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Everything posted by Linker
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[1.12.x] - Modular Kolonization System (MKS)
Linker replied to RoverDude's topic in KSP1 Mod Releases
Well, I have 2 identical KSP folders but all of the sudden one of them started working, one still dead... -
[1.12.x] - Modular Kolonization System (MKS)
Linker replied to RoverDude's topic in KSP1 Mod Releases
It doesn't even work by itself -
[1.12.x] - Modular Kolonization System (MKS)
Linker replied to RoverDude's topic in KSP1 Mod Releases
Just did it, it's MKS's fault completely -
[1.12.x] - Modular Kolonization System (MKS)
Linker replied to RoverDude's topic in KSP1 Mod Releases
Yes I didn't install it and I dont see it being shiped with MKS -
[1.12.x] - Modular Kolonization System (MKS)
Linker replied to RoverDude's topic in KSP1 Mod Releases
You may mean THIS. I tried both ways -
[1.12.x] - Modular Kolonization System (MKS)
Linker replied to RoverDude's topic in KSP1 Mod Releases
@voicey99 What is GC? -
[1.12.x] - Modular Kolonization System (MKS)
Linker replied to RoverDude's topic in KSP1 Mod Releases
Yeah, already did that, that's MKS what causes crash, thanks for help -
[1.12.x] - Modular Kolonization System (MKS)
Linker replied to RoverDude's topic in KSP1 Mod Releases
I gave the full log -
[1.12.x] - Modular Kolonization System (MKS)
Linker replied to RoverDude's topic in KSP1 Mod Releases
Didn't help LOG -
[1.12.x] - Modular Kolonization System (MKS)
Linker replied to RoverDude's topic in KSP1 Mod Releases
@voicey99 -
[1.12.x] - Modular Kolonization System (MKS)
Linker replied to RoverDude's topic in KSP1 Mod Releases
There are all files generated after crash -
[1.12.x] - Modular Kolonization System (MKS)
Linker replied to RoverDude's topic in KSP1 Mod Releases
Yeap, or cloning -
[1.12.x] - Modular Kolonization System (MKS)
Linker replied to RoverDude's topic in KSP1 Mod Releases
@RoverDude Unfortunately, game crashes when I add MKS Here is log CLICK P.S. You said you had ideas for kerbal reproduction -
They also have flames, why wouldn't they? Rockets don't just move by magic, they're moved by throwing mass away basicly
- 977 replies
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- procedural galaxy
- kopernicus
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But there is no tail, ksp makes tails only in atmospheric flights
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- procedural galaxy
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Actually, wormholes can only be created, they don't appear randomly and don't live long(create them for huge amount of science and cash may be?)
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- procedural galaxy
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Guys, blackholes and wormholes aren't the same things
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I think you should ask Squad about it. Only squad knows what's in their game
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Is there any distance limitations KSP leaves you with?
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I hope you implement them just right!
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20 dergees is still one plane in scale of space. Space bodies interact with eachother and that causes inclinations. If there is bodies with inclination, that greatly differs from others that means it was thrown to that orbit by some other massive body or it simply wasn't formed in that system and was just caugh by the sun
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I really want your amazing mod to be realistic and stuff, so feel free to ask me in PM about how galaxies form and how anything behave within it. P.S. Studying space is part of my specialization in the university, i'm not just the kid with a lot of ideas.
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Why do we need black hole if we only have little part of the galaxy? @daniel l. Why planets are being generated not on one plane? It's is now systems form in real life
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