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Gemini0915

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Everything posted by Gemini0915

  1. Hello Kerbonauts, My Vessels flight path disappeared ... was able to set once a flight maneuver, since then there is any flight path no more visible (in map view and tracking station) ... need help to get back the flight path display, im running out of oxygen and gummy bears. Gemidiah Kerman
  2. Well, about one year later the solar panels got some from Kerbols light and energized the batteries again - Had to take care of all the missed real live tasks, wiped off the dust of the Kermander1000 and continued the necessary tinkering to leave Kerbin ^^ ************** The MEGA i used was overloaded with work at the end, loosing the datastream and/or displaying useless values from the past, making the whole excrements just a bunch of pseudo-scientific crap. I came back to my first attempt to distribute the data to several Arduinos. The master MCU (MEGA) mirrors all received bytes to Serial1 TX, the slave MCUs just RX this data while handshaking function is disabled and output function just contains the timing. Actually about 80% is wired and 60% of the code is written. I added some KSP independent features ... more about it later, first some actual pictures : One of the KSP independent features is a keyboard/mouse emulation by an Arduino Micro, that gives the possibility to use the cockpit for other simulations e.g. flight sim and farming sim .The top monitor will contain additional unnecessary data transmitted from ground control by use of the Telemachus-Mod, making the kermanding of the ship not easier - However, i'll keep you updated of the progress, hope i can report the shareholders a successful start of the mission soon ^^
  3. Time to write here ... your project was my main inspiration to build my own IVA simulator, so you are guilty for my wasted time - I like the concept of really sitting in the narrow capsule, please make when finished a realtime mission to Mun ... and i also like the precision of the woodwork :thumbsup: ... i really hope that there was smoke, at least for the personal pleasure while being in that 'sad' situation recognizing color blindness caused wrong wire hookup. Normally the electronics from today dies smoke and odorless, earlier it burnt, it cracked, it smoked and it smelled ... good old times :ugly: - I'm keen to see the annunciator in action
  4. Unfortunately english is not my native language, so sometimes i speak out confusing words and the said things will not make sense like this here ... I like senseless things making a context sense. - And my voice is ... uuhm ... ooohm ... omg .... it's voiceless xxD or itchyscratchy ... hearing my own voice is like eating used sox :ugly: But for sure i will make videos of that crap in operation, showing a confused Gene Kerman, trying to proceed the mission. Stupidity level increases, experience drops, mission WILL fail . - Some Scripts are in my mind and since i'm working in a weird, sophisticated and academic environment, i get my daily input for more nonsense ... at the end Kerbin has been flushed away by some mad rocket scientists ... Sorry for the [/spoiler], that was the wrong button and the end of the story ... ... so, there will be some videos
  5. Short Update from CrappyInstruments Ltd. Kermander1000 IVA-Simulator, side panels are almost done. Two modules are still in production, lot of wiring work has to be done. Game independent capsule systems emulator to control uncontrollable functions by controls controlling nothing [WIP]
  6. Status update , center console partly finished : Some might think, i want that thingy too, i'm willing to pay for it ... are you sure ? .... look at this : Since i'm collecting electronic crap since over 30 years i found a collection of nice electromechanical things which i will try to get running useful tasks in the cockpit. So the probaly annoying bell will ring everytime the system detects a warning/error. Probably the pilot will call the mission control while far away from Kerbin to know which wire to cut to switch of that feature (which was only wanted by aged engineers so that they can get rid off their since years stored antique parts). The '12step-relay' from a old PABX will be used for PS monitoring and to annoy the pilot and the guy which has to solder that sh.t too :
  7. Solid metal work, i like :thumbup: ! ... my wood 'n' plastic crap just burns away - Are you planning to add a display like a 1802 character display ?
  8. Currently not, but i was thinking about it ..... hmmm, but looking at the picture i see that there is a lot of space for an overhead panel .... [WIP] Gosh, this projects starts to get out of control :ugly: ^^
  9. Turbine propelled wooden aircraft were state of the art some decades ago, why not build a wooden spacecraft ¿? It can burn, it can break, it can mold and some insects like to eat it, seems not to be the ideal material for space exploration ... but did anyone tried this at home or somewhere else ... seems that some did . So i do too : If you live in an old house, never trust on that the walls and floors are rectangular. - I measured some lengths and calculated some angles assuming rectangular corners on the desk and the walls. While cutting, assembling and arranging some spruce slats i found out that there is not one right angle ... maybe i have to consult a civil engineer instead of a rocket engineer
  10. To be honest, i started this project some weeks earlier than i started to post here ... the lawn is not mowed, the tap in the kitchen is still leaking, the fence should be painted, furnace renovation is waiting too ... i really spend too much time for this project, almost every free minute. Don't remember when i was playing KSP last time What disturbs me is that i already have an idea for a "Kermander2000" console xxD and definitely too less time ...
  11. Thank you ... because of you i wasted >700hrs of free time which i could have spent to build spacecrafts ! ... so, thank you !
