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Programmdude

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  1. So I "think" when you set the extraplanetary launchpad to Lua, then Kopernicus has fatal issues when you go back to the KSC. The camera goes funny and the UI breaks. From looking at the code, I'm guessing EL changes the home planet, and Kopernicus expects that Kerbin (Rhode) is always the home planet.
  2. It's technically possible to fly on Lua. Getting enough air and lift was the main problem, so the plane is pretty much just a wing covered in air intakes. Great planet pack, only thing that it's missing is a Delta-V chart
  3. I only released my recompile since there were people asking for it and I was doing it for myself anyway. Another mod that I found useful recently is the [x] Science checklist, similar functionality in this mod would be nice too, so then I can be a completionist and get all the science.
  4. One thing I have noticed, which has gotten worse in 0.25, is that when I takeoff it thinks for about a second that I am flying above launchpad/runway, when in reality if I try the experiments I am flying above kerbin shores. Either disabling these specific biomes, or a way of blacklisting certain biome/experiment combinations would be great.
  5. I quickly updated his version from the source avaliable for 0.25, it seems to be working, though there are 4 flasks in the toolbar instead of just one. Still, it's functional and good enough for a quick patch until an official version comes out. http://www./download/caiw31c4mhsy744/ScienceAlert.7z
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