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Everything posted by Vandest
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I've got the same issue with only TRR and WindowShine installed. So it isn't a conflict with another mod. (Both KSP32 & KSP64)
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[1.4.0 - 1.5.x] Audio Muffler Redux [v2.6.1] (2018 May, 7)
Vandest replied to Ser's topic in KSP1 Mod Releases
Unfortunatly yes. Without AMR (in my test) I've got 120FPS max, with AMR I've got 83FPS max. Another thing I did not mention, I use KSP 64. I will try with 32. Edit: I've just tested with KSP 32 and unfortunatly it's worse, with AMR I've got 70FPS max. -
[1.4.0 - 1.5.x] Audio Muffler Redux [v2.6.1] (2018 May, 7)
Vandest replied to Ser's topic in KSP1 Mod Releases
I've the fps drop too. With Audio Muffler Redux, I lose about 10-15 fps. I did the same tests as Rocket In My Pocket and so I'm sure it's this mod that's in question. My comp specs : i5 2500k, 8Go DDR3, GTX1060, SSD (game install on it) Like you can see I've an old i5 with no hyperthreading, so I don't think that's the problem. I really hope you will find a solution, it's too bad, this mod looked really good. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Vandest replied to Thomas P.'s topic in KSP1 Mod Releases
Ok, thank you again for your all replies. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Vandest replied to Thomas P.'s topic in KSP1 Mod Releases
That's I heard but it doesn't work without a "Rebuild Sphere" of KittopiaTech(and some times, it doesn't work at all. It's weird). Maybe the vertexcolormap takes precedence over the color section in "landClasses". -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Vandest replied to Thomas P.'s topic in KSP1 Mod Releases
Thank you @Sigma88 for taking the time to look in my files! I did what you told me, and made a new dds file for VertexColorMap with colors I like. And it work in game. Thank you, you've solved my problem. Now that I know how to change the biome colors with the vertex color, I've a question: What's the color section in "landClasses" for? -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Vandest replied to Thomas P.'s topic in KSP1 Mod Releases
First, thank you @Sigma88 to reply to me. Second, here are the files you asked for: VAO_settings.cfg and ModuleManager.ConfigCache I've only make color change to Duna at Badlands and Craters. You'll see that I use a config file I've made that is a mix with SVE and KSPRC, I hope nobody will be offend, this is only for my game and my tests... -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Vandest replied to Thomas P.'s topic in KSP1 Mod Releases
Hello guys ! I want to change the ground colors of planets. So to do that, I've edited the landClasses with something like this: landClasses { Class { alterApparentHeight = 0 alterRealHeight = 0 color = 0.3835821,0.29938071,0.16772109,1 ... ... ... ... ... } } But when I launch the game, nothing hapen on ground in question. Then, if I open the KittopiaTech UI, I see my settings are fine there and if I click on Rebuild Sphere my ground color appears. My question is: Is there a way to do that without use the "Rebuild Sphere" of KittopiaTech? And if yes, what I must to do? -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Vandest replied to Galileo's topic in KSP1 Mod Releases
Thank you @Red Stapler for this touch of hope . I will see... -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Vandest replied to Galileo's topic in KSP1 Mod Releases
Thank you for your quick reply ! I don't use HyperEdit, I only use cheat from the game for my tests. So, I think I must live with this bug. Otherwise, I wanted to say you I like what you've made with the clouds of every planets. Thank you for this mod! -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Vandest replied to Galileo's topic in KSP1 Mod Releases
Hello, Has anyone ever had this? And now, even I restart the game, I always gets this. It's happened suddenly, without change nothing. Before, I was getting this: If anybody have a solution, I'm there... -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
Vandest replied to Ven's topic in KSP1 Mod Development
Hello, if you get this issue with the M700 survey Scanner: You can change this in Utility.cfg that there is in "VenStockRevamp\Squad\Parts" folder: @PART[SurveyScanner] { !mesh = DELETE !MODEL {} %MODEL { %model = VenStockRevamp/Squad/Parts/ScienceParts/surveyScanner } @MODULE[ModuleAnimationGroup] { @deployAnimationName = SurveyScanner } %rescaleFactor = 1 } By this: @PART[SurveyScanner] { !mesh = DELETE !MODEL {} %MODEL { %model = VenStockRevamp/Squad/Parts/ScienceParts/surveyScanner %position = 0.0, 0.0, 0.0 } @MODULE[ModuleAnimationGroup] { @deployAnimationName = SurveyScanner } %rescaleFactor = 1 } And you will get this: -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Vandest replied to Thomas P.'s topic in KSP1 Mod Releases
Thank you ! Finally that didn't take long! -
Thank you. You can see on orbit pics a Duna texture that I found in the outdated mod KSPRC made by @Proot that you can find here. It's "Duna5_00.dds" and "Duna5_01.dds" that I found in "KSPRC\PluginData" and that I put in my "Default" folder in "TextureReplacer". Unfortunatly, I can't change the ground when we are on ground and high altitude, we need something like Kopernicus mod to change the biome. So I tried to make it as dark as we can get with the postprocessing of scatterer.
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This is my settings of Scatterer for Kerbin and Duna: Kerbin: Sunset from ground: More blue above clouds: In low orbit (no more white mountains): In medium orbit: In high orbit: Duna: Sunset from ground: In high altitude: In low orbit: In high orbit: In orbit map: You can download my settings here: Download
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
Vandest replied to Galileo's topic in KSP1 Mod Releases
Hello, for this issue on Laythe with KSP 64bit DX11: You can change this in Laythe-CloudsHigh (EVE config): _DetailScale = 4 _DetailDist = 1E-07 _Color = 255,255,255,240 By this: _DetailScale = 1 _DetailDist = 1E-06 _Color = 255,255,255,140 And you will get this: I hope it will help somebody who get the same. -
[1.2] Galileo's Planet Pack (development thread) [v0.9]
Vandest replied to Galileo's topic in KSP1 Mod Development
It seems to be an amazing work !!! I will try it ! Thank you @Galileo !- 1,030 replies
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Hello, this mod seem to be nice for edit or make planets. Thanks to @Thomas P. !! For right now I just want to edit existing planets and just change the colors of biomes. I don't know how to do this. I went into CelestialBody Editor, next into Edit Biomes, I opened the biome I want to edit, and in Edit Color I changed the color of my biome. Nothing happens on my biome in game, and as there isn't option to update biomes so I figured I need to save changes and may be reload the game. But in main menu, when I click on "Save Body" it doesn't do anything and I get this in console: "Exception: IndexOutOfRangeException: Array index is out of range." Is there somebody to tell me what I'm doing wrong? (The only mods installed are: Kopernicus, ModularFlightIntegrator, KittopiaTech) Extract of my output_log.txt:
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Nice! Thank you ! I will try it as soon as I can ! I hope too this will help the WindowShine mod of @Avera9eJoe , or you haven't changed the shaders? I don't use EVA suit on Kerbin but I hope that it will good in space. Nice, I'm happy for those who use CKAN. I don't use it right now but I know that is a useful tool for those who don't want brainstorming to install mods.