and was respawned prior to this trip. Any idea why she can't level up? Her record in the save is: name = Albie Kerman gender = Female type = Crew trait = Scientist brave = 0.771644711 dumb = 0.699741662 badS = False veteran = False tour = False state = Assigned inactive = False inactiveTimeEnd = 0 gExperienced = 0 outDueToG = False ToD = 354278947.51888573 idx = 1 extraXP = 0 CAREER_LOG { flight = 4 0 = ExitVessel,Kerbin 0 = Orbit,Kerbin 0 = BoardVessel,Kerbin 0 = Suborbit,Kerbin 0 = Flight,Kerbin 0 = Land,Kerbin 0 = Recover 1 = Flight,Kerbin 1 = Suborbit,Kerbin 1 = Orbit,Kerbin 1 = Flyby,Minmus 1 = Escape,Minmus 1 = ExitVessel,Minmus 1 = BoardVessel,Minmus 1 = Orbit,Minmus 1 = Suborbit,Minmus 1 = Land,Minmus 1 = PlantFlag,Minmus 1 = Flyby,Kerbin 1 = Land,Kerbin 1 = Recover 2 = Flight,Kerbin 2 = Suborbit,Kerbin 2 = Orbit,Kerbin 2 = Flyby,Mun 2 = Escape,Mun 2 = Orbit,Mun 2 = ExitVessel,Mun 2 = BoardVessel,Mun 2 = Flyby,Kerbin 2 = Land,Kerbin 2 = Recover 3 = Flight,Kerbin 3 = Suborbit,Kerbin 3 = Orbit,Kerbin 3 = Flyby,Mun 3 = Escape,Mun 3 = Orbit,Mun 3 = Suborbit,Mun 3 = Land,Mun 3 = Die } FLIGHT_LOG { flight = 4 4 = Spawn 4 = Flight,Kerbin 4 = Suborbit,Kerbin 4 = Orbit,Kerbin 4 = Flyby,Mun 4 = Escape,Mun 4 = Orbit,Mun 4 = Suborbit,Mun 4 = Land,Mun 4 = ExitVessel,Mun 4 = BoardVessel,Mun 4 = Flyby,Kerbin 4 = Escape,Kerbin 4 = Flyby,Minmus 4 = Escape,Minmus 4 = Orbit,Minmus 4 = Suborbit,Minmus 4 = Land,Minmus 4 = ExitVessel,Minmus 4 = PlantFlag,Minmus 4 = BoardVessel,Minmus 4 = PlantFlag,Mun
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