  12. Project Update from CrappyInstruments Ltd. : All modules incl. 80% code are done, no space on desk left, need to start to build the console (see one of the two pictures below (missing space(junior carpenter work waiting(i will fail)))) . - However, i've got some wood, some paint and a good insurance ... good to go ahead :uglylookingjebediah: . I also added a blurry picture of the systems overview circuit drawing, for silly people wanting to rebuild this sh.t i will add an updated version when HW/SW is working fine. So stay tuned (if you want xD) , more senseless crap will follow this senseless crap here ... A : Fake wood (consists of 98% stainless steel and 1.8% fake wood and 0.2% chewing gum) B : Part of a book shelf (without books) C : WIndow for Kerbals to look out of their spacecraft (unfortunately no interfacing port at host computer available) 1 : Switch Panel 1 (SP1) 2 : Multi Data Display2 (MDD2) ; Still in R/D 3 : Status Indicator panel (SI) ; upper two rows are fake and not labeled (or maybe not ...) 4 : Joystick left (default translation) 5 : Master Indicator Button (MIND), Abort switch 6 : Throttle and Node panel (TM) ; BigFuelCutoff-Button with motorized throttle lever, Autopilot, Node data display 7 : Trackball (digital inpu thingy) 8 : Analog gauges 2 (AG2) ; unchanged HW since 1st manned kerbal space program '42' 9 : Joystick right (default rotation) 10 : Flight data panel (FD) ; shows some essential flight parameter data, MC-Recorder noise level indicator 11 : Multi Data Display 1 (MDD1) ; almost every data a kerbal needs to know to fly that crap 12 : WARP and MODE panel (WAMO) ; no fake functions available here, mission time indicator should be correct 13 : Analog Gauges 1 (AG1) ; some say that this is vogon technology, some say they got it at a gas station 14 : DC-Voltmeter for vintage tube indicator panel (nix nixie now) 15 : mechanical NAV-ball (final goal of the project [WIP]) 16 : Action Group switch panel ((AG) not analog !) 17 : Power and Highvoltage control panel, MAster/Slave Reset and Status (needs a key) 18 : Switch panel (i bought once for my microbus, but they where to big xxD) 19 : Staging and Stabilistaion control panel (SSC) ; don't use if you don't know what you do ... however
  13. I have to say i'm not an coding expert. I learned assembler with a Z80 30 years ago and some BASIC programming on a 6510 machine (C64), but since then i was just busy with electronics engineering, code was always done by others. So, could be that my KSPctrl code is messy and is slowing down the 8bit calculator. Just give it a try, could be that you succeed, but it could be that you fail. You loose nothing (just some time), but you gain experience Did you not build an instance for each display ¿?
  14. Same here, lack of memory. And with a MEGA you can get rid of a lot of IO multiplexers. To pull out the max, i had connected a 5" TFT ... every pin of the MEGA was used. But that failed, using the UTFT library increased a standard process loop from some 100us to 15ms , resulting a blood pressure increasing state due to instability of the whole mess. I will solve that by using a second (or 3rd) uC board. I hit that trap too, seems you are using the same I2C backpack .... 0x27 xxD ... but this can be solved by small multiplexer circuit like the good old 4051 or some AND gates distributing the I2C data/clk to several character displays
  15. I think it's quite hard to achieve that, except you are using exclusively matrix drivers like the MAX7219 with a digital brightness control feature. A hardware solution with a main PWM signal controlling a bunch of transistors connected by much more wires could also work ... but i think wearing sunglasses in a space capsule is the most convenient way Sounds like the solution i will use too, are you using the 'EasyTransfer' library ¿? ... actually building a real NAV ball with 3D printed parts is my final goal for my cockpit project. This thread inspired me, has said to me build me ^^
  16. Exactly ... YES ! ... but what is the real thing ¿? - Is it flying an Atlas 9 or is it a Titan-II or is it a Saturn-V or a Jeb-7A ... so yes, flying unreal in an unreal world in a real seat feeling like it's real but still unreal ... i'm confused now Hmmm ... maybe there will be a kickstarter project not just for KSP, a general control thingy ************************************************************************************************************************ Project Progress Update : I have built some more panels with a lot more switches and displays ... tooo many to assign to a function. That means that it doesn't matter how many functions you have ... there are always too less xxD. - However here are some pictures of new CrappyInstruments Ltd. nonsense : Code for the MDD is almost ready, still fighting against an unidentified wrong bitshift operation .. hope to find the bad code soon, so stay tuned for an update .
  17. wtf ... are you doing there ... that's exactly the same i wanted to do ... but i'm just building crap :ugly: ^^ - The only thing i do not like is this eye cancer blue light irradiation ... ... but : That is awesome ! ... especially the NAVball-thingy ... I WANT ! -In my project i wanted to distribute RX data to other uC's to distribute workload, just by listening to Arduino#Master DIO 0. That worked, but failed sometimes, too bad to keep. Now i'm wondering, are you doing your whole cockpit just by one MEGA ¿?
