Jump to content

Tabris

Members
  • Posts

    177
  • Joined

  • Last visited

Everything posted by Tabris

  1. most likely to do with the Repo Migration that Roverdude is doing. the CKAN files haven't been updated to the new location of the dependencies yet.
  2. i expect it will require a Logistic Module (Duna or Tundra) at each end and possibly a cost/mT in either fuel or Funds (or both)
  3. Long Time User, First Time Poster, one suggestion would be to make the Default setting to be Soft Landing.
  4. but don't you need a Doctorate in Kit Construction to make Ikea furniture
  5. does the MPU only do logistics for it's output or for all resources on the craft?
  6. @RoverDude are there any plans to extend the Classes able to contribute to Ground Construction? ie. Technicians & Mechanics
  7. i have a slight bug. whenever i land in one of the craters on the Minmus flats. the surface texture disappears. screenshots
  8. @allista, would it be possible to add an "unmanned construction" mode. a way to balance it would be slower construction (i.e. 10% of fully manned speed) or crew must be present to "Finalize Construction"
  9. @RoverDude does the new Resource Lode need to be attached to the sifter to be harvested or will the logistic functions work?
  10. are they using a Skipper or a Mainsail?
  11. here is my submission. some mods were used. most notably Ven's Stock Revamp and Modular Rocket Systems -Lite. it's also on KerbalX
  12. i had an issue is the solar panels (gigantors) that caused the loss of my Kerbin Orbital Lab. luckily i was evacing and shutting down the station when i happened.
  13. [quote name='SchweinAero']See title. Has someone made a tool to calculate burn start height based on vessel mass, thrust and aerodynamics? If the air drag equations are available as KSP models them, it wouldn't seem very hard.[/QUOTE] check in the kOS thread
  14. i just got a rescue contract for Titrude Kerman.
  15. here are the logs & ckan mod list https://www.dropbox.com/sh/ax11qf2y8gqbduh/AAAayy3tMEeFptrQbm1-ITJaa?dl=0
  16. in this update "Part Mods" will need an update. i'm getting this spammed in my logs
  17. i'm getting a weird problem when using the weights. in the VAB it reports the mass correctly but on going to the launch pad the NRAP weight resets to 10t. Logs & Screenshots
  18. question: is it possible to get an atmospheric density readout?
  19. i just had a rescue contract spawn a kerbal stuck in an Mech-Jeb case.
×
×
  • Create New...