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vmatt1203

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    Bottle Rocketeer
  1. @UltraJohn Yep I'm just a dumbass (kind of). From the ZTheme page on Spacedock he put the list of requirements with the links and the links take you straight to the GitHub version page so I never saw the Harmony dependency. I should have checked when it didn't work. Also weird I selected "anyone with a link can access" on drive, idk why it didn't work. But everything is working now. Thank you
  2. @UltraJohn Here it is. Took a minute, had to reinstall it and generate a new log.
  3. Keep getting errors thrown when trying to use this mod. It gets hit with an exception and the next mod in the mod order is affected as well. Uninstalling the mod fixes the issue. Any ideas? Edit: The mod it takes down with it is TweakScale if that matters at all.
  4. Unless I am missing something. The game is out right now for PS5 and XB: Series X. Still not an excuse for not adding a simple UI scaler to the game... like KSP 1 had in 2014.
  5. 1.When decoupling docking ports in orbit my ships instantly explode and fall back to Kerbin as if there are no more physics. https://i.imgur.com/tgT73nP.mp4 2.My Rockets and Planes will randomly lose all momentum, and fall back to Kerbin as if physics is no longer working. 3.Launching a plane, then reverting back to hangar, then relaunching the plane results in an endless loading screen. You can still hear the menus in the background opening and closing if you hit escape but I get stuck in a loading screen. This is on top of the game running at literally 9 fps in 1080p with any rocket above 30 parts. PC: R7 5700x @ 4.5GHz all core 32GB Corsair Vengence @ 3200GHz PNY XLR8 3070 8GB @ 2111GHz 2tb Samsung M.2 NVME SSD I am so freaking disappointed. So many features missing that were present in KSP1 and it runs worse than v0.22 KSP1 when I started playing in ~2013 on my Sandy Bridge i7 Processor and AMD 6970. The game only runs 20+ fps at time-warp zero and 5-10 fps with anything over 50 parts (and I'm playing on all low settings in 1080p with the system above). Why cant I right click on part?! Why is there no quick part prefab saver and spawner? Why do parts break when moving the parent object?! Why does the workflow in the new VAB feel so unintuitive? Having to edit everything in the parts manager is so cumbersome versus a simple right click and adjust. AND WHY IS THERE NOT AUTO STRUT?! Rockets shouldn't fly like wet noodles. Its worse than KSP1 was before the weld strut mod from 2014. I have over 4000 hours in KSP1. I have been looking forward to this launch since the announcement teaser. The game should have never been released in this state, early access or otherwise (and asking $50?!). I have been playing for 4 hours and thankfully steam is bugged and not tracking my play time correctly. I think I'm going to refund it.
  6. Stupid question: I usually like playing with CTT but this time around I wanted to just use the stock tree after seeing the prices and just how many branches there are since my last play through. I have deleted CTT and for some reason the tree is not reverting back to stock. I also deleted all the config files for MM to start with a fresh load. Idk what I'm doing wrong here can someone direct me?
  7. Can anyone help? I'm getting "1 warning related to GameData/Mk2Expansion/Patches/M2X_Tweakscale.cfg". I am using most recent versions of TS and MK2E. Is there a new config I could use floating around? MM is telling me that this will corrupt my save sooner or later, should I be worried? I have had zero issues thus far. Tried reinstalling both with no change.
  8. You are a god among men! That was fast. Thank you. You saved me from an evening of rebuilding my small stations!
  9. The script only replaced three of the missing textures so it looks like there were some that were either moved else where or completely removed by squad. The parts it missed were in the structural parts and fuel tanks: Structural: OX-MTV (All of them) XC-MTV (All of them) Fuel Tanks: OX-32 Inflatable (Both frame and tank texture missing) OX-32S Inflatable (Just frame texture missing) Just so you are aware when you go to update the mod. Cant believe I missed the instructions in the OP. Also I am not using Restock so that could not be affecting it (unless its hidden in a different mod). Thank you again!
  10. Graphics are full stock except the skybox replaced with texture replacer. Its running default dx 9 or 10, what ever unity runs in. Its a fresh install with only the mods in the spoilers installed, as well as all the mods being re-downloaded and up to date. Nvidia control panel has everything set to application controlled too. It was perfectly fine in 1.6.1 with the exact same mods installed. The weird thing is its only affecting the structural parts in the pack and nothing else. Im out of ideas lol. So if you got nothing ill just reconstruct the stations that use these parts and live without them and hope it goes away with 1.8 (or 1.7.1 what ever it may be). Thank you for the response
  11. Hey Linux, there seems to be a conflict with the textures for the structural parts and I cant find it... I have tried loading each mod one by one and I cant find which one is causing the textures to turn black. I know you are busy but can you help me? I dont know how to read this log file Here is the log file and the images below. https://drive.google.com/file/d/1V0ongpuT-F9EOax4LkpkezFrPSdCyS8-/view?usp=sharing
  12. First off, love this mod been using it for a while. I just revisited it and absolutely love the inline solar and batteries. I'm having an issue where anything with a battery has the correct max charge amount in the hangar but when launched it drops to a max of 0.1 and is dead. Has anyone encountered this?
  13. Good afternoon! Is there an easy way to add scalability back onto a part? I noticed I can no longer scale any of the parts that have been re-textured by squad in the latest patches (i.e. OKTO 1 & 2, LV-909, 48-7s, and a few others). Also thanks for keeping this mod up to date. I feel it is an absolute must have!
  14. Is there a texture pack out there for only replacing the planets orbit textures that I can just drop into default? I dont like how all these texture packs make you install the whole overhaul. I'm fine with base KSP shaders I just want higher res planets and moons to match the high res skybox. I cant find anything that looks good and or that isn't super outdated (like from .90) except for a random Kerbin retexture off curse forge (that is really beautiful).
  15. I love the new textures but the update broke my 1.4.5 save and all of my ships that i used clipping or rescale on are now broken and parts are loading with about a 10ft gap between nodes, soooooo I will be sticking with 1.4.5 for now.
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