  18. Looks like you are building a REAL thingy for the totally unnecessary VIRTUAL live too ... iLike :thumbsup: I'm wondering, are you doing this with an UNO or a MEGA ¿?
  19. Many thanks for your comments Freshmeat and stibbons ! Well, normally IAS is measured by a pressure gauge and needs atmosphere to operate , but since this is much more a spacecraft sim than a flightsim, i don't mind this unnecessary wrong readout ... rockets ftw ! - I will try next with a plane model, maybe that's it ¿? That sounds interesting, i'm interested ! ... coming soon Same here ... sounds interesting, i'm interested too. - A possibility to set the number of digits would be a very useful feature. I'm already working on the next module beside of finishing the MDD, so stay tuned !
  20. Well, you asked for it ... ... here it is ! The MultiDataDisplay (MDD) The panel is a 3D printout which is just primed, giving the thingy a kind of used look (i don't like the smell of new plastic xD). Then i used some keybuttons with RG-LED illumination which i labeled with some pTouch labels. Note that the icons make sense or not (see below). The button contacts and LEDs are not wired yet, but will be wired together with the two 8digit 7seg LED-displays to two driver boards with a TM1638. A 20x04 character LCD shows additional data. Detail explanation: A : hotgluedroplet (done by CrappyInstruments Ltd.) B : scratches (Part has been used before, no warrranty) C : U.F.O. (Unkown Forgotten Object) 1 : Airplane data 2 : Spacecraft data 3 : Consumables 4 : All broken PNP and all other broken PN junctions (!NPN) 5 : Planetary data 6 : Orbital data 7 : Navigation data 8 : car label or bird footprint logo (Until now no Kerbal knows what this key is made for (stay tuned ... )) 9 : Docking data (feature not available now) 10 : Umbrella (maybe useful when it rains, still in R/D) 11 : "Kermit phone home"-key (seems to be out of operation ) 12 : "Home improvement" kit ( adds some decorative poster and flowers to your space habitat, also still R/D) More confusing functions and modules will follow, next i need to build a main frame to assemble all this crap, desk space starts to be rare P.S.: Seems that IAS has the same value like Vsurf, at least when flying a spacecraft
  21. "Kermander1000" ... another KSP kermand console cockpit thingy ! - Some time ago i wanted to build a control console for a farming simulator to drive tractors and combines, but kermanding a rocket is much more fun. While looking through possible solutions on how to extract data from KSP, i found the ready to use solution : KSPSerialIO (thx @zitronen ) This base frame has carried a flightsim cockpit for many years, hope its capable for space action: I have printed some panels with my 3D-printer, soldered some stuff and written some code into a MEGA. I will build some single modules which will be assembled into a console. Some useful and some senseless displays will be available, some switches do work and some will not. Imagine confused and even tough successful Kerbonauts The 'AnalogGauges2', 'StatusIndicator' and 'MasterIndicatorButton' (AG2, SI, MIND) are fully operational and already succeeded in many missions. The 'ActionGroupControl' (AGC) still needs soldering and coding work to be done. See the following pictures for an impression of my dirty workbench and the modules i'm working on : Could be that all those flashing lights could cause unwanted visual restrictions, i will add a 'No Light'-Switch somewhere
  22. It seems that the source of this issue is MechJeb. - My vessels like to fly out of the screen, every speed change causes this (staging, throttle). The only Mod i have installed is MechJeb ... ... this is sad, because i'm such an awesome bad pilot that i need his assistance
  23. Ouch ! ... sorry, i see now that i'm in the wrong corner, i have installed the almighty MechJeb. Please delete this anomaly here
  24. Hello Kerbonauts, After many successful missions with small vessels (< 40 parts), i built a slightly bigger vessel ((74 parts) ... maybe the size matters). - Now two bugs are messing up the KSP experience : I can't close the small service bay. - Right click, but the context text just shows 'Toggle', no 'Close doors' (or so), neither being in the VAB nor inFlight. Inflight i observed a strange behavior with the 'center of view', with every speed change (staging or changing throttle), the vessel moves more and more to the right corner of the screen. When reaching Kerbins Orbit the 'center of view' is far off the vessel, you have to zoom out until the vessel seems to be a dust particle. Can anyone share this experience, or is there a known solution to it ?
  25. Dear Kerbonauts and Engineers, Since days i try to get this running, but failed all the time. Trying all the available SW-Versions, different Hardware, different USB-Cables, different USB-Ports, changing the COM-Port# in the device manager. I'm using this on a Win7/64bit with KSP Steam-Version. I don't know if that has been mentioned already in those almighty 58 pages here, my solution was so ridiculous simple, i just started the ksp.exe as an admin ... and the red, the yellow and the green LEDs are working ! Thank you all for your direct,indirect and unintentional help and the inspiration you gave me to build my own KSP cockpit
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