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Dacan

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    Bottle Rocketeer
  1. Hi, i 'm using Module manager 2.7.6, all my mods are loading except mechjeb (2.6.0). Any idea ? Thx.
  2. Press "esc" > settings > difficulty options set to "custom", then change to your wishes.
  3. I even made a fresh install... Well some news, i 've not precisely isolated the problem, but i can say Dark Multiplayer is in cause, this is the only plug i had for my tests but i primarly didn't think it could be related to this, and even more, that those freezes were massive lags ! I posted on the DMP thread. Thank you for trying to help slumpie. I'm a sorry as i posted without really testing in single mode, which works fine. :/
  4. Hi, i would like to synthesize the problem i encountered a few weeks ago. Since i updated the game on 0.25 i have massive lags everytime the vessels infos are sent to the server, so something like every 30s. On 0.24 i was able to play smoothly, not a single freeze/lag. The problem was making the game so unplayable that i reinstalled Kerbal 0.24 with the old and stable DMP client but i went off the rails when i saw...The problem occured again ! I tried on two other computers and the problem persists. It is important to notice as i nearly only play multiplayer games, but i haven't noticed anything going worse on any of my other games. Actually my upload bandwidth is quite bad (35ko/s) but this is more than enough to play with 64 players on Battlefield, and even more on Arma 3. It was indeed enough for DMP too, my connection didn't change here for years. Last time i told you, dark, i had no problem on some server though. I was wrong. The explanation is easy : On those servers i was using some banned parts so nothing was sent to the server ! Well as you can see i have not the faintest idea of how all this happened, moreover because everything was previously working just fine and is still working fine on all my MP games. Excuse my bad english, i really hope someone will bring the little idea i'm searching for weeks ! Thank you.
  5. Hello, I 've already reported my problem at http://bugs.kerbalspaceprogram.com but i would like to know if some people are in the same case, and also if you know more about that annoying issue. I recently sold my graphic card, an NVIDIA GTX 570, in order to buy a new one. KSP was working fine and smoothly so far, with lot of mods and graphics improvments. I've mounted an old HD 5850 during the time i was waiting for my new graphic card. Since then, i have freezes in game. I mean, the game doesn't crash, but like every 20-30 seconds, it keep freezing during 3-4 seconds. No mods installed for the tests, and graphic settings at the minimum. I was a bit surprised cause i can even even play smoothly with my poor HD4000 (laptop chipset). So, a few days ago i received my new card, ATI R9 290. Sadly the problem still persists. It Looks there are some problems with ATI cards or am i missing something ? Thanks.
  6. Thanks for the clarifications. =) What about the rotations made by the vessel ? Should this not be managed in UDP to avoid those crazy pirouettes you see when spectating someone ? I mean, as it's "real time" calculations, whould it not results in less lag but more accurate representation of what happens ? Forgive me if i'm wrong, just trying to learn.
  7. Hi, First i wish to express my gratitude for making such a great plugin ! Besides that, thank for the support you're bringing. I'm reading this thread for a while and i'm pleased you fixed out how DMP works with KAS ! I have a question about network latency. Currently I'm hosting 2 server on two separate machines, both dedicated with a 100mb/s connection on each one. However everything is quite stable on my hand, i noticed there is often a high network latency peak on both servers, such as 200ms and more. It makes the people you spectate to jump, disapears or have very weird behaviours (ie : player exploding multiple times when only flying normally). Well, i would like to know you have any plan to sort this out or any suggestion i may apply to improve the situation. Thank you.
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