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Everything posted by RobotsAndSpaceships
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Chaka Monkey - Closed Development Thread
RobotsAndSpaceships replied to YANFRET's topic in KSP1 Mod Development
Nope I'm still playing on .24. Edit: And I installed this on a new .24.2 install without any other mods. -
Chaka Monkey - Closed Development Thread
RobotsAndSpaceships replied to YANFRET's topic in KSP1 Mod Development
Is it just me or are all the monkey pods textures broken? -
Twitch Thursdays: Rough Tylo Landing
RobotsAndSpaceships replied to SQUAD's topic in KSP1 The Daily Kerbal
That has happened to me too many times. -
Show off your awesome KSP pictures!
RobotsAndSpaceships replied to NuclearWarfare's topic in KSP Fan Works
Keepin it classy I see. -
Is this .24 compatible?
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Once this gets integrated into .25 will it still have RasterPropMonitor support?
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Show off your awesome KSP pictures!
RobotsAndSpaceships replied to NuclearWarfare's topic in KSP Fan Works
Recent Minmus exploration mission, which featured multiple landings, and a very low orbit over the surface. -
[0.25] 6S Service Compartment Tubes - "Design smooth!"
RobotsAndSpaceships replied to nothke's topic in KSP1 Mod Releases
Even after replacing the old DLL with the new one, the tubes don't show up in the VAB. I double checked the installation and it's fine. Anybody have the same problem? -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
RobotsAndSpaceships replied to cybutek's topic in KSP1 Mod Releases
Thanks, I really do love that tape deck. I'll be keeping it on. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
RobotsAndSpaceships replied to cybutek's topic in KSP1 Mod Releases
Correct me if I'm wrong, but is there is no actual point in installing the tapes/chip on your vessel? -
Show off your awesome KSP pictures!
RobotsAndSpaceships replied to NuclearWarfare's topic in KSP Fan Works
Bradbury 10s launch. -
Ad Lunam - Final Update 2015-05-31
RobotsAndSpaceships replied to Cydonian Monk's topic in KSP1 Mission Reports
Very clever, I've tried retexturing a few times and crashed and burned. -
Show off your awesome KSP pictures!
RobotsAndSpaceships replied to NuclearWarfare's topic in KSP Fan Works
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[0.90] Kerbal Mechanics: Part failures
RobotsAndSpaceships replied to IRnifty's topic in KSP1 Mod Development
Question, will parts from mod packs also be affected by random failures? -
[WIP] [Dev thread] Dang it! A random failures mod
RobotsAndSpaceships replied to Ippo's topic in KSP1 Mod Development
Explodin' engines and parts of the sort. It would give abort mechanisms an actual use. Loving this mod. -
Noob question, (Started playing four days ago) how do I EVA a kerbal out of the tower to board his craft? EDIT: Figured it out, just left click.
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Ad Lunam - Final Update 2015-05-31
RobotsAndSpaceships replied to Cydonian Monk's topic in KSP1 Mission Reports
Ah, this is excellent. Which texture replacer pack was it that you got the test pilot kerbals suits from?