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Vandest

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Everything posted by Vandest

  1. I've got the same issue with only TRR and WindowShine installed. So it isn't a conflict with another mod. (Both KSP32 & KSP64)
  2. Unfortunatly yes. Without AMR (in my test) I've got 120FPS max, with AMR I've got 83FPS max. Another thing I did not mention, I use KSP 64. I will try with 32. Edit: I've just tested with KSP 32 and unfortunatly it's worse, with AMR I've got 70FPS max.
  3. I've the fps drop too. With Audio Muffler Redux, I lose about 10-15 fps. I did the same tests as Rocket In My Pocket and so I'm sure it's this mod that's in question. My comp specs : i5 2500k, 8Go DDR3, GTX1060, SSD (game install on it) Like you can see I've an old i5 with no hyperthreading, so I don't think that's the problem. I really hope you will find a solution, it's too bad, this mod looked really good.
  4. That's I heard but it doesn't work without a "Rebuild Sphere" of KittopiaTech(and some times, it doesn't work at all. It's weird). Maybe the vertexcolormap takes precedence over the color section in "landClasses".
  5. Thank you @Sigma88 for taking the time to look in my files! I did what you told me, and made a new dds file for VertexColorMap with colors I like. And it work in game. Thank you, you've solved my problem. Now that I know how to change the biome colors with the vertex color, I've a question: What's the color section in "landClasses" for?
  6. First, thank you @Sigma88 to reply to me. Second, here are the files you asked for: VAO_settings.cfg and ModuleManager.ConfigCache I've only make color change to Duna at Badlands and Craters. You'll see that I use a config file I've made that is a mix with SVE and KSPRC, I hope nobody will be offend, this is only for my game and my tests...
  7. Hello guys ! I want to change the ground colors of planets. So to do that, I've edited the landClasses with something like this: landClasses { Class { alterApparentHeight = 0 alterRealHeight = 0 color = 0.3835821,0.29938071,0.16772109,1 ... ... ... ... ... } } But when I launch the game, nothing hapen on ground in question. Then, if I open the KittopiaTech UI, I see my settings are fine there and if I click on Rebuild Sphere my ground color appears. My question is: Is there a way to do that without use the "Rebuild Sphere" of KittopiaTech? And if yes, what I must to do?
  8. Thank you for your quick reply ! I don't use HyperEdit, I only use cheat from the game for my tests. So, I think I must live with this bug. Otherwise, I wanted to say you I like what you've made with the clouds of every planets. Thank you for this mod!
  9. Hello, Has anyone ever had this? And now, even I restart the game, I always gets this. It's happened suddenly, without change nothing. Before, I was getting this: If anybody have a solution, I'm there...
  10. I'm laughing. I didn't even realize it, but it's true that it's a bit like funeral I want to simply encourage him and tell what I think about his job. And I know I would say the same things to others guys like you, who give much for the KSP community.
  11. Fine tribute! Which is legitimate and which I share. Many, many thanks @blackrack to give your time, your brain and to still be there for the KSP community.
  12. Hello, if you get this issue with the M700 survey Scanner: You can change this in Utility.cfg that there is in "VenStockRevamp\Squad\Parts" folder: @PART[SurveyScanner] { !mesh = DELETE !MODEL {} %MODEL { %model = VenStockRevamp/Squad/Parts/ScienceParts/surveyScanner } @MODULE[ModuleAnimationGroup] { @deployAnimationName = SurveyScanner } %rescaleFactor = 1 } By this: @PART[SurveyScanner] { !mesh = DELETE !MODEL {} %MODEL { %model = VenStockRevamp/Squad/Parts/ScienceParts/surveyScanner %position = 0.0, 0.0, 0.0 } @MODULE[ModuleAnimationGroup] { @deployAnimationName = SurveyScanner } %rescaleFactor = 1 } And you will get this:
  13. Thank you. You can see on orbit pics a Duna texture that I found in the outdated mod KSPRC made by @Proot that you can find here. It's "Duna5_00.dds" and "Duna5_01.dds" that I found in "KSPRC\PluginData" and that I put in my "Default" folder in "TextureReplacer". Unfortunatly, I can't change the ground when we are on ground and high altitude, we need something like Kopernicus mod to change the biome. So I tried to make it as dark as we can get with the postprocessing of scatterer.
  14. This is my settings of Scatterer for Kerbin and Duna: Kerbin: Sunset from ground: More blue above clouds: In low orbit (no more white mountains): In medium orbit: In high orbit: Duna: Sunset from ground: In high altitude: In low orbit: In high orbit: In orbit map: You can download my settings here: Download
  15. Hello, for this issue on Laythe with KSP 64bit DX11: You can change this in Laythe-CloudsHigh (EVE config): _DetailScale = 4 _DetailDist = 1E-07 _Color = 255,255,255,240 By this: _DetailScale = 1 _DetailDist = 1E-06 _Color = 255,255,255,140 And you will get this: I hope it will help somebody who get the same.
  16. It seems to be an amazing work !!! I will try it ! Thank you @Galileo !
  17. Hello, this mod seem to be nice for edit or make planets. Thanks to @Thomas P. !! For right now I just want to edit existing planets and just change the colors of biomes. I don't know how to do this. I went into CelestialBody Editor, next into Edit Biomes, I opened the biome I want to edit, and in Edit Color I changed the color of my biome. Nothing happens on my biome in game, and as there isn't option to update biomes so I figured I need to save changes and may be reload the game. But in main menu, when I click on "Save Body" it doesn't do anything and I get this in console: "Exception: IndexOutOfRangeException: Array index is out of range." Is there somebody to tell me what I'm doing wrong? (The only mods installed are: Kopernicus, ModularFlightIntegrator, KittopiaTech) Extract of my output_log.txt:
  18. Nice! Thank you ! I will try it as soon as I can ! I hope too this will help the WindowShine mod of @Avera9eJoe , or you haven't changed the shaders? I don't use EVA suit on Kerbin but I hope that it will good in space. Nice, I'm happy for those who use CKAN. I don't use it right now but I know that is a useful tool for those who don't want brainstorming to install mods.
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