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About ockidj

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  1. I'm running KSP 1.2.2 with all mods here https://docs.google.com/spreadsheets/d/19_dhwSioZODCCtMFD0kZOtbmbg--ryoE0nzoWJL2cRc/edit#gid=0 (default Realism Overhaul mods) Also RSSVE https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0ahUKEwjApKy-_tXVAhXnjlQKHTZOBUMQFggoMAA&url=http%3A%2F%2Fforum.kerbalspaceprogram.com%2Findex.php%3F%2Ftopic%2F153511-122-real-solar-system-visual-enhancements-v122-rc3-2017-02-26%2F&usg=AFQjCNHLQKWRH7oFAD-Pk9lK_Rqq_HaC2A I get these spammed in the ksp log: [EXC 22:21:49.930] MissingFieldException: Field '.CelestialBody.bodyDisplayName' not found. I"m not sure if these are connected. DistantObject.FlareDraw.Update () [EXC 22:21:49.972] NullReferenceException: Object reference not set to an instance of an object Same here. principia.ksp_plugin_adapter.PrincipiaPluginAdapter.OnGUI () Thanks for the help!
  2. I've been recently been playing Realism Overhaul, and whenever I load craft onto the runway/launchpad parts get displaced. I've tracked the issue back to this mod. I love this mod and wish to still use it in RO but this makes it unplayable. Thanks in advance.
  3. Did this mod remove the hibernate in warp feature added in 1.2?
  4. Does this mod work with X Science?
  5. Is their a way to disable a craft form the list of ships in kerbalism?
  6. Why doesn't the nitrogen in my pod not deplete even when pressure control is running?
  7. I can't find any documentation on co2 poisoning? Am I missing something? All I could find is this https://github.com/ShotgunNinja/Kerbalism/wiki/Habitat#atmosphere-control
  8. Where does the waste water and waste go before researching any waste recycling?
  9. The ksp comms network icon are gone. Did it remove features as well? remote control, relay ect.
  10. Does this mod disable the green lines for the signal in map view?